That said however, its safe to assume thay when theres no medics out on the field, everyone is calling for a medic that the AI is going to choose Medic and buff everyone efficiently. Your acting as if the AI's are useless, but the average difficulty setting will be medium-hard. Not too many games contemporarily in 2010-2011 with bad Hard AI bots.
I totally am not saying they're useless. Will you people actually go back and read my posts? I agreed that bots might be better than humans, when I start playing BRINK they'll probably even be better than me and I take pride in my gaming prowess! But I will learn and improve while they will stay the same. They won't learn any new tactics, they'll only be able to deal with what they've already been pre-programmed for.
What I am saying is that in a crucial game you will not be able to walk up to a bot (who for the sake of this scenario is a Soldier) and say "Hey, I need you to shield me while I run across this bridge and revive an NPC/Repair something. It doesn't matter if you die, because if we take this one objective then we'll win!"
- A human player would more than likely say "Oh yeah, I can take one for the team!"
- A bot is going to grab an Engineer/Medic class at the nearest CP and run at the objective itself, or wait until you are halfway across the bridge, taking fire, and almost dead before it helps you instead of helping from the beginning like everybody had planned. The reason why is that bots can't act unless they have some kind of input. In simpler terms: they can't think.