Multiple Character Slots

Post » Fri May 13, 2011 10:41 pm

But if you have separate character save slots then you would have to save over that same file everytime? How can you have multiple saves if you only have one save slot PER character?



I'm suggesting that it stays EXACTLY the same way as it is now. The only difference is that all your saves for a particular character are organized only for that character. Also, each character would get their own Autosave and Quicksave. I don't see how this is undesirable.
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Jonathan Egan
 
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Post » Fri May 13, 2011 5:47 pm

Multiple character slots are great... I really liked that with Dragon Age and Mass Effect.
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Alex Vincent
 
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Post » Fri May 13, 2011 8:33 pm

Then you need to reiterate your OP and give more detail to the system you suggest.

Just saying "I want multiple character slots" made me think of other games that use this such as the Fable series and I'm giving reasons why it'd be more of a step backwards.


What? I thought you were arguing for multiple character slots. No wonder your arguments didn't make sense. I was looking at them from the wrong angle. :facepalm:

I'm suggesting that it stays EXACTLY the same way as it is now. The only difference is that all your saves for a particular character are organized only for that character. Also, each character would get their own Autosave and Quicksave. I don't see how this is undesirable.


It makes a bit of sense, but it seems really unnecessary.
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ImmaTakeYour
 
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Post » Fri May 13, 2011 11:41 am

Having multiple character slots as well as mulitple save slots in those character slots is redundant.

In Oblivion every save had the characters name, level and time stamped. That is all you really need. My opinion.
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Allison Sizemore
 
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Post » Fri May 13, 2011 1:36 pm

What? I thought you were arguing for multiple character slots. No wonder your arguments didn't make sense. I was looking at them from the wrong angle. :facepalm:





Silly billy.
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Alexis Estrada
 
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Post » Fri May 13, 2011 11:40 pm

I wonder if people that oppose this also like to browse their MP3s by song instead of artist. I guess some people don't value Autosaves, Quicksaves and organization the way I do.
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natalie mccormick
 
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Post » Fri May 13, 2011 2:19 pm

I only do it if it makes sence like i not going to be in the knights and the blades then automatically join the brotherhood and thieves guild.
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Guy Pearce
 
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Post » Fri May 13, 2011 4:16 pm

I wonder if people that oppose this also like to browse their MP3s by song instead of artist. I guess some people don't value Autosaves, Quicksaves and organization the way I do.


Actually, I use album by year, which sorts into artist and then lists their albums based on what year they were released. :tongue:
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Adam Baumgartner
 
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Post » Fri May 13, 2011 6:34 pm

I wonder if people that oppose this also like to browse their MP3s by song instead of artist. I guess some people don't value Autosaves, Quicksaves and organization the way I do.


I want multiple game save slots, as I save my game at various times in case something happens. Again, it's redundant to have muliple character slots and then multiple save slots to go with those. They aren't going to give us both. So given that, I want multiple game slots. I can easily look at the character name, as each of my characters have different names, and determine who I want to play. Furthermore, I only play one character at a time. When I'm finished with him, I start another. I woud find it confusing to play multiple characters at the same time.
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Pete Schmitzer
 
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Post » Fri May 13, 2011 6:37 pm

I just don't get why people are opposed to simplification. If you have never used the Oblivion Save Game Manager, I recommend you give it a try. Pick a character+load=only that characters saves. No searching needed, unique auto/quick saves. I just don't get why you wouldn't want it, please explain.
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Penny Wills
 
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Post » Fri May 13, 2011 10:10 pm

What's the difference with having multiple savegames with the name of the character under the thumbnail?

The only thing that comes to mind that would be hilarious is seeing the character in the selected save game striking some cool poses related to the factions he joined at the right half of the screen. (sneaky, stabby, casting...).
Wouldn't adjust anything else with the current system. Many games tried to have original save-systems and they all failed to make it actually better imo.
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Siidney
 
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Post » Sat May 14, 2011 2:35 am

So whats supposedly wrong with the current save system?
I've managed several characters without issue...?
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Marcin Tomkow
 
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Post » Fri May 13, 2011 8:56 pm

I just don't get why people are opposed to simplification. If you have never used the Oblivion Save Game Manager, I recommend you give it a try. Pick a character+load=only that characters saves. No searching needed, unique auto/quick saves. I just don't get why you wouldn't want it, please explain.


Because I only play one character at a time. When I'm done with that character I save it and start over again. I always know who's who because each character has a different name. I only need one save game to save a character for future use.

I'm not opposed to it, but we aren't going to get that and then multiple saves for those character slots as well. It's way to redundant. I want multiple saves over mulitple character slots.

I've never had character slots in any game I've played and I've never needed them nor have I ever gotten confused and overwritten a character I wanted to save.
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loste juliana
 
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Post » Fri May 13, 2011 7:18 pm

I don't get this thread. You already can have as many characters as you want, it's save files.

I don't see the point either. It really is not hard to manage saves using the current system.
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Yung Prince
 
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Post » Fri May 13, 2011 10:43 am

That's why you have the ability to save multiple games for the same person. Honestly people, it's not rocket science.


This. While I would say that giving each character it's own Autosave or Quicksave could be useful for some people, Actually managing your saves works for EVERYONE already.

Rage Edit:
Whenever I play a game like this I have one character of each type all being played at the same time. A thief, an assassin, a mage, a warrior, a merchant etc. I do a quest here and there and any faction quest lines associated with that type of character, then pick my favorite for the MQ or do it with them all. I have done this all with only using Autosave, Quicksave, and regular saves. I never overwrite a save slot and never waste a quicksave or autosave as Oblivion will ragequit on me if one of my background tasks demands my attention. Can you really not remember what character you used last? What about the fact that it shows you a picture and gives you plenty of info to help you remember.

Are those of us opposed to your idea really some kind of super intelligent gaming collossi? Sweet.
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Elea Rossi
 
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Post » Sat May 14, 2011 1:57 am

Not essential to me, but a good idea indeed! As a mac user I think these kind of things should be as intuitive as possible, and I think multiple character slots make things much easier!
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Janine Rose
 
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Post » Fri May 13, 2011 8:42 pm

You only need one auto save and one quick save. You are only playing one character at a time, or at least that's how I play. Really, manually saving the game before loading up another character isn't really cumbersome at all.

Agreed. I never understood anyone's complaints here. I try not to rely on auto-saves very much anyway, which is smart, I think. It's easy enough to just manually save before you exit out of a character.

Also, this strategy of people creating multiple xbox accounts of their characters is way over the top. Seriously dudes, is it that difficult to share an autosave?

One thing I would like to see come back though is the ability to name your save games
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Sarah Evason
 
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Post » Sat May 14, 2011 1:42 am

Sure, but you only get 1 set of Autosave and Quicksave. They overwrite the previous one every time.


Yes, but it would quickly eat up your memory and clutter your directory if you have 15 auto saves separately archiving. That's why there is only one auto save. I don't see really why you would need auto saves for every character anyhow. Everytime I'm getting off a character to switch to another or quit playing for the moment, I save.
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Danii Brown
 
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Post » Fri May 13, 2011 1:21 pm

Agreed. I never understood anyone's complaints here. I try not to rely on auto-saves very much anyway, which is smart, I think. It's easy enough to just manually save before you exit out of a character.

Also, this strategy of people creating multiple xbox accounts of their characters is way over the top. Seriously dudes, is it that difficult to share an autosave?

One thing I would like to see come back though is the ability to name your save games


Yes, naming your saves is a MUST and definitly something I'm in favor of. I think the reason is was removed in Oblivion is because of the Console, unless you have the chat pad or a USB keyboard plugged in than naming a save was a hassle. Now, I think they should and could re-implement naming saves.
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Adam Baumgartner
 
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Post » Fri May 13, 2011 2:23 pm

I never had an issue with how it's done so far. If i want to create a new chracter I just make a manual save of the old one and there we go, no problem
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Darian Ennels
 
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Post » Fri May 13, 2011 5:51 pm

I mostly use Autosave and Quicksave. Having to constantly manage my saves is an immersion breaker for me. All I want is unique Autosaves and Quicksaves for each character.

Yeah, you're right. It would be much more immersive to stop existing while a doppleganger lives my life for a bit/morph into another being for a bit.
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Veronica Flores
 
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Post » Fri May 13, 2011 9:10 pm

Yes, but it would quickly eat up your memory and clutter your directory if you have 15 auto saves separately archiving. That's why there is only one auto save. I don't see really why you would need auto saves for every character anyhow. Everytime I'm getting off a character to switch to another or quit playing for the moment, I save.


Although I agree with your stance against the point I'm gonna argue the memory and directory points. an Oblivion save (the basis for my argument, won't be the same for Skyrim) takes 1.5-3 MB of space. You could easily have 100 characters with their own Auto and Quicksaves before it would even approach 1 GB of space (and even on the smaller HDDs (I never see anything smaller than 250GB and those are on cheapo netbooks) being sold with PCs nowadays that is only 1/250 of the total space). Plus I'm sure each character would get their own folder which wouldn't clutter the directory too much. Besides, how often are you looking through your directories for a game save? Best to let the game do it.

Although I will thank you Sleign. If not for this post I wouldn't have ever gone to find my saves and accidentally discover old saves from a previous install. If I only remember what mods I used lol.
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TASTY TRACY
 
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Post » Fri May 13, 2011 1:23 pm

Yeah, like Dragon Age.

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Lance Vannortwick
 
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Post » Sat May 14, 2011 1:13 am

Yeah, you're right. It would be much more immersive to stop existing while a doppleganger lives my life for a bit/morph into another being for a bit.


I'm guessing you're being condescending. If so, you completely miss the point of this thread. Good job.
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Damien Mulvenna
 
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Post » Fri May 13, 2011 12:25 pm

But if you had multiple character slots, like Fable, you'd have a limit to how many characters you can have.



Not necessary.. In Mass Effect you could have (unlimited?) many characters with their profiles. First you load a characters profile and then you load a save game from that profile. As it's really not hard to create and implement, because character profiles are nothing more than folders, I don't see why Beth wouldn't do this.
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R.I.p MOmmy
 
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