Multiple Equiped Weapons

Post » Thu Aug 19, 2010 2:28 am

One thing that has often bothered me about the past ES games is the lack of gear and weaponS on the player models.

I would be adventuring out in the wild, hunting with my bow, fighting bandits with my sword, looting dungeons and hauling gear, yet I still looked as if I was running around in some clothes and armour with a sword in my hand. I never looked like an adventurer.

One simple addition would be having multiple weapons equipped, for example, I could have a bow and quiver on my back, as well as a sword at my side (Perhaps a shield on my back, like so... http://www.flickr.com/photos/47857688@N08/5435911539/ )

I know that they are changing the weapon selector from something like a drop down menu that pauses the game, but what if you can have two favorites equipped at all times. For example, lets say in the menus you select all your weapons and weapon sets (i.e. a bow, a shield and sword, two swords) so lets say to access these sets you hold down (and I'm using a 360 for an example, so deal) Y and the game pauses, and your list of weapons comes up, so you scroll through, pick you weapon and return to the game. Now, lets say you have your two favourite weapons set as favourites, (i.e. a sword and a bow) now to switch between these weapons you simply tap Y, therefor you have two weapons equipped that are on your player model at all times, so you actually look like you have more then one weapon.

I would like also like to carry a bag of some sorts, that at least looked like I was carrying gear, but I'd imagine that is a bit of a stretch.

Thoughts?
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Add Meeh
 
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Post » Wed Aug 18, 2010 11:26 pm

I agree with the weapons being equipped on the character model idea. They do this in Mount and Blade and I love it. I don't care if high quality scabards have to be sacrificed to make it happen, my rogue would look badass with a bow, quiver and twin daggers strapped to her at the same time.

As for the backpack? Meeeeeh.
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Johnny
 
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Post » Wed Aug 18, 2010 4:04 pm

Yeah, a small satchel was more what I was thinking, I think it could look pretty cool.

I just really liked using the roving trader outfit in Fallout as I looked like somewhat of adventurer, minus the spoons.
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Chelsea Head
 
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Post » Thu Aug 19, 2010 2:46 am

Yeah, a small satchel was more what I was thinking, I think it could look pretty cool.

I just really liked using the roving trader outfit in Fallout as I looked like somewhat of adventurer, minus the spoons.


I agree with the weapons bit and that there definitely needs to be some distinction between a beefed up warrior of death (characters previous) and a souped up adventurer of fortune (hopefully future characters)
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Chloe Mayo
 
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Post » Wed Aug 18, 2010 7:35 pm

Many games have multiple weapon models attached to character outfits in games now, making your character look like he/she actually has gear on them, instead of all his/her stuff vanishing into thin air when not in use.

Assassin's Creed:
http://gamernode.com/upload/manager//H2H/altair_h2h1259613614.jpg
http://img21.imageshack.us/img21/9538/acbsps11brotherhoodvsho.jpg

Altair had daggers on his armor, a sword at his side, throwing knives tucked away in his boots and back, a dagger on his back, etc...
Ezio had his sword, crossbow, daggers, throwing knives, hidden blades, etc..all visible and equipped at once, too.

Geralt from The Witcher had two swords on his back, smaller weapons at his sides, a satchel, and other odds and ends on his armor (I wish someone would convert this armor to Oblivion actually, gear attached and all):
http://media.giantbomb.com/uploads/0/4005/242767-geralt_super.jpg

The Gothic series allows this as well:
http://brendanigan.com/images/nordmar.jpg


So it always bugged me that TES didn't have this. Hell, even if none of the weapons were readily usable except for the most recent equipped one, I wouldn't care as long as the weapon models were VISIBLE on the clothing/armor/body. So i agree. But they should all be readily usable/switchable, regardless, either by the drop down menu on consoles or hotkeys on the PC. :/
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Beat freak
 
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Post » Wed Aug 18, 2010 4:56 pm

I agree though, it SHOULD be in
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Victoria Vasileva
 
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Post » Wed Aug 18, 2010 4:13 pm

I agree :foodndrink:
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Baylea Isaacs
 
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Post » Wed Aug 18, 2010 11:08 pm

So like in Red Dead Redemption? Sounds like a decent idea. There would probably be some clipping issues because of the different armor sizes and models though.
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Angus Poole
 
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Post » Wed Aug 18, 2010 6:26 pm

I agree with the weapons being equipped on the character model idea. They do this in Mount and Blade and I love it. I don't care if high quality scabards have to be sacrificed to make it happen, my rogue would look badass with a bow, quiver and twin daggers strapped to her at the same time.

As for the backpack? Meeeeeh.

Mount and blade let you equip four weapons including quiver, they are the ones you can use in combat mode. The rest is in a chest you might access during a battle.
This makes it posible to handle in the game. In elder scroll you have two hands for items and a quiver for arrows. the rest is in inventory. If you like in M&B had four ready weapons it should work, However it require some way to tag the weapons as equipped but not in hand.
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Rowena
 
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Post » Thu Aug 19, 2010 12:31 am

In the trailer, the Dragon Born hero starts off with his sword in his sheath and removes his sword, leaving his sheath at his waist. Later his sheath disapears? Also the elven hero is missing a sheath, but in the man vs man fight the dual wielding has no sheaths but the man on the right does.
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Gavin Roberts
 
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Post » Wed Aug 18, 2010 10:06 pm

If you take a look at some of the screens, you can see that your weapons sheathed
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James Smart
 
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Post » Wed Aug 18, 2010 4:55 pm

What about running around with your shield on your back? I always found it a bit odd, that even when taking a break from combat and spending time in town I still keep my shield on my arm.
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Yama Pi
 
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Post » Wed Aug 18, 2010 11:01 pm

I hope we can equip a bow+quiver, two melee weapons (one 2hnd and one 1hnd, or two 1hnd, etc) and a shield on our character visually. I'm not all that pushed about having some tap [button] to switch between them quickly, so long as my weapons of choice that I use frequently show up on the character model. Whether or not they are the 'active equipped' weapons or not.

I'd also love if we could get things like backpacks and more adventurer/traveller style clothing, as it would add alot to the immersion in my opinion. Seeing an NPC wander down a road with a heavy backpack on, making all thief characters go "Oooh, shinies?" and those characters weary of dragging things along behind them in a sack to go steal the guys bag for themselves. ^_^
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Mr. Allen
 
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Post » Wed Aug 18, 2010 12:49 pm

Yeah, a small satchel was more what I was thinking, I think it could look pretty cool.

I just really liked using the roving trader outfit in Fallout as I looked like somewhat of adventurer, minus the spoons.


I think spoons would be very important in adventuring, how else would you eat your food! The spoons really made that outfit for me. WIthout them I had a hard time imagining I wasn't scooping things out of tins with my hands.
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Laura Elizabeth
 
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Post » Wed Aug 18, 2010 5:03 pm

Cool ideas. For shields though, I'd like the option to leave them with the horse or wagon while in town. It doesn't seem to practical to me to drag around the shield in town if you have a horse or cart to leave it with. Same with claymores and bows, or anything you can't properly sheath and carry with you.

I'd say they should have a side inventory screen or slot for town stuff. So, you might not wear your armor in town and you'd have your nice clothes instead while you run errands. All your stuff not selected for town use waits at the livery, though you can sell anything from your cart's inventory at the shops because they could send someone for it.
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Jennifer May
 
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