Multi-Processor support coming?

Post » Sat Mar 08, 2014 3:42 am

Don't confuse this with the multicore thread; this is a discussion of computers sporting multiple processors (each often with multiple cores).

We know that earlier beta builds of ESO had issues with multi-processor systems, so this is a request for any "insiders" who might know if multi-processor computers might soon be supported.

My own system is a '10 Mac Pro, with two Quad-Core Intel Xeon CPUs (2.93 GHz), and it did run the beta ESO builds ... for a while, and then it would inevitably crash, usually on an average of fifteen minutes.

It did not matter if I used the Mac build or the Windows build (it's a dual-boot system).

Any other multi-processor users out there want to chime in on this?

Edited for grammar corrections.

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Kaley X
 
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Post » Sat Mar 08, 2014 2:34 pm

Out of morbid curiosity, did you try limiting OSX to a single CPU when playing the game? It's not simple to do and requires X Code as far as I know, but there are developer tools to do this.

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Sammygirl
 
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Post » Sat Mar 08, 2014 1:54 am

I know, not the topic at hand, but what you said worries me, is there another thread about multi-CORE support, as in, the game does not yet support multi-CORE PC's?

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Sophie Louise Edge
 
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Post » Sat Mar 08, 2014 12:24 am

Made no such attempt.

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Claire
 
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Post » Fri Mar 07, 2014 11:07 pm

The game is multi-threaded and supports mutli-core CPUs just fine. There are known issues with multi-CPU systems however.

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Sophh
 
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Post » Sat Mar 08, 2014 1:00 am

Well... should you opt to in the next open beta (next friday from the sound of it) give it a try and let us know what happens. Of course, there is also the possibility that the issue is fixed in newer builds.

Didn't look too hard for it, but here is a quick and dirty guide to limiting the CPU cores on the fly.

http://jesbichsmussen.com/blog/2013/03/07/limiting-cpu-cores-on-the-fly-in-os-x-mountain-lion/

There may be a better system or guide out there however.

I'd try it myself, but I don't want to redownload the game onto my Mac. Besides, my Mac Pro is my work machine and as such isn't the best when it comes to the graphics card (nVidia GT120).

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Anna Kyselova
 
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Post » Sat Mar 08, 2014 5:03 am

Ran fine on my I7 4930k 3.4 six core.

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AnDres MeZa
 
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Post » Sat Mar 08, 2014 12:15 am

Cores are not the same as a CPU. The issues are with multiple CPUs in one system, not with multiple cores in one CPU.

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Rusty Billiot
 
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Post » Sat Mar 08, 2014 10:33 am

Thanks for the link. I may try it out, if the newest build demonstrates similar instability as the last two. Mountain Lion is an older OS (one generation back), but the steps in the link my still work.

I can run the system on Windows 7 too, so if you know of a way to force Windows 7 to run on one processor, I could try the Windows build as well.

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Jessie Rae Brouillette
 
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Post » Sat Mar 08, 2014 5:45 am

Multi CPU Programs are a completely different animal than a Multicore CPU App. Just the scheduling of the code between two different CPU's using the Data Busses on the Motherboard is something that has to be baked into the code at the very beginning. To that end, I don't see how a Multi CPU app could run on a single CPU system.

Besides, there are what, like a few hundred (few thousand?) Multi CPU PCs in home use, as most of these types of machines are Servers or Workstations (different than a PC), which lend themselves to multi CPU hardware much more so that any game or consumer app would ever want or need to.

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Sheila Reyes
 
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Post » Sat Mar 08, 2014 3:23 am

I suspect this will not be a priority, as only a tiny minority of players will be using a machine with 2 or more CPUs. Much more important to ensure that multi-core CPUs are properly utilised, something Trion still haven't got right with Rift.

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Alexander Lee
 
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Post » Sat Mar 08, 2014 3:49 am

Can be done in windows, but not dynamically.

http://software.intel.com/en-us/articles/limiting-the-number-of-cores-of-execution-on-a-windows-system

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Petr Jordy Zugar
 
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Post » Sat Mar 08, 2014 8:57 am

See what you're saying, but it may be worth noting that no other game or program crashes, including (sorry to include this but ...) WoW, SWTOR, or single-player games like Skyrim.

Not sure if its because those are 64-bit programs, but who's to say.

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Crystal Birch
 
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Post » Sat Mar 08, 2014 2:09 pm

That is an interesting side point. In theory, there will be a 64bit executable in the final version. I also wouldn't be shocked to find the issues with multiple CPUs was due to debug flags in the beta code.

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Louise Lowe
 
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Post » Sat Mar 08, 2014 12:24 am

Are you sure those games are actually running on multiple CPU's? Or is one CPU doing house keeping and the game is running on the other?

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Mrs. Patton
 
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Post » Sat Mar 08, 2014 9:55 am

Well, I do have a 2012 MacBook Pro coming in, so the game should run fine on that. But think I may do some experimenting with the links you provided.

Either way, I'll report findings here, and in the beta forum.

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sam westover
 
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Post » Sat Mar 08, 2014 6:36 am

Don't have a clue. How would I discover this?

I do run SWTOR and of course Skyrim on the Windows side, so if you know of a way in Windows I can determine that, I'm all ears.

Edit: WoW runs on the Mac side, and I also run Starcraft II on the Mac side.

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CHangohh BOyy
 
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Post » Sat Mar 08, 2014 4:03 am

It's not a question of if they utilize the second cpus processing power but that they don't crash, unlike Elder Scrolls Online.

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Adrian Powers
 
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