Multiple Character Hub Pub.

Post » Sat May 28, 2011 6:19 am

Since most of us play multiple characters, I always thought it would be awesome if there were a pub somewhere in the game where all your characters (besides the one you’re playing) were just sitting around hanging out together. :foodndrink:

Or hell, it could even just be a cool way to do the character selection/save/load menu, especially since they’re trying to make the menus more organic in Skyrim.

(Note: None of this would affect the rest of the game at all)

No big deal, but it would be fun. Thoughts?

(Did a mod fix my title type-o? Thanks man!)
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Sat May 28, 2011 5:13 am

Since most of us play multiple characters, I always thought it would be awesome if there were a pup somewhere in the game where all your characters (besides the one you’re playing) were just sitting around hanging out together. :foodndrink:

Or hell, it could even just be a cool way to do the character selection/save/load menu, especially since they’re trying to make the menus more organic in Skyrim.

(Note: None of this would affect the rest of the game at all)

No big deal, but it would be fun. Thoughts?

Assuming by 'pup' you mean 'pub' (otherwise it would be fairly strange...), then yes, that would be fun. It would be better for a mod to place the feature in however.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sat May 28, 2011 5:05 am

Assuming by 'pup' you mean 'pub' (otherwise it would be fairly strange...), then yes, that would be fun. It would be better for a mod to place the feature in however.

:facepalm: Yeah, thats what I meant. Its funny because I worked in a PUB for years. Babies make you very very tired.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Sat May 28, 2011 1:48 pm

Perhaps the load game screen for saved games would be this pub, and you'd see your existing characters in the game populating the tavern and sitting with their associates from the guilds or social classes. That would be pretty cool.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sat May 28, 2011 7:59 pm

Sounds cool.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sat May 28, 2011 6:18 pm

No thank you. My characters are like my multiple personalities, and they do not match well together. Such a scenario (besides being a bit pointless/gimmicky) would end up negatively. I don't want to be reminded of test character 13b when I'm playing or loading a section for Billy the Space Cowboy, for example.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Sat May 28, 2011 5:15 am

I think it would be interesting... my characters talking about the impending Nordic Civil War :P

But only for character selection...
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Sat May 28, 2011 6:01 pm

That would be... interesting... although it should probably remain as character selection only. If I want to actually interact with them, I'll mod them in.

The only weird things I can see happening is having multiple variations of one character showing up (though that can be solved by having a "profile" and multiple saves on said profile) and... well... why would Dr Philip LaForeze want to associate with a ghostly dragon named Sha'El? No, don't answer that. Logic and time incongruities have no place here, in this metaphysical bar, this Crossworlds Lemniscate.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Sat May 28, 2011 2:36 pm

Reminds me of Coolboarders lol. I have tried on several different occasions to write up the various guild questlines and the main quest in Oblivion as short stories about different characters. Their paths cross at points but they never really take any notice of each other. It was kind of neat.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Sat May 28, 2011 5:57 pm

No thank you. My characters are like my multiple personalities, and they do not match well together. Such a scenario (besides being a bit pointless/gimmicky) would end up negatively. I don't want to be reminded of test character 13b when I'm playing or loading a section for Billy the Space Cowboy, for example.

After a lot of [censored] ups in Morrowind (I had NO idea what I was doing) I made a test character that I ended up playing for two years. The mighty “2222”. I still liked him so much that I named my Oblivion character “11-11”. Coincidence?

Anyway, they wouldn’t be there if you deleted them.

That would be... interesting... although it should probably remain as character selection only. If I want to actually interact with them, I'll mod them in.

The only weird things I can see happening is having multiple variations of one character showing up (though that can be solved by having a "profile" and multiple saves on said profile) and... well... why would Dr Philip LaForeze want to associate with a ghostly dragon named Sha'El? No, don't answer that. Logic and time incongruities have no place here, in this metaphysical bar, this Crossworlds Lemniscate.

Actually yes, that is exactly right.

Im sure that it would work best as a character selection menu, as however innocent of a feature it may be, some would inevitably be offended by it messing with their personal character lore.

I just started thinking about it because in Oblivion I played two characters whom I imagined to be friends. But it was like they were cursed to never be in the same place at the same time. :violin:
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sat May 28, 2011 5:23 am

I'll go one further and say that you can upload one of your characters (level dependent of course) into anothers "world" as a follower. This really comes from the desire to customize followers/companions more than anything.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat May 28, 2011 4:21 pm

How about, when you need to select your character, you see them all sitting/standing somewhere(Possibly a pub) and then you click on one of them and get to see the saves related to that character? :D :hubbahubba:
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Sat May 28, 2011 9:27 am

Unfortunately I never play more than one character in BGS games... doesnt that take forever?
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Sat May 28, 2011 8:50 am

How about, when you need to select your character, you see them all sitting/standing somewhere(Possibly a pub) and then you click on them and get to see the saves related to that character? :D :hubbahubba:

Love this. Like that Fable ad, all the guys in the pub, who will you be?
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sat May 28, 2011 8:36 pm

I think that would be perfect for character selection. It's always a nightmare to sort through save files in Oblivion if you are playing multiple characters and I have lost autosaves before as a result. Organizing save groups by character is key, though you could set a default by who you last played with like you can do in Mass Effect 2. It'd also look really cool to have them all visible and it'd feel really rewarding to have a ton of developed characters looking cool with all of their accomplishments displayed.

I could imagine that it would look good this way: have the character standing on the middle-left in front of the bar in a pub wearing the gear they were last wearing. Around them are their closest allies and their factions' superiors/henchmen, their most frequent and recent questgivers, the significant artifacts/keepsakes they have acquired representing their progress in major questlines, and banners with the symbols of the factions and guilds they are in possibly representing rank. The bottom of the screen shows your name and level. A map sits on the right side of the bar, hanging over the edge, with their most recent questgiver sitting there looking at it (this would be zoomed in closely enough that you could see your general location, and another icon would show your quest objective's location). Right under this graphical representation is text stating your location and active quest.

If you press a prompted button, you can automatically load the most recent save. Another button brings up info on the bottom right (the map is far enough in the background to give room for this) with the location/quest as header, followed by race, "class," sign, dragonshouts, etc, followed by a scrollable list of saves (which would hopefully be able to change the character/map/level/visual accomplishments associated with your character at the time of the save so you can differentiate old saves). You could also press another button to see yor visual field when you saved, though making your last screen go in thr background as a "painting" on the wall behind you in the pub might also work.

This would be cool and represent what we actually need in terms of quickly differentiating character-based groups of save files and glorying in the awesomeness of your characters while not breaking character separation: you could scroll left and right to go through your different characters and it would look like it was just moving the camera to a different part of the bar, even though it's the same little bar scene, allowing you to flip through your characters and quickly show them off with it being obvious what you've done. It'd work for both purposes. And since by default it could go with your last character it wouldn't bother anyone who does one character at a time (while being way better for those who share a system). And lastly, maybe instead of scrolling you could press b/back/esc/circle and it could have the part of the pub with tables showing all of your characters chilling with the most recent ones in the forefront, so you could pick by name/appearance, and it'd jump over to the bar and the more informative view unless you autoload.

I might actually photoshop/illustrator this into existence because it might be really cool.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Sat May 28, 2011 9:18 am

I think this would go well with the natural menu feel.
I think it would go best as a menu for character slot saves.
All your seperate characters doing various actions in the pub and you pick through them while their swigging mead.

Sounds cool
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sat May 28, 2011 3:28 pm

Well... my chars probably wouldn't just sit down and drink... they'd start barfights and kill each other... before they've even had their first beer...
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Sat May 28, 2011 8:39 pm

It would be a cool was to keep the saves separate.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Sat May 28, 2011 7:39 am

I don't think we could over do it to much like some of the above posts with artifacts on display and factional associates and stuff just keep it simple.

Maybe just a view from the roof in a corner of the room with the typical pub setup with just our characters spread out around the room. One at the bar, another in the corner, with only appearance changing as we get armor and stuff
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat May 28, 2011 5:44 am

Neat idea for savegame selection, but otherwise, naaah.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Sat May 28, 2011 6:35 pm

How about, when you need to select your character, you see them all sitting/standing somewhere(Possibly a pub) and then you click on one of them and get to see the saves related to that character? :D :hubbahubba:


Kinda what I had in mind.

Unfortunately I never play more than one character in BGS games... doesnt that take forever?


It suuure as hell does. :thumbsup:

*snip*



I might actually photoshop/illustrator this into existence because it might be really cool.

Do it!
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm


Return to V - Skyrim