They fooled a lot of people. I'd be embarrassed to have been a part of this game. SD set out to create a genre-defining
game that could potentially change the way other developers and gamers look at FPS games, but in the end they ended
up making themselves look like average game designers and will most certainly be remembered for what they didn't
deliver on rather than what they did, which was practically nothing.
I've said it before and I'll say it again, this game isn't terrible, but it isn't great either, it is just an average game. There is
some fun to be had, but not nearly enough to justify a $60, or even $50, price tag. The reviews it received were pretty
damn accurate in my opinion.
Hopefully this debacle, and the negativity they received from it, will make SD realize that they need to stick to making
PC-only titles as they clearly haven't got a clue
(or they don't give a ****) how to design for today's consoles.