Multiplayer Slacks Performance

Post » Thu Dec 31, 2009 10:11 am

I understand the game just came out and a large quantity of fixes have already been put into order which is very nice to see, not to mention I'm a huge fan of Crytek games featured on PC and consoles.

However, I still fail to see why a company that obviously sunk a lot of money and won a lot of awards into producing such a high quality game decided to end up using the host migration feature we have all grown to hate about the Call of Duty titles?

Crytek obviously prides itself on quality but why use dedicated servers in the demo and now feature for PC just to leave consoles at the last minute with such an undependable system and move them to host migration once the game is released?

A game that has over 50 90+ ratings for sheer amazing quality yet we get this in the end?

I doubt now that they started using the system that things will change now... it's just disappointing to see a game of this caliber end up like this for console users which I guarantee there will be a larger market for since it's more common to own a 360 than a PC gaming rig.
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Miss Hayley
 
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Post » Thu Dec 31, 2009 12:49 am

go figure.
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lauren cleaves
 
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Post » Thu Dec 31, 2009 4:43 am

I wouldn't even compare the host migration for this game to COD. Host advantage and migration disconnects are nowhere near as common in COD as they are in C2. Heck, if all they did was copy the netcode from COD line for line, this game would be 100 times better.
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CSar L
 
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Post » Thu Dec 31, 2009 8:50 am

They can't physically do that because the company that is responsible for CoD's matchmaking/networking code has been bought by Activision and will not license to anyone else for obvious reasons...
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Kayleigh Mcneil
 
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Post » Thu Dec 31, 2009 8:29 am

I understand the game just came out and a large quantity of fixes have already been put into order which is very nice to see, not to mention I'm a huge fan of Crytek games featured on PC and consoles.

However, I still fail to see why a company that obviously sunk a lot of money and won a lot of awards into producing such a high quality game decided to end up using the host migration feature we have all grown to hate about the Call of Duty titles?

Crytek obviously prides itself on quality but why use dedicated servers in the demo and now feature for PC just to leave consoles at the last minute with such an undependable system and move them to host migration once the game is released?

A game that has over 50 90+ ratings for sheer amazing quality yet we get this in the end?

I doubt now that they started using the system that things will change now... it's just disappointing to see a game of this caliber end up like this for console users which I guarantee there will be a larger market for since it's more common to own a 360 than a PC gaming rig.
There wasn't dedicated servers in the demo...
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Genocidal Cry
 
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Post » Thu Dec 31, 2009 7:19 am

If for some reason I found out that this game used the same Netcode as COD, wouldn't bought it. Black Ops blew the last gasket on my patience.
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Kill Bill
 
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