Multiple rank 5 abbilitys

Post » Wed Sep 01, 2010 7:13 pm

So i just had an idea. Instead of having ONE rank 5 abbility for each class. Why not have TWO or more?

Lets say i just reached level 20 after getting all skills for the engineer class. Now i can buy my rank 5 abbility for Engineer. But wait! There are two abbilitys (or more) for rank 5, but i can only choose one? What should i pick!?!?

It could add some more strategy and varity to character builds. like an engineer focusing on turrets would get the gattaling turret. but one focusing on buffs could get a rank 5 buff. Or something of the such.
I think it is a good idea. Not sure if SD would add it tho.

Do you think there would be any flaws to this? Or any way this could be abused? And what changes do you think would/should be made to what i have suggested?

What do you all think? Discuss below :thumbsup:

Edit: Some people seem to not understand what i am saying.

Please read my post CAREFULLY!

I know you can save points up to get all rank 5 abbilitys for each class. But that is NOT what i am talking about.

I am talking about having MULTIPLE RANK 5 ABBILTYS for ONE class. You can only choose ONE rank 5 class for each class!
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alicia hillier
 
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Post » Wed Sep 01, 2010 11:51 pm

I do have 2 rank 5 abilities.

Just reset, and when buying back save one credit. Rank back up to 20, get another credit. Have 2 to spend, buy two rank 5s.

Easy. I just didn't buy an ability at rank 19. Nothing was appealing.

EDIT: Sorry, I misread. Ignore this.
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Brentleah Jeffs
 
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Post » Wed Sep 01, 2010 5:38 pm

I had a few ability ideas floating in my head, and I think we really could use more. Not just the rank 5 ones.
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Ana
 
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Post » Wed Sep 01, 2010 6:49 pm

So i just had an idea. Instead of having ONE rank 5 abbility for each class. Why not have TWO or more?

Lets say i just reached level 20 after getting all skills for the engineer class. Now i can buy my rank 5 abbility for Engineer. But wait! There are two abbilitys (or more) for rank 5, but i can only choose one? What should i pick!?!?

It could add some more strategy and varity to character builds. like an engineer focusing on turrets would get the gattaling turret. but one focusing on buffs could get a rank 5 buff. Or something of the such.
I think it is a good idea. Not sure if SD would add it tho.

Do you think there would be any flaws to this? Or any way this could be abused? And what changes do you think would/should be made to what i have suggested?

What do you all think? Discuss below :thumbsup:


i have bad feelings about the schooling system if you cant figure out that you just dont buy an ability every time you level up. you just save a couple for when you get to 20. now, you could do it so that at level 20 you can select maybe 1 of 2. (i.e. you cant select both even if you have the unlock points), that could do it. and you would have to sell back all to be able to try the other one. ive sold my abilities 3 times now as i swapped 2 characters around.
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мistrєss
 
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Post » Wed Sep 01, 2010 8:36 pm

i have bad feelings about the schooling system if you cant figure out that you just dont buy an ability every time you level up. you just save a couple for when you get to 20. now, you could do it so that at level 20 you can select maybe 1 of 2. (i.e. you cant select both even if you have the unlock points), that could do it. and you would have to sell back all to be able to try the other one. ive sold my abilities 3 times now as i swapped 2 characters around.


That's what i was thinking. Would make it so much more tactical. And clan matchs would be even more fun.

You could have three full medics on a team but two have rank 5 abbility A and one has rank 5 abbility B, adding more strategy. Having three medics with rank 5 abbilty A and B would defeat the purpose.
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Nymph
 
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Post » Thu Sep 02, 2010 12:35 am

That's what i was thinking. Would make it so much more tactical. And clan matchs would be even more fun.

You could have three full medics on a team but two have rank 5 abbility A and one has rank 5 abbility B, adding more strategy. Having three medics with rank 5 abbilty A and B would defeat the purpose.


its hard to co-ordinate on pubs though, for clans it would be a great idea. maybe we should sack off the set abilities and create on-the-fly setups that you can change mid-game. im not sure it actually works so well. many times i have gone into a server as op/soldier (i.e. no medic abilities) and the medics are useless.
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Haley Cooper
 
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Post » Wed Sep 01, 2010 11:58 pm

i have bad feelings about the schooling system if you cant figure out that you just dont buy an ability every time you level up. you just save a couple for when you get to 20. now, you could do it so that at level 20 you can select maybe 1 of 2. (i.e. you cant select both even if you have the unlock points), that could do it. and you would have to sell back all to be able to try the other one. ive sold my abilities 3 times now as i swapped 2 characters around.


This ^.

I really dont like feeling like im criticizing other people, but in this case OP im praying that you are young. Because if you are an older person and you couldnt put 2 + 2 together...our academic system has failed us
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Dark Mogul
 
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Post » Wed Sep 01, 2010 8:20 pm

guys, he wants 2 DIFFERENT rank 5 abilities for the same class, but only be able to choose 1. No way to save and get both.
Not have a rank 5 medic ability and a rank 5 turret on the same character.

Like he said, maybe he wants to have a better damage buff for his team instead of the Gatling turret.

I actually think this would be cool, like in borderlands, how a single class could go in 3 play styles. Well here it would be 2.
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Josephine Gowing
 
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Post » Wed Sep 01, 2010 11:34 pm

Yes. It will add another dimension and depth to each class. Causes creative, strategic, thinking.
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Stephy Beck
 
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Post » Wed Sep 01, 2010 6:33 pm

awesome idea OP!
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LittleMiss
 
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Post » Wed Sep 01, 2010 3:12 pm

maybe you could make it so the extra rank5 abilities have to be stacked like how turrets are .


also what would peoples ideas be for each classes extra rank5 abilities based on there respective roles?
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Danielle Brown
 
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Post » Wed Sep 01, 2010 3:05 pm

ONLY if you can't save points to get multiple rank 5 abilities.

But I vote "yes" on the assumption that would happen.
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Andrew
 
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Post » Wed Sep 01, 2010 11:25 am

I voted no.

Then I actually read the thread.

Then I voted yes.
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Laura Tempel
 
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Post » Wed Sep 01, 2010 10:25 pm

I believe many more creative and aggressive upgrades must be made available, and the level cap increased by at least ten. My level 20 has my favorite build, and and my favorite weapons combination. Any additional points I gain are lost. Some more longevity and more variation in character builds would do wonders.
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Stephanie I
 
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Post » Thu Sep 02, 2010 12:40 am

Yes great idea. Actually this is a missed oppertunity, as now basically characters within a class are mostly the same. There should be way more abilities (or tree-like) or less points for this RPG ish element to work
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Amanda savory
 
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Post » Wed Sep 01, 2010 7:44 pm

Just dont buy anything until level 20 and you could have ALL the rank 5 abilities
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Heather Kush
 
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Post » Wed Sep 01, 2010 5:29 pm

maybe you could make it so the extra rank5 abilities have to be stacked like how turrets are .


also what would peoples ideas be for each classes extra rank5 abilities based on there respective roles?


Engineer - Gearhead 2 or Damage buff 3
Medic - increase supply 2.0 or a nade that has a cloud that hangs around and heals ppl for a few sec.
Soldier - Grenade Mastery 2.0 (works with flash too but not molotov) or Scavenge 2.0 (gives 2 pips or takes less time)
Operative - Faster disguise or faster Comm hack

I'm not saying that there should be 3 choices here but more asking which of these I listed would ppl be more interested in for the 2nd lvl 5 slot.
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kennedy
 
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Post » Wed Sep 01, 2010 7:31 pm

Just dont buy anything until level 20 and you could have ALL the rank 5 abilities


Read my first post again. You do not seem to understand what i am talking about. :)
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Albert Wesker
 
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Post » Wed Sep 01, 2010 7:02 pm

I guess having two rank 5 abilities would be nice, but how would people be limited from only choosing one out of the tree for their class and leaving the other? Or would both be accessible if something else in the tree was skipped? All in all, it sounds like it would be a cool way to customize your class spec :)
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Jose ordaz
 
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Post » Wed Sep 01, 2010 5:36 pm

Engineer - Gearhead 2 or Damage buff 3
Medic - increase supply 2.0 or a nade that has a cloud that hangs around and heals ppl for a few sec.
Soldier - Grenade Mastery 2.0 (works with flash too but not molotov) or Scavenge 2.0 (gives 2 pips or takes less time)
Operative - Faster disguise or faster Comm hack

I'm not saying that there should be 3 choices here but more asking which of these I listed would ppl be more interested in for the 2nd lvl 5 slot.



nice .....i had an idea for an operative spot and mark(homing beacon) weapon, he can throw this grenade like device into an area and it will spot and mark all enemies with a certain radius for a short period of time......this would help attacking teams deal spawn camping and choke poits extremely.
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Lyd
 
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Post » Thu Sep 02, 2010 1:08 am

good idea two rank 5 abilities would be great though you might have to choose.. unless you save up points.
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Greg Swan
 
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Post » Wed Sep 01, 2010 9:50 am

good idea two rank 5 abilities would be great though you might have to choose.. unless you save up points.


That point is you HAVE to choose! You can have only one rank 5 abbility, even if you have enough points for more then one rank 5 abbility, you can only choose ONE.

It makes people have to be more tactical about their choices. So not everyone who is a full engineer wil have all the same stuff.
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Reanan-Marie Olsen
 
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Post » Wed Sep 01, 2010 2:57 pm

That point is you HAVE to choose! You can have only one rank 5 abbility, even if you have enough points for more then one rank 5 abbility, you can only choose ONE.

It makes people have to be more tactical about their choices. So not everyone who is a full engineer wil have all the same stuff.

I see what you mean basically choose one of the two abilities that best suites you
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His Bella
 
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Post » Thu Sep 02, 2010 1:23 am

I really like this idea, and I am hopeful that they will be implementing new skills as the DLCs come through.

In addition to upgraded versions of current abilities (like GLUGLUG discussed), some ideas:
Operative - I like the idea of the operative having a poison gas grenade (someone else on the forums mentioned it). Something that would hang in an area for a few seconds and damage people who passed through it. I feel like it would add to their strategy of creating chaos for the other team, as well as some area control in the front lines.
Medic - A buff that combines Metabolism, the increased sprint speed and health buff. Would seriously help your team.
Engineer - A "turret" that works like a localized command point. Could buff health and resupply rate as long as team mates are in the effective radius.
Soldier - I like the idea (pretty sure they discussed this during development) of different types of ammo. Incendiary rounds to your team which have a chance to knock down or light on fire for extra damage could be pretty awesome.

Just my two cents. I am glad people are taking the time to actually read the original post now :)
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Marilú
 
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Post » Wed Sep 01, 2010 5:40 pm

nice .....i had an idea for an operative spot and mark(homing beacon) weapon, he can throw this grenade like device into an area and it will spot and mark all enemies with a certain radius for a short period of time......this would help attacking teams deal spawn camping and choke poits extremely.

Tracer-paint grenade?

Anyone hit by it gets a homing beacon effect applied.

I like it.

Also, I think that SD should prevent players from being able to get more than 1 Rank 5 ability - doing so is generally going to be a liability anyway at this point, but the right combination could pan out to be pretty nasty if you use them right. And if this suggestion were to be implemented, there would DEFINITELY have to be something in place to prevent abuse of the system so multiple rank 5 abilities in a single class ISN'T possible.
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Farrah Barry
 
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