Multiplayer mod?

Post » Fri Nov 18, 2011 1:34 am

Some might give extreme criticism when I post this, but I just want to know, is there even one out there? Lol, I want to see how it'd be like.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Thu Nov 17, 2011 11:53 pm

To be honest a lot of the elder scrolls fans hate this idea. But as a fan since oblivion, I love the idea of multiplayer. But not some cheap ass [censored] like fable2/3 where someone comes to your world and destroys everything. As a long time mmo player I'd love to see an elder scrolls mmo done right. But with xbox and ps3 not having the hardware to withstand a world the size of skyrim or oblivion into an mmo it would just crash. Also ppl just don't have the pcs that would withstand it too. Thats why wow and swtor look like they do. And I know just saying that I'd like to see an TES game into an mmo pisses off a lot of fans, but they need to see how much fun an mmo is. Its not just wow, eve, or swtor. Where ppl are just raiding beating on 1 guy for 10-15 mins. Its the fact that you can show off your [censored] you have. (Nothing feels better than killing something or getting a reward that most don't have, then showing it off in raids/dungeons or in the town.) to make and talk to friends. a working economy that feels real. If you have professions in a game why not have trading? And making money in the game. People see mmo and qq, cry, or throw a fit and say it would ruin the game, but it wouldn't, it would make it 10 times better. You can have your single player game, just like wows "questing" then you can have your end game content for your mmo ppl. And mix the 2 with having your friends quest with you, leveling together, and doing professions. 5-10 years from now with new consoles/pcs I'd really like to see a really good mmo like wow on xbox. And TES would be the perfect background for one. Just my input on this topic. I'd also like to see a FPS TES DOTA 5v5 mod, like league of legions but hey thats just me dreaming. Who knows maybe someone down the road with the same taste might try it. Once I beat skyrim on xbox, like decemberish or possibly in the summer I will buy it for pc and have my try in modding. I've always wanted to design games and having so many ideas I want to try, but we will just have to wait and see.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Fri Nov 18, 2011 10:04 am

An mmo would be interesting, but I am not asking that, and I know how much an elder scrolls mmo or a single player rpg turned to an mmo is hated here, so I do not want the discussion to deteriorate to that. Let's just focus on simple small scale type mods for great legends for now.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Fri Nov 18, 2011 4:06 am

Could be possible when XLEngine becomes open source (when all of it's games are fully playable)
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Fri Nov 18, 2011 10:42 am

Is the developer referring to even more possibility of this from his latest blog http://xlengine.com/?p=295

The dev mentions various multiplayer-related stuff in this blog, I think he is either expecting someone to work on a mod, or is making it themself.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Fri Nov 18, 2011 3:26 am

He's adding multiplayer support to the engine because BloodXL, OutlawsXL and DarkXL need it. He did mention on the forums he is building DaggerXL in such a way he could add multiplayer in the future. We had a brief discussion on one of his update threads about what that would involve. Since Daggerfall was never designed with multiplayer in mind there are several gameplay issues that would need to be solved, content created, rules decided upon, etc.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm


Return to The Elder Scrolls Series Discussion