Multi-class characters

Post » Sun Jan 16, 2011 5:17 am

So, apparently you can either pick all skills in common + one class lists, or distribute your skills in common+several classes. The second option makes your character somewhat worse in each class but able to switch in the middle of the battle to another class he's skilled in.

Do you think people will build multi-class characters to use this flexibility? Do you think we'll find, in addition to the four base classes, people who've decided to play a Medic/soldier, Operative/engy, etc. and switch to the more appropriate class as the game evolves?

Will it be possible to build a complete classless character who's picked only common skills? The ultimate jack of all trades?
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Matt Bigelow
 
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Post » Sun Jan 16, 2011 12:26 pm

Thats pretty cool, it's gonna be a tough decision
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Nikki Lawrence
 
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Post » Sun Jan 16, 2011 7:50 am

Could have sworn we just had a thread on this. Anyway since there are only 10 or so universal abilities you could get them all but then have room for some choice class abilities.

I plan to run several single class builds and some double.
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Peter P Canning
 
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Post » Sun Jan 16, 2011 2:00 pm

Well, to definitively answer one question, there aren't going to be 20 universal skills, so NO, there AREN'T going to be people without a single class-specific ability by the time you reach level 20.

Jack-of-all-trades players will have to pick 1 or 2 class-specific abilities for each class along with appropriate universal options.

And I'm planning for my main to be Operative/Medic dual-spec, so I'm pretty sure there will be people running at least 2-class characters. There will probably be a few 3- and 4-class players as well - although I expect both to be fairly rare.
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Averielle Garcia
 
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Post » Sun Jan 16, 2011 11:43 am

It could be Possible, But you would have to sell your abilities to make a specific role every time.
It would just be a pain. Being able to create multiple Chars is a good move by SD.
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JD FROM HELL
 
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Post » Sun Jan 16, 2011 6:39 am

It could be Possible, But you would have to sell your abilities to make a specific role every time.
It would just be a pain. Being able to create multiple Chars is a good move by SD.

No, no...

We're talking about characters who have upgrades in multiple classes at the same time...

Example: Level 20 = 20 upgrade points.

8 universal
6 Operative
6 medic

=20
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James Wilson
 
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Post » Sun Jan 16, 2011 12:52 pm

I'm planning to be as all-around as possible, while also making sure that I can excell at Medic/Engineer.
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maya papps
 
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Post » Sun Jan 16, 2011 7:25 pm

With 20 ability-points, you can technically choose 3 active abilities for each class, leaving you with 8 other abilities to get.
So if you don't plan to go hardcoe on one class, you can actually play every class pretty evened out.


Could have sworn we just had a thread on this.

We had a thread on anything that came up recently. And for the most part, we had a recent thread on it, too.
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Enie van Bied
 
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Post » Sun Jan 16, 2011 7:04 am

Hello all I'm new to the forums and after some lurking I decided to sign up. I have a question on the abilities and whatnot that you unlock on multi-specked characters. If say you unlock a cpl abilities from each class would you be able to meld them together for any class? What I mean by this is that if you have an ability for each class unlocked, and play as a soldier, will you be able to use an unlocked medic ability as a soldier? Or only the soldier unlocks and multi class unlocks?

Which brings me to my next question. Can you only play as whatever character you chose during that game (I know you can make up to ten) or can you switch chars too? I ask this because if you can only play as one char during the game then a multi-specked character might make sense, but if you can just switch from your full soldier to a full medic (a dif character) then a multi-specked character doesn't make as much sense.

Thanks in advance for your answers!
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I’m my own
 
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Post » Sun Jan 16, 2011 2:52 pm

It is my understanding(through some deduction) that it will be impossible, not to mention inefficient to spend all your points in one class. Rank 5 is level 20 and level 20 only. Each class and Universal have a level 5 ability. Thus if you spend all 10 points in say medic, you will only be able to spend 9 in universal since you can not take downed fire.

Also as it has been mentioned, you can not have more then 3 active abilities mapped at one time. I know engineers have at least 4. So it will again be inefficient to pick more then you can use. So I have a feeling at the least most people will have a main class, and have a secondary class that functions at 80% or a an ability or two for the others when it is necessary to switch.
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Marquis T
 
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Post » Sun Jan 16, 2011 6:51 am

Hello all I'm new to the forums and after some lurking I decided to sign up. I have a question on the abilities and whatnot that you unlock on multi-specked characters. If say you unlock a cpl abilities from each class would you be able to meld them together for any class? What I mean by this is that if you have an ability for each class unlocked, and play as a soldier, will you be able to use an unlocked medic ability as a soldier? Or only the soldier unlocks and multi class unlocks?

You can only use the abilities for your currently selected class.

When you change your class, the abilities change as well.

Which brings me to my next question. Can you only play as whatever character you chose during that game (I know you can make up to ten) or can you switch chars too? I ask this because if you can only play as one char during the game then a multi-specked character might make sense, but if you can just switch from your full soldier to a full medic (a dif character) then a multi-specked character doesn't make as much sense.

You can only change classes, not characters or bodytypes.
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Budgie
 
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Post » Sun Jan 16, 2011 5:28 am

Hello all I'm new to the forums and after some lurking I decided to sign up. I have a question on the abilities and whatnot that you unlock on multi-specked characters. If say you unlock a cpl abilities from each class would you be able to meld them together for any class? What I mean by this is that if you have an ability for each class unlocked, and play as a soldier, will you be able to use an unlocked medic ability as a soldier? Or only the soldier unlocks and multi class unlocks?

Which brings me to my next question. Can you only play as whatever character you chose during that game (I know you can make up to ten) or can you switch chars too? I ask this because if you can only play as one char during the game then a multi-specked character might make sense, but if you can just switch from your full soldier to a full medic (a dif character) then a multi-specked character doesn't make as much sense.

Thanks in advance for your answers!


Abilities are specific to the class you purchase them from. So you can't place a turret as a medic, only when you switch to engineer. No you can not change characters during the match. You can change in between(I don't know if this kicks you out of the queue).
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djimi
 
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Post » Sun Jan 16, 2011 8:06 am

Thanks for the replies. They both make logical sense. Guess Ill have to decide what character I want my main to mostly be and what I want him to be minoring in. Was thinking an engy / soldier as my main and a medic as the minor. I really cant wait for this game to come out it looks like a blast to play. I skipped over socom 4 for this and will be playing KZ3 until it dropsssss.
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Gisela Amaya
 
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Post » Sun Jan 16, 2011 8:26 pm

Playing multi-class wouldn't necessarily mean gimping oneself; you have to keep in mind that you can only have 3 active skills available at a time, so assuming that considering all the generic and class specific active skills you have more than 3, you might very well decide not to waste points on abilities you won't be using anyway, and spend them on another class you could switch to during a game...

Versatility for the win! :)
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Robert DeLarosa
 
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Post » Sun Jan 16, 2011 6:34 am

I think dual class setups will be widespread allowing use from the universal and then two class sets.

7/7/6

Operative/Engineer/Universal
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Sammygirl500
 
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Post » Sun Jan 16, 2011 5:34 am

i think id prob make one or two mulit-class char to have a little flexibility on certain maps
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Anne marie
 
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Post » Sun Jan 16, 2011 2:49 pm

A hard hitting medic,intriguing.I will extend my hypothesis on this when the game is released.
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Oyuki Manson Lavey
 
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Post » Sun Jan 16, 2011 6:45 am

I intend for my medic to be light, have most of his points in healing and reviving, but also have a few points in Soldier so I can pull my weight in a firefight and be more all around useful outside of healing. Also, the idea of a healing, parkour, hard hitting medic makes me happy.
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Thomas LEON
 
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Post » Sun Jan 16, 2011 12:01 pm

What we don't know is how buffs are handled with class switching and duration.

For instance if I am an engineer and I hand out a gun upgrade, does it last till death? Now say I buff everyones, including my own, does it stay if I switch to medic? What if I switch guns?

Maybe that is part of the reason why you can't use the higher buff on yourself.

Also as for the hard hitting medic. There aren't many abilities that increase your damage, that aren't buffs. In fact, I'm sure if there are any at all. So a medic hits the same as everyone else, assuming you get the same buffs as them. The biggest difference in hitting power seems to come form different classifications of guns, which is regulated by body size.

So a heavy of any class will hit hard. Arguably an engineer is more likely to be buffed since he can buff himself.
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N Only WhiTe girl
 
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Post » Sun Jan 16, 2011 7:46 pm

.



There are so many things we don't know,and so many things we wont know until the games actual release
Which is why all we can do know is render hypothesis of what is most likely to happen.

However your point is strong and I agree with your statement.
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Auguste Bartholdi
 
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Post » Sun Jan 16, 2011 10:39 am

I don't know if anybody has considered this, but some abilities cost more than 1 level point.
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Your Mum
 
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Post » Sun Jan 16, 2011 7:08 am

There are so many things we don't know,and so many things we wont know until the games actual release
Which is why all we can do know is render hypothesis of what is most likely to happen.


I agree, we can only go with what we know. Its possible we are overlooking some huge issue. However, since we don't know speculation is fun.

I don't know if anybody has considered this, but some abilities cost more than 1 level point.


We don't know that they cost more then 1. There is evidence it might be, unless you have proof of something. However that will change a lot of things.
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NO suckers In Here
 
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Post » Sun Jan 16, 2011 6:32 am



We don't know that they cost more then 1. There is evidence it might be, unless you have proof of something. However that will change a lot of things.

What we do know is that it cost two if you do an ability to yourself in an effort to promote teamwork.
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Elisabete Gaspar
 
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Post » Sun Jan 16, 2011 2:45 pm

What we do know is that it cost two if you do an ability to yourself in an effort to promote teamwork.


That is it cost two supply pips to apply a buff to yourself. Not 2 level points to buy an ability.
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Lucky Girl
 
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Post » Sun Jan 16, 2011 12:23 pm

What we don't know is how buffs are handled with class switching and duration.

For instance if I am an engineer and I hand out a gun upgrade, does it last till death? Now say I buff everyones, including my own, does it stay if I switch to medic? What if I switch guns?

Maybe that is part of the reason why you can't use the higher buff on yourself.

Also as for the hard hitting medic. There aren't many abilities that increase your damage, that aren't buffs. In fact, I'm sure if there are any at all. So a medic hits the same as everyone else, assuming you get the same buffs as them. The biggest difference in hitting power seems to come form different classifications of guns, which is regulated by body size.

So a heavy of any class will hit hard. Arguably an engineer is more likely to be buffed since he can buff himself.

Not to mention that making a Medic/Soldier because the Soldier skills let you hit harder means you have the option of being EITHER the medic, OR the guy who hits harder, not that you get both - class-specific skills will only apply when you're actively playing as that class.
I don't know if anybody has considered this, but some abilities cost more than 1 level point.

And it's been confirmed that each level gives you ONE upgrade point, which you can use to buy ONE ability - EVERY ability will cost ONE point. But they may use more SUPPLY PIPS when activated.
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Teghan Harris
 
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