Multiplayer DLC

Post » Thu Jul 22, 2010 6:16 am

Hi all, this thread is intended for open discussion, and community improvement (But please keep it on topic)-

Since the following isn't possible to do perfectly by modders, this is posted here as an official request to Beth/Obsidian (instead of the modding forum) for all gaming platforms as a DLC.

First thing is first to avoid confusion.. This request is for instanced multiplayer contact. This is not an MMO type of multiplayer request, nor does it involve other players walking into your world and doing quests with you - 100% no. Keeping in mind DLC is optional to download. If you do not download the DLC, you won't see it existing. That means it does not affect the single player environment in any way, so the player must, for example visit a special dungeon or NPC to interact with the proposed DLC content

Just to clear up the big question that most people will ask (Is it possible?) - Multiplayer in a Bethesda game engine has been proven to work to an extent by a modder in the Oblivion community (Look it up on the net if you're keen to know more), so it is possible to include another player in the same game world as you. If he can do it, why can't Beth/Obsidian eh? So yeah, the devs should actually give us the opportunity to experience Fallout with another player.

Now, before you jump the gun and say "Fallout is a single player intended game only, multiplayer is pointless", when you make multiplayer an instanced arena death match type game in something such as the NPC combat arena (Name removed in case of spoiler), you have the reason for it working really well in the game world. Hell, throw in some random fallout fauna into the mix during a round just to make combat more interesting, and you've got something fun to come back to.

In my opinion, matchmaking with others could be determined by a players stats, and perks. I believe players stats and perks choices really influence in creating a unique twist with death match - Not everyone is the same. In saying that though, player single player stats, and perks should probably not be modified by multiplayer progress, as that would defeat the purpose of playing the game properly. For example, winning a game would not level your game stats up. Think I'm wrong? I'm honestly happy to hear why you'd think so.

If the devs find it difficult to make the exact character you play as picture perfect to how you look like geometrically, the problem can be tackled in 2 ways that I can think of...

1 - Just spawn the player in as a random preset model that the engine can deal with perhaps. Maybe different days of the week in the game could offer different themed models for that specific day (Gangs, factions, and mutants for example), and the more games played or won by someone could unlock higher ranked types within those gangs, factions, and mutants for that person playing.

2- When you enter the arena set up area, you must choose who you want to represent when you fight. Once you choose to fight for one specific gang, major faction, or the super mutants, you will only be outfitted as a model within the gang/faction/mutant group and your model will change as you progress based on your success, or productivity. Or you could keep the model you prefer, just saying. If you don't like the group you're representing, change it to another - simple as that... Should changing your progress in some way?

Further to that, in my opinion just to make it worthwhile, because ammo in Fallout is, players ammo count maybe isn't affected when you go in and out of the instance - Meaning if you come in with 249 ammo with your rifle to an instance, you go back out with 249 ammo with your rifle. Comments?

Well, I appreciate anyone who has read this rant completely, so just a reminder that if you want to put in your two cents, if you completely hate this idea, or add your own idea in this thread for multiplayer in New Vegas, please do so, you are most welcome.

Thanks heaps.
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Jah Allen
 
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Post » Thu Jul 22, 2010 11:48 am

MP = please NO!
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Samantha Jane Adams
 
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Post » Thu Jul 22, 2010 5:11 am

Will not happen.
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The Time Car
 
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Post » Thu Jul 22, 2010 12:29 am

So many arguments for this ever since Morrowind.

The answer is no.
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Roberto Gaeta
 
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Post » Thu Jul 22, 2010 3:26 am

Thanks guys for posting, your opinions are respected. =)

I updated the first post with yellow writing, just to clarify the intent of the multiplayer DLC.

Thanks all.
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rae.x
 
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Post » Thu Jul 22, 2010 11:26 am

What you don't get is they'd have to pretty much make an entirely new game with a whole set of extra coding. Make various NPC's unkillable, rewrite quests so that quest items drop twice, whatever. Making a single player game into multiplayer basically requires making it a mini-MMO.
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Cat Haines
 
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Post » Thu Jul 22, 2010 1:33 pm

Chris Avellone and a few others are actually in the making of Fallout Online! There's almost no info for it but as I remember it could be ready in 2012
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Jessica Raven
 
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Post » Thu Jul 22, 2010 7:08 am

I don't think multiplayer is possible on the engine. MAYBE coop, but it would be clunky at best.
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Samantha Jane Adams
 
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Post » Thu Jul 22, 2010 2:40 pm

What you don't get is they'd have to pretty much make an entirely new game with a whole set of extra coding.


Note the bolded part especially.

Multiplayer support CANNOT just be added on to a finished game. It has to be coded in from the earliest stages of development.

In order to add multiplayer to this game, they would have to tear the game apart, recode, rescript, redesign and redistribute the game. So yes, they may as well make a new game considering the time and expense that would be required.

And two major issues with the case the OP put forward.

1) The multiplayer mods for Oblvion never got past basic testing stages. Eventually they realised they could go no further without access to the source code AND a full dedicated team of coders.

2)Fallout: New Vegas IS NOT a First Person Shooter. It's a First Person Game with mixed shooter and RPG elements. Deathmatch does not belong here.
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MR.BIGG
 
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Post » Thu Jul 22, 2010 12:07 am

Chris Avellone and a few others are actually in the making of Fallout Online! There's almost no info for it but as I remember it could be ready in 2012



If Chris Avellone is the head writer it will have one hell of a deep world (and no I do not mean large dungeons). He has done awesome work in every game.
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Rusty Billiot
 
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Post » Thu Jul 22, 2010 2:37 am

Here's all the mutliplayer info possible on FNV


http://fallout.wikia.com/wiki/Portal:Fallout_Online
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NAkeshIa BENNETT
 
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Post » Thu Jul 22, 2010 2:52 am

If Chris Avellone is the head writer it will have one hell of a deep world (and no I do not mean large dungeons). He has done awesome work in every game.

It's actually Chris Taylor....darn. Interplay is making it...Good stuff in the FAQ section http://fallout.wikia.com/wiki/Portal:Fallout_Online
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jessica Villacis
 
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Post » Thu Jul 22, 2010 6:36 am

What you don't get is they'd have to pretty much make an entirely new game with a whole set of extra coding. Make various NPC's unkillable, rewrite quests so that quest items drop twice, whatever. Making a single player game into multiplayer basically requires making it a mini-MMO.


Yes, that does totally makes sense where you're going with it. But, I believe you're thinking of the wrong type of multiplayer inclusion to New Vegas. MMO-Vegas? Nope, not even close. Ever played Borderlands? If so, think of the rooms you access via a console button in the environment, and you are spawned inside a death match arena where you fight a competitor. In Borderlands the only way you can engage in fraggable combat with another player (As far as I remember) is by visiting these player vs player rooms (As they were intended for), which are only accessed via a console button warp.

In this case, the "spawn to death match arena button" (which was in Borderlands) would work the same in New Vegas to access the death match environment, but could be either a "dungeon door" or a dialogue selection from a special NPC. I'll clarify it another time for you - No other player walks into your game world. You and that player who you are battling will only ever exist within one designated area until a round is over - You are teleported back to your world, and they are back in theirs.

Yes, it would require some modification of the engine, keeping in mind this is not converting the existing single player element of the game in any way shape or form, as it is an add-on. It's really not an impossible task, seeing as how a modder managed to start the multi playered process without being an expert in the engine itself. The guy did really well, so look it up.

=)
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Nick Pryce
 
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Post » Thu Jul 22, 2010 11:12 am

And you aren't allowed to talk about it here so snip those links and posts about the double M and O.
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Catharine Krupinski
 
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Post » Thu Jul 22, 2010 5:44 am

Making any near-future Fallout game an Optional Multi-player game is ENTIRELY possible. The only issue I see with it is the increased rate of PVP.

What you're asking is for Fallout to become Half adventure and Half "Borderlands", and i'm perfectly fine with that if they can make the PVP balanced.


Note to others:

1. Programming NPC's to be un-killable is not hard. At all. Do any of you know how many NPC's you couldn't kill in Fallout 3? A LOT.

2. Making quests give out two of every reward is also not hard. The NPC would only need to be programmed to hold a reasonable amount of gear with him to reward the player. For instance, if MP on Fallout was 3 player MAX, then the mandatory amount of gear that the NPC has to carry is 3. Copying a code a couple thousand times for an NPC to realize he's giving out more than 1 reward is NOT hard.

3. PVP could be an entirely seperate area in MP. There could be a location directly north-south-east-west of the Vault/Town you start out in not 100 yards away thats for PVP only, but for later on in the MP session. Again, balancing the system shouldn't be hard, it just takes more coding.

I can see many reasonable possibilities for a MP section in Fallout throughout the years to come. Whether or not Bethesda/Obsidian decides to get off their [censored] and program a couple million codes out of the other 100 billion-something they have to do for the entire GAME itself is up to them.
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Matt Bee
 
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Post » Thu Jul 22, 2010 4:19 am

I don't understand why people think that Multiplayer is the holy grail of gaming when it clearly isn't. I would say no because it just sounds like a crazy idea and it would interfere in the universe unless you had a static character that would follow you around AKA Fable 2 type Scenario. I think an MMO would be a better alternative then Multiplayer but even that too is a bad idea. I don't see anything wrong with Singleplayer and heck I think it makes RPG games like New Vegas or Oblivion that much better because it's your universe not a general community or the 2nd players universe.
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suzan
 
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Post » Thu Jul 22, 2010 12:36 pm

-Gunny In

What's it to you?

-Gunny out
-Gunny In

Maybe I don't have any respect for you

-Gunny out (WTH is that supposed to mean)

I will reply to the only part of this post worth my time:

When using "radiospeak", ie. speaking on an open military radio net, one uses very short and precise phrasology for op sec purposes. One of the conventions is that when you are done speaking, and are awaiting a reply, you say "over". When you are done speaking and are concluding a communication you say "out". Hence the phrase "Over and Out". Also, it is a similar convention when a ranking user is on the net for them to use their designator when concluding communications, so that others may know that the "boss" is off the net and they are free to resume normal communications. I use the phrase "Gunny out" (substituting the familiar form of the USMC rank of Gunnery Sergeant for the usual alpha-numeric radio designator) to signal that I am done "speaking" for the time being. Read into that what you will, but I've been on the internetz a long time, back when it was 2 cans and a string, and I've always signed my posts in any forum or message board. I feel that it is a personal touch that is very lacking on the immensely impersonal internet. By my "signing" my posts, It's me saying "I say what I mean and I mean what I say."

PS Thanks Mako for having my 6.

-Gunny out.
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leni
 
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Post » Thu Jul 22, 2010 11:22 am

Listen to gunny and mako, they're not making these rules up they're just tellin you. Multiplayer threads always show up and almost always get shut down, just like all the other banned topics. Just use the multiplayer discussion thread simple as that. Unbunch those panties. :tongue:

Not that I don't look forward to FO online. Even the modded version of a the fallout multiplayer looks fun. A multiplayer fallout will arrive, it is only a matter of time.
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Portions
 
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Post » Thu Jul 22, 2010 6:18 am

Make topics like this in the DLC or Fallout Series discussion thread.
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Breanna Van Dijk
 
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Post » Thu Jul 22, 2010 11:30 am

I'd love to see a New Vegas MMO style game. With player run towns, PvP, the works. Have a class based system, factions. It would be amazing in my opinion.
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tannis
 
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Post » Thu Jul 22, 2010 4:02 pm

No thanks, If that means becoming the new Bordlerlands, keep it to other games, but not for Fallout
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Rusty Billiot
 
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Post » Thu Jul 22, 2010 5:16 pm

It definantly makes you stand out and helps with identiftying you.

Dankesch?n. Although, we've probably spent too much time talking about my post endings already. Back to the topic:

Since the topic is still here, here's my two caps. I don't really care for multiplayer. I'm a little older than many of you all here so my take on gaming may be a bit different. I spend all day in the real world, surrounded by people, having to deal with people, having to endure other people's crap. When I come home, i want to relax and spend a little time away from people. Lose myself (cue Marshall Mathers) so to speak in a different world for a bit. The last thing I want is other people coming into my little slice of heaven and screwing it up. Now if that's your thang, like it is my son's, then great. If multiplayer comes around or a MMO, then good for you all. Just don't expect to see me. No offense, but you guys are the last thing I want to see when I'm losing myself in a game. :wink_smile: I'll just see ya here, if you don't mind.

-gunny out.
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Laura Samson
 
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Post » Thu Jul 22, 2010 4:17 am

We have an ongoing discussion of multiplayer FO topics in the Fallout General discussion section.
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Erika Ellsworth
 
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