[mod Request] Multi-use Aid Items

Post » Mon Feb 07, 2011 3:42 am

a while ago i was playing L4D2 with a few people when we got on the subject of the pillz. what everyone in the game found strange, was how the survivors would down the entire bottle of pain pills just for a short health boost. I got to thinking about F3 and how everytime you use anything in the AID section, it has 1 use no matter what it is. so heres my request-
multiple usage on medical supplies, food/drink.
such as you have an "ant steak" after eating it it turns into a "Half eaten ant steak"
Or for alcohol- "Nearly empty whiskey"
and medical items just have the name and how many uses such as- Buffout(20) to show that theres 20 pills in the bottle.
I can see the syringe items being one use myself.
anyone want to take a whack at it?
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Chelsea Head
 
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Post » Mon Feb 07, 2011 8:35 am

Yes I agree this would be nice but consider that it would have balance issues, at least for things like buffout.
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Zach Hunter
 
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Post » Sun Feb 06, 2011 10:50 pm

Yes I agree this would be nice but consider that it would have balance issues, at least for things like buffout.

if your talking about the meds stacking it could be edited to where like meds don't stack to where they can't just pop 5 or 6 pills whenever they want to do 20% more damage.
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Sarah Edmunds
 
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Post » Sun Feb 06, 2011 10:56 pm

if your talking about the meds stacking it could be edited to where like meds don't stack to where they can't just pop 5 or 6 pills whenever they want to do 20% more damage.


so instead of a stack of bottles, it would be like guns and ammo,
10mm pistol (10/1245)

buffout (1/37) ?
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SexyPimpAss
 
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Post » Mon Feb 07, 2011 8:23 am

so instead of a stack of bottles, it would be like guns and ammo,
10mm pistol (10/1245)

buffout (1/37) ?

Pretty much yes. the ability to combine them would be neccasary though, I mea who wats to carry around 30+ bottles with 1 pill in each?
But yes its the thing that irked me the most, 200 years and noone took any of this stuff, and then some 19 year old crawls out of a hole and starts taking them in a way that would make the average man die of an OD. Something they shouldve added originally
Mentats(sealed) stats= openable
mentats(6) A pile of 6 mentats from a sealed pack
Mentats(opened) stats= openanable, contains 1-6 mentats.
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Rik Douglas
 
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Post » Mon Feb 07, 2011 1:41 am

Ok so ive been rolling over a few thoughts here, and on otp of what ive already posted heres what I thought of.

Refillable Syringes. Finda bottle of Med-X (Or whatever its called in your game), pick up an empty syringe and fill it up.
cookable meats. raw brahmin steak heals you +5 and give +15 rads, cooked gives you +10 health and +5 rads.
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Cheryl Rice
 
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