Multiplayer Balance Changes

Post » Mon Sep 29, 2008 8:53 am

Its nice to know you guys listen, but why oh why didnt you fix the one gun that has been complained about the most? The Gauss Rifle.
I often have to shoot a stationary target 3 or 5 times before it takes them down..

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NEGRO
 
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Post » Mon Sep 29, 2008 9:37 am

Increased recoil on the SCAR eh? Not sure I like that...

Yeah I thought the SCAR had enough recoil. But I suppose since the Feline and SCARAB are having an increase in recoil, the SCAR may have been slightly OP compared to these guns
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Isaiah Burdeau
 
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Post » Mon Sep 29, 2008 6:25 pm

Cool. Sounds good. I don't know why everyone is complaining about lags. They probably have slow internets. Lol.
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Michelle Chau
 
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Post » Mon Sep 29, 2008 10:13 pm

I agree with The-Wag on this one. maximum nano suit was fine how it was. whats the point of a 6 killstreak (with retriever on). Im sticking out like a sore thumb blinking and **** and now ive got less armor. WTF!
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Claire Mclaughlin
 
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Post » Mon Sep 29, 2008 4:21 pm

Cool. Sounds good. I don't know why everyone is complaining about lags. They probably have slow internets. Lol.

Yeaaaaaaa no..
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Michael Russ
 
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Post » Mon Sep 29, 2008 9:08 pm

LMAO wow you guys keep getting screwed. but i do agree thugh lag shoud be top on their priority list.
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KU Fint
 
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Post » Mon Sep 29, 2008 3:12 pm

though*
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roxxii lenaghan
 
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Post » Mon Sep 29, 2008 6:52 pm

modules were compeletly ok!
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Michelle Smith
 
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Post » Mon Sep 29, 2008 10:48 am

wow, I thought the game was perfectly balanced. I never had an issue with certain guns being overpowered. If anything the online performance could use some improvement.
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remi lasisi
 
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Post » Mon Sep 29, 2008 11:17 am

The guns were fine, except that the L-TAG and the Gauss rifle were (Gauss rifle still is) a bit underpowered. Instead of "balancing" the weapons n stuffs, why not freaking fix the lag issues and implement a Kill Assist system? Oh, I'm sorry, I forgot it already exists, because it NEVER FREAKING WORKS!!!
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CHangohh BOyy
 
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Post » Mon Sep 29, 2008 3:39 pm

Mobility Enhance does not need a nerf!

Even with the module sprint causes energy to drain fast enough.

Instead of nerfing the modules, just make base energy drain slightly slower.
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Jinx Sykes
 
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Post » Mon Sep 29, 2008 10:50 am

Nerfed 'Mobilty Enhance' and 'Energy Transfer'?? why???? They were completely fine...
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X(S.a.R.a.H)X
 
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Post » Mon Sep 29, 2008 8:53 am

will check it out if the PSN ever goes back up
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Skivs
 
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Post » Mon Sep 29, 2008 1:24 pm

hey CRY ADAM thankyou for your guys hardwork, its a great game love the multiplay... take a break man drink a beer lol we all our very thankfull!!! pss.. any news of map packs or new weapons?
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Sanctum
 
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Post » Mon Sep 29, 2008 7:43 pm

Thanks for this, i will try it out but please fix the framer rate and LAG. If the cost to fix LAG is high such as reducing the graphics then please inform us so you know our opinions.
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Pixie
 
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Post » Mon Sep 29, 2008 2:48 pm

PSN has been down so i haven't tried multiplayer but it sounds bad and complicated just leave guns armor modules and the rest as they are make the players deal with as long as it is not major problem where evryone gets angry.
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Charlie Sarson
 
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Post » Mon Sep 29, 2008 10:38 am

A completely unnecessary set of changes to the game. Modules were fine, and IMO the guns were fine minus the gauss rifle and the Ltag.
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Lindsay Dunn
 
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Post » Mon Sep 29, 2008 10:52 am

havent tried it, but i have not noticed many/any complains about this issues??? so why the **** have they bin changed?? you guys are so dumb, psn has bin down for a while now, i hope you guys are fixing the real bugs!
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Marine x
 
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Post » Mon Sep 29, 2008 10:47 am

Please make players in MP using the maximum suit bonus glow brightly or have some electricity or other obvious special effects around them so players can see that they are using the maximum suit bonus and are not cheating. I cant steady my aim with L3 in MP. Please put that back in MP but with a very high energy cost or fix it if it is actually a bug.
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Anna Kyselova
 
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Post » Mon Sep 29, 2008 2:04 pm

Can u please make a weapons set because the game has very few weapons and fix the framerate/lag problem and apply thw eapon changes?
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Calum Campbell
 
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Post » Mon Sep 29, 2008 4:01 pm

lol way to give in to the noob's whinnning abou people being able to press buttons better then them.
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Karen anwyn Green
 
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Post » Mon Sep 29, 2008 8:17 pm

Why did u buff the grenades?
They were already overpowered. U can barely survive against them when in armour, especially in Crash Site.
And why fiddle with the modules, they were just fine. The only module in my opinion that could use some fixing is the cloak tracker and even I think that module works alright.
And what about armour why havent you fixed that?
And why is maximum nanosuit lowered?
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Greg Cavaliere
 
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Post » Mon Sep 29, 2008 10:10 pm

Please try to make the snipers stronger or faster fire rate because right now the snipers are pretty much worthless in the game. You'll most likely never win in a fire fight with a sniper and if you are trying to pick people off with the sniper from far away it's really ridiculously hard to hit them with 2 shots when they are moving so fast. I don't think anybody will even want to snipe if the snipers fire rate is so slow that you can only manage to aim and and hit a target once or if it's not a 1 shot kill. Without any one of those 2 things the sniper is pretty much worthless making the game less enjoyable for people who like to snipe.
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Cassie Boyle
 
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Post » Mon Sep 29, 2008 8:39 am

some good some bad i would prefer the old style
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Jesus Duran
 
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Post » Mon Sep 29, 2008 8:22 am

Cry-Adam if you want the whole community to overuse Weapon Pro (just like in the CoD-games), you just had to say it! This is no balancing, this is a huge nerfing patch that will result in certain perks to be overused.

Instead of reducing the damage and increasing the recoil on every weapon in order to help people survive longer, you should fix the lag, fram rate drop and hit detection in this game, so that it actually matters how well you shoot and not if you are host or not.
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Laura Cartwright
 
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