multi player dropout

Post » Thu Mar 17, 2011 4:33 am

How do you know what the bots can and cannot do? ave you played the game? Also, since there are so many reasons as to why a person would leave mid-match, the most reasonable thing to to players that do it, is nothing at all.


And now you're just beating that same old poor dead horse. Neither one of us has played the game yet, so this is ALL speculation if you want to go that route. In fact, since I'm pretty sure most of us haven't traveled outside this planet, everything past what we can see is speculation and theorizing.

@King Jessome: You've never played CoD extensively have you? Most of the good players there talk trash and cuss each other out and rage-quit when their e-peens get wounded. They can't help it, they're usually between 12-18 years old. Does it change the fact that they're good at killing people in T/D, headquarters, or FFA? No, they still come at the top of the leaderboards all the same. I know this because I used to be one of those idiots myself, before I matured.
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c.o.s.m.o
 
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Post » Thu Mar 17, 2011 12:48 pm

What if you like say.. The first 3/4 of a mission, but dispise that last 1/4 (Its a narrow turret-[censored], chokepoint with 3 Heavies, 3 engies and two medics).

Just do what Black Ops does right - Bonus exp if you play till the end.
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Katie Pollard
 
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Post » Wed Mar 16, 2011 10:41 pm

And now you're just beating that same old poor dead horse. Neither one of us has played the game yet, so this is ALL speculation if you want to go that route. In fact, since I'm pretty sure most of us haven't traveled outside this planet, everything past what we can see is speculation and theorizing.

But in my defense, my "speculation" is based off actual dev comments and first hand player accounts, whereas you are speculating the the exact opposite is true. I have, even if just a little, some sort of leverage in my favor - you do not.
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Dj Matty P
 
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Post » Thu Mar 17, 2011 1:50 pm

It is just a game and it doesn't matter even in the short run. I just don't like the idea of people quitting in the middle of a game on or against my team. If I'm playing checkers with someone and he leaves and turns on the computer opponent as he left doesn't mean i'm going to be okay with it just because I can continue playing.

If i'm going to be playing online I want to play against HUMANS i can play against bots in single player.

Even if the AI is fantastic it just doesn't feel the same when you learn that most of your kills were from bot1 instead of a person. And with all the arguments you're making it just makes me even more worried that people are going to be ok with dropping out of a game in the middle.
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Courtney Foren
 
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Post » Thu Mar 17, 2011 1:32 am

And now you're just beating that same old poor dead horse. Neither one of us has played the game yet, so this is ALL speculation if you want to go that route. In fact, since I'm pretty sure most of us haven't traveled outside this planet, everything past what we can see is speculation and theorizing.

@King Jessome: You've never played CoD extensively have you? Most of the good players there talk trash and cuss each other out and rage-quit when their e-peens get wounded. They can't help it, they're usually between 12-18 years old. Does it change the fact that they're good at killing people in T/D, headquarters, or FFA? No, they still come at the top of the leaderboards all the same. I know this because I used to be one of those idiots myself, before I matured.


Yeahhhh I guess I've got to give you that one :foodndrink:
That being said, until we see what the bots are capable of we can't really do anything more than speculate
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Peetay
 
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Post » Thu Mar 17, 2011 1:17 pm

But in my defense, my "speculation" is based off actual dev comments and first hand player accounts, whereas you are speculating the the exact opposite is true. I have, even if just a little, some sort of leverage in my favor - you do not.


That's a lie. Anybody who works with bots will tell you - hell you can even look it up yourself if you want to - all robots do is receive input, match that to a set of pre-programmed commands, and carry said commands out. Until a robot becomes self-aware that is all they CAN do. Thus it doesn't matter if the robot is "a great shot", if they can "capture objectives". If they can't plan with your teammates and account for that un-foreseeable x factor then they will never be as good as an actual human being.
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Paul Rice
 
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Post » Thu Mar 17, 2011 9:02 am

@King Jessome: You've never played CoD extensively have you? Most of the good players there talk trash and cuss each other out and rage-quit when their e-peens get wounded. They can't help it, they're usually between 12-18 years old. Does it change the fact that they're good at killing people in T/D, headquarters, or FFA? No, they still come at the top of the leaderboards all the same. I know this because I used to be one of those idiots myself, before I matured.

People are merely a product of their environment. In COD, this sort of behavior is commonplace, due to the machanisms in place - killing being the focal point, high damage scales, K/D ratio and other stats, lone wolfing, little emphasis on "true" teamwork, etc. All this a volatile combination and perfect for breeding the beloved COD community he have today.

Objective based games in general tend to attract more mature players, since the gameplay involves more tactics and strategy, beyond just pointing a gun and shooting. On top of this, Brink is going above and beyond to create an environment that is as player friendly as it can be, so although your e-peen, trash talking player could and probably will exist in Brink, the percentage is far, far lower than in a game like COD.
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Elle H
 
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Post » Thu Mar 17, 2011 6:52 am

Plus I don't think bonus ex at the end is much of a reward since somewhere else they were saying you level up to 20 max. Which isn't supposed to be hard to get apparently.
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April D. F
 
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Post » Thu Mar 17, 2011 12:10 am

It is just a game and it doesn't matter even in the short run. I just don't like the idea of people quitting in the middle of a game on or against my team. If I'm playing checkers with someone and he leaves and turns on the computer opponent as he left doesn't mean i'm going to be okay with it just because I can continue playing.

If i'm going to be playing online I want to play against HUMANS i can play against bots in single player.

Even if the AI is fantastic it just doesn't feel the same when you learn that most of your kills were from bot1 instead of a person. And with all the arguments you're making it just makes me even more worried that people are going to be ok with dropping out of a game in the middle.


I agree with you there, it's not the same with bots. I just don't really see how you can find a way to penalize players who drop out for no reason without also affecting players who have a legitimate excuse. Someone did mention that you could just not give the players who dropped out the xp they earned during the match, which could be pretty effective.
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Craig Martin
 
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Post » Thu Mar 17, 2011 7:04 am

That's a lie. Anybody who works with bots will tell you - hell you can even look it up yourself if you want to - all robots do is receive input, match that to a set of pre-programmed commands, and carry said commands out. Until a robot becomes self-aware that is all they CAN do. Thus it doesn't matter if the robot is "a great shot", if they can "capture objectives". If they can't plan with your teammates and account for that un-foreseeable x factor then they will never be as good as an actual human being.

lol, I've been playing games for over 25 years, and I can tell you without any doubt, that I have played games with bots that were MUCH better than actual human beings. Even if they only "receive input, " unlike humans, they are consistent. Humans make mistakes and have varying degrees of skill and comprehension of a game and its mechanics.
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yermom
 
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Post » Thu Mar 17, 2011 4:13 am

I agree with you there, it's not the same with bots. I just don't really see how you can find a way to penalize players who drop out for no reason without also affecting players who have a legitimate excuse. Someone did mention that you could just not give the players who dropped out the xp they earned during the match, which could be pretty effective.


That's an even better compromise I think. But in regards to your "legitimate excuse" - if someone really had to leave a game, for a serious reason, then they wouldn't give a flying you-know-what about some stupid exp penalty.

@Capt. Awesome Man - They do NOT have the capability to learn and improve, humans do.
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Ash
 
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Post » Thu Mar 17, 2011 9:47 am

And that's a lie. Anybody who works with bots will tell you - hell you can even look it up yourself if you want to - all robots do is receive input, match that to a set of pre-programmed commands, and carry said commands out. Until a robot becomes self-aware that is all they CAN do. Thus it doesn't matter if the robot is "a great shot", if they can "capture objectives". If they can't plan with your teammates and account for that un-foreseeable x factor then they will never be as good as an actual human being.
That said however, its safe to assume thay when theres no medics out on the field, everyone is calling for a medic that the AI is going to choose Medic and buff everyone efficiently. Your acting as if the AI's are useless, but the average difficulty setting will be medium-hard. Not too many games contemporarily in 2010-2011 with bad Hard AI bots.
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rheanna bruining
 
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Post » Thu Mar 17, 2011 12:20 am

well unlike other FPS games where one guy drops out it's now 8-7 and the 7 who was doing great is now suffering for they're guy who left in Brink you'll get a fully capable NPC not like those NPC your used to, fast, smart, calculating, almost human(--SKYNET DANGER ALERT--)capable of doing objectives or being support be nice too your 360 people he may save you life some day.
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SUck MYdIck
 
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Post » Thu Mar 17, 2011 10:46 am

That said however, its safe to assume thay when theres no medics out on the field, everyone is calling for a medic that the AI is going to choose Medic and buff everyone efficiently. Your acting as if the AI's are useless, but the average difficulty setting will be medium-hard. Not too many games contemporarily in 2010-2011 with bad Hard AI bots.


I totally am not saying they're useless. Will you people actually go back and read my posts? I agreed that bots might be better than humans, when I start playing BRINK they'll probably even be better than me and I take pride in my gaming prowess! But I will learn and improve while they will stay the same. They won't learn any new tactics, they'll only be able to deal with what they've already been pre-programmed for.

What I am saying is that in a crucial game you will not be able to walk up to a bot (who for the sake of this scenario is a Soldier) and say "Hey, I need you to shield me while I run across this bridge and revive an NPC/Repair something. It doesn't matter if you die, because if we take this one objective then we'll win!"
- A human player would more than likely say "Oh yeah, I can take one for the team!"

- A bot is going to grab an Engineer/Medic class at the nearest CP and run at the objective itself, or wait until you are halfway across the bridge, taking fire, and almost dead before it helps you instead of helping from the beginning like everybody had planned. The reason why is that bots can't act unless they have some kind of input. In simpler terms: they can't think.
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James Wilson
 
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Post » Thu Mar 17, 2011 1:02 am

That's an even better compromise I think. But in regards to your "legitimate excuse" - if someone really had to leave a game, for a serious reason, then they wouldn't give a flying you-know-what about some stupid exp penalty.

@Capt. Awesome Man - They do NOT have the capability to learn and improve, humans do.


True, but then they wouldn't really care that much about ANY penalty, so what would be the point..?
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hannaH
 
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Post » Thu Mar 17, 2011 5:50 am

I agreed that bots might be better than humans, when I start playing BRINK they'll probably even be better than me and I take pride in my gaming prowess! But I will learn and improve while they will stay the same. They won't learn any new tactics, they'll only be able to deal with what they've already been pre-programmed for.

And whose to say that even after you learn and improve, the skill of the bots still won't be as good or better than you?

What I am saying is that in a crucial game you will not be able to walk up to a bot (who for the sake of this scenario is a Soldier) and say "Hey, I need you to shield me while I run across this bridge and revive an NPC/Repair something. It doesn't matter if you die, because if we take this one objective then we'll win!"

Whose to say it isn't already programmed to do that?
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Olga Xx
 
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Post » Thu Mar 17, 2011 2:01 am

True, but then they wouldn't really care that much about ANY penalty, so what would be the point..?


Because that's just it! Most people don't have a legitimate reason to leave a game and hang their teammates out to dry. They just leave because either: They said something they shouldn't have and pissed everybody off or vice-versa.

OR

They are dying a lot because they're doing (or trying) to do something that they shouldn't be and that strategy isn't working well for them, whether this 'thing' is exploiting a bug, spawn-camping, hacking, or just playing with the wrong set of guns on the wrong class.

Those people are the ones who should be punished for leaving a game and giving a potential loss to their teammates after they tried so hard to win. It's not fair to their teammates and it's not fair to the opposing team who should've had the chance to truly prove themselves against a worthy enemy.
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BrEezy Baby
 
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Post » Thu Mar 17, 2011 7:35 am

And whose to say that even after you learn and improve, the skill of the bots still won't be as good or better than you?


Whose to say it isn't already programmed to do that?


1) If that is the case then you haven't improved at all.

2) It might be programmed to do that, but it won't act until you are actually taking damage. Because until you are headed in the direction of that objective, are the correct class, and are taking damage then you could choose to do an impossibly high number of things. And by that point you'll already be halfway across that bridge and mostly dead.
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Skrapp Stephens
 
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Post » Thu Mar 17, 2011 3:56 pm

Because that's just it! Most people don't have a legitimate reason to leave a game and hang their teammates out to dry. They just leave because either: They said something they shouldn't have and pissed everybody off or vice-versa.

OR

They are dying a lot because they're doing (or trying) to do something that they shouldn't be and that strategy isn't working well for them, whether this 'thing' is exploiting a bug, spawn-camping, hacking, or just playing with the wrong set of guns on the wrong class.

Those people are the ones who should be punished for leaving a game and giving a potential loss to their teammates after they tried so hard to win. It's not fair to their teammates and it's not fair to the opposing team who should've had the chance to truly prove themselves against a worthy enemy.

And as I said before - it's just a game, get over it. If you don't want to worry about this sort of thing, either play in the comp scene or play bot matches.
After 30 years on earth, there is one thing that has remained constant - people are [censored]s.
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Matthew Barrows
 
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Post » Thu Mar 17, 2011 12:00 pm

I'm not gonna keep that up there, because you've proven you're not worth it.

If you can't back up your statements with the proper knowledge that's fine, but don't think you've "won" just because you decided to end this argument with an insult.
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Adam Porter
 
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Post » Thu Mar 17, 2011 5:21 am

The problem isn't just that people quit, if people quit when it's a one sided game I can understand that even if i don't condone it. But I've seen people quit games where it was even for the most part and then the opposing team suddenly makes a push and they start getting a lead. We would need to make a push ourselves but now we have new people coming in that don't know the situation yet and they aren't going to be as prepared as teammates who have been here since the beginning.

I know a punishment won't stop everyone from quitting but even if it just causes them to think twice about leaving I think it would do its job.
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TRIsha FEnnesse
 
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Post » Thu Mar 17, 2011 2:32 pm

well in Halo: Reach i'd lose connect or accidentally shoot a teammate (sometimes i kinda do it on purpose playing the infection mode, lotta people do the same thing 3/3 rounds hide in a corner or on a long rail or something so i kill them before they just sit there forever dragging the game on and on like this rambling...)and get kicked for 15 minutes so i like how brink gave you bots so your not totally screwed over and you aren't held there like a prison of EXP.
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Zoe Ratcliffe
 
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Post » Thu Mar 17, 2011 3:57 pm

The problem isn't just that people quit, if people quit when it's a one sided game I can understand that even if i don't condone it. But I've seen people quit games where it was even for the most part and then the opposing team suddenly makes a push and they start getting a lead. We would need to make a push ourselves but now we have new people coming in that don't know the situation yet and they aren't going to be as prepared as teammates who have been here since the beginning.

I know a punishment won't stop everyone from quitting but even if it just causes them to think twice about leaving I think it would do its job.


Thank you, you summed up my argument in a LOT less space. This penalty that I proposed would do nothing to hamper those who truly had a reason to leave the match, it would only hinder those who wanted to leave for pride's sake.
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mimi_lys
 
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Post » Thu Mar 17, 2011 11:15 am

1) If that is the case then you haven't improved at all.

My point was that the bot(s) could already be better than your best.
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Becky Cox
 
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Post » Thu Mar 17, 2011 10:16 am

My point was that the bot(s) could already be better than your best.


Human beings don't have a "best". That is why Olympic records are continually being broken. We learn, we adapt, and we overcome.
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dav
 
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