OOC: What do you think, Darkom?
Oh, my friend, if there is one thing to learn about me it's this: never ask for a critique unless you are fully prepared to read the consequences
So, I've already covered some of the basic concepts: "Show, don't tell", pacing, characterization, suspense, description, and I touched on theme. Rule number one when recieving critiques is to always ask questions. I rarely share everything I know on a topic, and the only way for you to really get it is to ask questions about it. Rule number two is to never think that just because I don't cover the same topic again means that you have completely fixed it. Actual measurable improvement takes quite some time, so once I run out of things to say all you can do is look back and see if you fixed that problem. That said, let me tell you that I did notice a change, and I know that you took much of my advice to heart :touched:
However, this doesn't mean you fully understand the topic. Knowing about quadratics doesn't mean you're going to start factoring right away, it takes time, effort, and, most of all, questions. So be sure to ask about anything you don't fully understand, or ask if you can do better, or ask for a more specific example. Because if there is one thing to learn from critiques is how to make the most out of a critique. Just nodding your head won't help (though I saw that you did make a change for the better).
So, does this mean I have nothing left to share? Of course not
First topic is a fine tuning of your description. But in order to get my point across let me first talk about point of view. The point of view goes deeper than just whether you use "I" or "he", it even goes deeper than close (more description and thought from the character) or far (more from the narrator). Let me tell you now that your current story almost feels like it's trying to use a far style for a close point of view; you give a lot of details from the character's perspective, but none of it feels like the character's thoughts or feelings. You give a lot of detail on trivial things, like the layout of a room, or the heating system of a library, and you have to ask yourself, "Would Elusmyr be thinking this right now? What would he be thinking about? What is important to the story?"
So now comes the description part; are you describing things as the character would see them, or as you as the story teller would see them? It is possible to write a story using a further out point of view, but there are certain techniques involved that are difficult to master (meaning I don't use them, thus I have no idea how to go about doing it
). I prefer a closer point of view, because it serves better for characterization, flow, pacing, suspense, and a whole plethora of things. So, how do we zoom in the POV? By thinking about what the character is feeling at the time.
You can describe a scene without using the character, like I showed above with the shooting star (though my character could well be looking at these things as I'm describing them. However, the difference is that I do not include him in it, I don't say "Lucien looked up towards the sky, seeing the shooting star"), but you have to make a transition into the character at some point. That kind of description, using pure narration, is good for describing the scene, but not for either of the other two types of description (character and action).
Showing (key word) from your elf's point of view would mean you need to get inside his head, and tell us a story from in there. If you do, then it will undoubtably bridge this gap of characterization with much less effort on your part, making for a much better story. Don't tell everything about the room, just what the character is currently seeing, hearing, or feeling. Even if they knew the rest of the room, would they be thinking about it in a time like this? You say his thoughts are wandering, but this is just a little too much.
The king of Shimmerene was in grevious mourning, and had promised Elusmyr whatever resources or writs he needed to bring the Beautiful to justice. For humans, sorrow and heartbreak could be forgotten in decades, and if not, humans were shortlived, so they would not long have to live with the pain. Elves were different. Their long lifetimes cursed them with centuries to contemplate and mourn for dead loved ones. A thing that could destroy a weak mer. But the king wasn't a weak mer.
Even still, the king had ordered all the lights of Shimmerene to be out for a week in remembrance. The beautiful silver lamps and lanterns that hung from every corner of the city, the glowing gems in every path and the pulsing light of every tree, was supressed by magical or physical means. Sorrow overwhelmed the city.
Why did he suddenly start thinking about the King and the city? He's in the library, not walking the streets. Keep us with the character; breaking away for two paragraphs to daydream about the current situation ruins the pace and the flow, not to mention it breaks the rule of RUE. Resist the Urge to Explain, aka don't go into detail on every little thing. Only write what you need to, don't waste words, because this will only bore the reader. The reader should care about the character even more than the plot or the backstory. This is why it is a character driven story, because of the characterization created by keeping us with the character, instead of things outside of his frame of thought.
So, you need to go into such information eventually, what is a good way to do so? I can think of two segways to use in order to describe the king and his city: either have the protagonist look out a window and see something to remind him about it (even then don't spend two paragraphs there unless it is in dialogue. If it is just thoughts or narration, keep it to three or four sentences at most) or have him see it when he leaves his little office building.
Describe from the character. Okay, so how do we do this? There are several different ways, but my hands down favorite is through the five senses (sight, sound, touch, taste, and smell). But wait, you can't just have him look around a room (unless he is, for some reason, scanning a room), it needs to be natural description. When someone first enters a room, they might look around to see what all is inside. When something makes a noise, they will both hear the noise and look up for the source. When they are looking for something in particular, they will both look at things and try to think about it, giving you a chance to use internal dialogue (thoughts).
Which brings me to my next point, internal dialogue. When used correctly, it can be a powerful tool for both description and characterization. Thoughts are the truest insight into your character, and next to dialogue and reactions to events forms the basis of all characterization. However, people don't just think,
'Well, this medium sized library sure is dusty. Look at the shelves and floor. But those books smell so good, I love that smell.' People think in natural, flowing, in the moment ways,
'Don't they ever dust this place?' From there it is better to describe things with sensory description, unless you want a paragraph long soliloquy (internal monologue). It's hard to describe, but if you look at some of the great writers around here and in your favorite books, you should be able to see how they do it.
But if you want to describe the character's appearance (which we need more of, I can't for the life of me picture this guy), how do you do it from within that character? People don't go around thinking of their own features unless they are incredibly superficial, so what's the best way to do this? Well, besides looking in a mirror (don't do this), you can use the action description method I gave earlier. Fixing your hair gives you a chance to describe what their hair looks like (good job on the sneezing bit, by the way, that's exactly what I'm talking about), staring at someone gives you a chance to describe your own eyes (though this breaks into a further out point of view. I tend to work in the middle anyways). "His sea blue gaze stared down the young elf, daring him to question his authority."
Keep your descriptions natural, don't describe too much, only enough to give us a feel for the scene. The best way to do this is with the generalization to specific method. Start with a general statement, like, "The musty room was sparsely furnished," then go into detail, "A single antique lamp cast the room in a dim light, the single armchair and side table casting long, flickering shadows." If you'd like, you can use metaphors to get your point across, "The room seemed like a haunted house, with white sheets on all the chairs and tables." or "The cave felt like a tomb, the damp air holding a stale smell of death."
Along with that, though, you need to decide what is the most important thing to describe at that moment. What gives more to the reader, the character's clothes, or his eyes? Where do you look when you are talking to a person, their shoes or their face? So what do readers want to hear about? What gives them a better picture of who this guy is? Because even more important than an actual picture is the metaphorical one, the feel of the character. You can't hope to keep their actual image as you see it in everyone's mind, so don't bother trying. What you need to do is make everyone form their own picture using tone and feel. Use generalized archetypes, then focus in on the differences between that stereotype and your character.
So, the absolute best way to get your point across with description is tone. What kind of feeling you give with your words goes even further than the words themselves. Use the same generalization to specific tactic as with scene description, first give an idea, "His serious look," then go into a detail, "And somber eyes told the young man he was not kidding."
Phew, enough already about description, eh? Well, once again I have given a monster critique, and I wouldn't want to overload your writing. You should focus on one thing every time you sit down to write, until it is to your liking. Then move on to the next thing; that's the best way to improve.
However, once again I'll give you a few topics to think about: speed up the pace a bit (only tell what is important to the story. http://en.wikipedia.org/wiki/Chekhov%27s_gun, if you've heard of it), don't have your character be omniscient (he should be guessing about things even more than we are, it's called http://en.wikipedia.org/wiki/Irony#Dramatic_irony), and finally make longer chapters (it's not so much about a word count, but a feeling of completion. I would rather see your post leave off with a cliffhanger than a sudden drop off, though some kind of concluding feeling is best. Those last three posts should all be one; shutting a door means he has simply gone somewhere else, the fact that we don't know where means that it is not an end to a section. Likewise, watching people clean blood is not an ending unto itself, you need some kind of concluding statement, like an ominous thought or dialogue).
But, despite all this, you have most certainly improved. I can see that you are taking the criticism and putting it to good use, so I hope the same thing happens with this one. Thanks for writing, and keep up the good work :goodjob: