Multiple rank 5 abbilitys

Post » Wed Sep 01, 2010 10:03 am

Tracer-paint grenade?

Anyone hit by it gets a homing beacon effect applied.

I like it.

Also, I think that SD should prevent players from being able to get more than 1 Rank 5 ability - doing so is generally going to be a liability anyway at this point, but the right combination could pan out to be pretty nasty if you use them right. And if this suggestion were to be implemented, there would DEFINITELY have to be something in place to prevent abuse of the system so multiple rank 5 abilities in a single class ISN'T possible.



yeah thats pretty much how it would work, anyone within a 10m radius gets marked for a short period of time.....this would break alot of the full hold, spawn camping , etc.....

i agree with you about the rank5 abilities, i had suggested that they have to be stacked like turrets and the buying into one skill would negate the other one....i think split skill sets like that would add a whole new dimension to tactics
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Nina Mccormick
 
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Post » Wed Sep 01, 2010 12:26 pm

yeah thats pretty much how it would work, anyone within a 10m radius gets marked for a short period of time.....this would break alot of the full hold, spawn camping , etc.....

i agree with you about the rank5 abilities, i had suggested that they have to be stacked like turrets and the buying into one skill would negate the other one....i think split skill sets like that would add a whole new dimension to tactics


Indeed. If you want the rank 5 buff, you need to have bought all the other buffs in the class.

It makes you work more towards getting the special skill you want.
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DeeD
 
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Post » Wed Sep 01, 2010 9:43 am

I think the game is in dire need of some actual character variation. This would be a big step in the right direction.
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Devils Cheek
 
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