Multiplayer framerate issues

Post » Thu Dec 31, 2009 5:28 am

Anybody noticed after player calls ceph gunship or orbital strike game framerate dips to very low numbers ? Every time I'm getting a little bit of slide show and it pretty much stays like that till the end of game with some exceptions like different map
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April D. F
 
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Post » Thu Dec 31, 2009 9:18 am

There's a ton of situations like this. Crash sites on Pier17 are absurd. Would have been nice to have an option to play with lower graphic settings. Would much rather have high frame rates and worse graphics :/
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Milad Hajipour
 
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Post » Thu Dec 31, 2009 12:18 pm

Stuff like this has only happened to me for a few seconds when there is simply too much stuff that needs to be processed. It definitely doesn't stay until the end of the game so I don't know if you're exaggerating or not.
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Nikki Hype
 
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Post » Thu Dec 31, 2009 9:49 am

It happens all the time, the framerate is due to the lag. Bad host = stuttering gameplay. Sometimes lasts all game because the game refuses to migrate hosts even when everyone has red bars and even if it does it kicks everyone out the game anyway.
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Chavala
 
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Post » Thu Dec 31, 2009 5:28 am

This happens to me all the time in cqc with anyone... one of the reasons i guess great graphics are not always conducive to a multiplayer setting. Still sit in awe of the maps graphics though. I do think this engine is the engine of the future in fps though it just needs some tweaks in mp hopefully in crysis3 theyll sort it out and itll be a cod/halo killer... bit well see if respawn entertainment will have anything to say about it.
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xemmybx
 
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Post » Thu Dec 31, 2009 11:14 am

It happens all the time, the framerate is due to the lag. Bad host = stuttering gameplay. Sometimes lasts all game because the game refuses to migrate hosts even when everyone has red bars and even if it does it kicks everyone out the game anyway.


You couldn't be more wrong.
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Steph
 
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Post » Thu Dec 31, 2009 2:07 pm

It happens all the time, the framerate is due to the lag. Bad host = stuttering gameplay. Sometimes lasts all game because the game refuses to migrate hosts even when everyone has red bars and even if it does it kicks everyone out the game anyway.


You couldn't be more wrong.

Thanks for your contribution, helpful.
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Erika Ellsworth
 
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Post » Thu Dec 31, 2009 9:25 am

Well by now I'm **** tired looking @ 15 frames when there is 2 much **** going on screen... think its time to push this turd forward to somebody for like $45
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LijLuva
 
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Post » Thu Dec 31, 2009 12:46 am

It happens all the time, the framerate is due to the lag. Bad host = stuttering gameplay. Sometimes lasts all game because the game refuses to migrate hosts even when everyone has red bars and even if it does it kicks everyone out the game anyway.
What? Lag doesn't have anything to do with the framerate of the game running on your system...
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victoria johnstone
 
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Post » Thu Dec 31, 2009 12:10 am

This happens to me all the time in cqc with anyone... one of the reasons i guess great graphics are not always conducive to a multiplayer setting. Still sit in awe of the maps graphics though. I do think this engine is the engine of the future in fps though it just needs some tweaks in mp hopefully in crysis3 theyll sort it out and itll be a cod/halo killer... bit well see if respawn entertainment will have anything to say about it.
That is Battlefield 3's job.
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Mizz.Jayy
 
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Post » Thu Dec 31, 2009 11:15 am

Cryengine wont be killer of anything ! Multiplayer is a simple rush job ! Besides many other issues this beotch cant even produce smooth frame rate
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ZANEY82
 
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Post » Thu Dec 31, 2009 12:39 pm

OK........I respect your opinion.
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Charles Mckinna
 
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