Multiplayer add on.

Post » Sun Jan 10, 2016 10:19 pm

This is a long awaited for plug in that will please a lot of people. I hope this will come into the game sooner or later because when fallout 4 is done for and new and better games come out this will breathe new life into it. This can be better for people who are noobs like myself and cant defeat some of the mutants on their own and dont want to change the difficulty. Feel free to comment on this for your ideas the more followers this attracts the better the chance of it getting added to the game.
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i grind hard
 
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Post » Mon Jan 11, 2016 3:12 am

Yeah that will never happen, and thank god for it.

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Kahli St Dennis
 
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Post » Mon Jan 11, 2016 7:16 am

Don't hold your breath. Adding multiplayer support to an already released game isn't easy as it generally requires the support to be coded in during development of the base game, but would also require a rewrite of much of the gameplay elements.

As for a mod, don't hold your breath for that either, attempts have been made for years since Morrowind, but they never got very far. Far too many issues.

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Paula Rose
 
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Post » Mon Jan 11, 2016 3:35 am

Adding multiplayer to a game is drastically more complicated than most people realize. It has to be implemented from the very beginning to even work properly. It's not going to happen, and honestly, I wouldn't want it. I prefer Fallout to be a single player game. It could be fun to run through raider camps and such with a few other people, but in my opinion it would be a novelty that would wear out quickly and wouldn't have any actual lasting appeal within the real game.

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Jordyn Youngman
 
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Post » Mon Jan 11, 2016 5:04 am

Why do people want multiplayer on a game that is designed from the ground up as a single player RPG?

Think about how much time you spend in dialogue, or looking through your pip boy, or managing a settlement, or reading notes or computer terminals - not fun stuff to do in multiplayer. this is not a co-op shooter, so why try to make it one?
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Sami Blackburn
 
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Post » Sun Jan 10, 2016 8:24 pm

Actually we've been trying this in all the games for Bethesda, well maybe not us, but the folks that do that kind of programming thing do. We just make the bits inside or some outside that plug into that mostly for the game itself, Someone did it in Skyrim, not sure if FO3/FNV ever worked, an yesterday someone told me the initial attempt worked in a surprising way, but it's way above my head, I just make the stuff in the game really for what I want to play an try to share it if it's good.

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Siobhan Wallis-McRobert
 
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Post » Mon Jan 11, 2016 8:25 am

'Someone did it in Skyrim' is over stating what they have done, last I heard it was still barely workable and progress hasn't been made for a good long while since.

Kudos for doing what they did manage, but they were working with third party tools to achieve what needs to be in the game code.

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Josh Dagreat
 
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Post » Sun Jan 10, 2016 7:04 pm

Multiplayer is something that can't be slapped on afterwards. It has to be incorporated into the game from the beginning of development.

And why do people think a lot of people want it? It's only a vocal minority. Vast majority want to keep it singleplayer only.

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Hussnein Amin
 
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Post » Mon Jan 11, 2016 10:24 am

Please note this person has all of ONE post. This is a troll thread. Bringing up multiplayer happens with every game release, and the same argument ensues. It's pointless. This thread should just be locked.

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Arnold Wet
 
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Post » Mon Jan 11, 2016 7:17 am

Well in all fairness there is a built in pipeline now for bringing data in and out of the game(pip-boy app) so they will likely get farther than ever before and they will attempt this again just to see for themselves, that's just the way programmers are it seems. I say let them make their attempt as it does absolutely nothing to affect the game you bought in any way shape or form.

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Victoria Bartel
 
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Post » Mon Jan 11, 2016 9:04 am

yeah this topic surfaces on every single Beth title...try Elder Scrolls Online

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james reed
 
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Post » Mon Jan 11, 2016 1:32 am

While I agree that the Pip-boy app may help matters, that's not really the point. Getting data in/out of previous Elder Scrolls games wasn't really ever the issue, since you could always hook into the engine using the various script extenders. The major stumbling block is that the game isn't designed for multiplayer at all.

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Jynx Anthropic
 
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Post » Mon Jan 11, 2016 2:25 am

I just want a co-op that I and a friend can play together, or as arch-rivals. Regular multiplayer will NEVER work with this game. It would just wind up being elder scrolls online, which is not any elder scrolls game in my book.

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Neil
 
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Post » Sun Jan 10, 2016 6:22 pm


I agree with Illtempered. Co-op would be a good element to the game. Yes its always been a "Single player RPG". Some people do struggle with games more than others and a co-op element would not just help them out but also, give them a chance to experience the game like we do.
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Myles
 
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Post » Sun Jan 10, 2016 7:02 pm

I think this is a very silly idea to entertain, and the short answer is, it isn't going to happen.

But just for the sake of pure speculation. If I were a programmer, I don't think I would start by trying to bring in a second player character and have someone playing the game across the internet control that player character in your game. That has always ended in disaster when people have tried that.

I would probably start by taking everyone's favorite follower, Preston Garvey, and trying to assign keys on the keyboard to make him move, then make him shoot. This part seems feasible enough, but in a shooter game that is all about camera control it would be totally useless. That's when things get hard.

So the next step would be to find a way to set two different cameras, maybe one controlled by the mouse and one controlled by an Xbox controller, and create a split-screen.

Or a totally different option would be to totally change up the camera to be more overhead, and make the players aim with vats, though that seems even more farfetched.

Anyways, even that idea is crazy, but from a pure speculation perspective it seems like a much more sane approach to take than trying to bring in a player character from online.

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steve brewin
 
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Post » Mon Jan 11, 2016 1:31 am

Two relevant mods for Skyrim;

  • http://www.nexusmods.com/skyrim/mods/55352/? (as you posited)
  • http://www.nexusmods.com/skyrim/mods/67038/? (which "has always ended in disaster" ;))

Don't get me wrong, I don't think that either of these efforts will ever reach the level that would be expected of the poorest commercial co-op feature, and it looks very much as if the single-machine co-op will never progress from it's state in April 2015.

However, mod users are often forgiving of defects and inadequacies in mods, and the Fallout engine is very likely close enough to the Skyrim engine for the LAN co-op mod (Tamriel Online) to be converted with a reasonable amount of effort (for 'reasonable' read 'very high but not impossible for dedicated hobbyists'). Tamrial Online appears to have been under active development as of November last year.

Even if neither of these projects ever goes any further, they do suggest that it is not impossible, just very hard. I'd say 'unlikely to ever happen' rather than 'will never happen'.

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k a t e
 
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Post » Sun Jan 10, 2016 11:30 pm

That mod is my definition of a total disaster...

All respect to the modders for trying, but the end result is not even close to being playable in any sense.

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Tasha Clifford
 
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Post » Sun Jan 10, 2016 7:50 pm

Fair enough :).

Opinions may differ a little bit on what constitutes being playable, and I tend to think that if something has been achieved then more is usually possible. But I agree that it would need the right teams of people to spend a great deal of time to achieve something worth downloading - and that is unlikely.

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Nancy RIP
 
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Post » Sun Jan 10, 2016 9:35 pm

There goes the lone wanderer.

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No Name
 
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Post » Mon Jan 11, 2016 7:22 am

I believe that they put forward the best possible effort anyone could, and they failed. I don't think anyone is going to even match that kind of effort again, but even matching it wouldn't be enough.

Their efforts will not inspire more people to try to do the same, they made it clear to people that trying to do the same would be a waste of time.

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Auguste Bartholdi
 
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Post » Mon Jan 11, 2016 4:43 am

Yeah!! HOW ABOUT, NO!!

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mike
 
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