https://picasaweb.google.com/lh/photo/rgW3XDvCAeh7h-xSgJVrStMTjNZETYmyPJy0liipFm0?feat=directlinkto me.
For those who can't click the link - it shows two settlement attacks happening at the same time.
I thought, "Come on, gamesas, that's not fair!"
Then https://picasaweb.google.com/lh/photo/rPwJ2eqXLASAUhlpkXmwedMTjNZETYmyPJy0liipFm0?feat=directlink.
For those who can't click the link - it shows two more settlement attacks happening after I dealt with one of the first two.
Four settlement attacks at the same time? Really?
Murkwater Construction Site: Raiders (including one legendary) as well as the nasty sentry bot from the nearby buildings.
Sunshine Tidings Co-Op: Synths.
Greenstop Nursery: Raiders. Lots and lots of raiders, including three in power armour.
Finch Farm: Super mutants, including at least one super mutant master. I say at least, because when I arrived the mutants were already in the middle of the base and they quickly wiped me out with multiple grenades.
I reloaded a couple of times, to try and deal with all the attacks, rather than see "Failed to defend Finch Farm" pop up on screen while I was in the middle of defending somewhere else. After the grenade-spam death at Finch Farm I just quit.
Seriously… there needs to be either a limit to when these pop up (for example, not in the middle of a big indoor area) or an increase in the time allowed to deal with them. Having both "Finch Farm is under attack" and "Failed to defend Finch Farm" both happen during the duration of one combat is not fair. Having that combat be during another settlement defense was just adding insult to injury.