Murdering.

Post » Sat Feb 19, 2011 10:55 am

absolutely agree - no witnesses should mean no bounty.

Although something I would like to see is NPCs getting suspicious if you wear clothing/armour that you have taken from someone you murdered. For example if you wear a guards armour in town other guards may question who you are and why you're not on duty. If your speechcraft or related skill isn't high enough to convince them of a plausible excuse then they could raise the alarm.

Similarly if you wear a magic ring/clothing/armour or weapon that you took from someone you killed then go to the characters home town other NPCs should ask about it.

"Hey, I recognise that shield. That belongs to ..... They've been missing for days. How did you get it? STOP, GUARDS - THIEF!"
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Nathan Risch
 
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Post » Sat Feb 19, 2011 9:00 am

I agree fully, this part of the AI that they should work hard on, I don't care too much if they have real jobs and so on.

And you should only be able to pay your way out of a murder if you are caught by a corrupt guard or if you are incredibly good at speechcraft. Otherwise I would like to see a hanging in the town square unless you can fight your way out of it.

I also think it should be possible to diguise yourself after you have gotten wanted dead or alive. Put on a helmet or grow a moustache, then after a certain time they will forget about you and take down the bounty.
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Becky Cox
 
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Post » Fri Feb 18, 2011 9:57 pm

Well it's not a "corrupt murdering system" because murder is corrupt in and of itself <_< It is the problem of psychic guards, which is a one time mistake and people need to stop harping on it. There is a 99% chance that in Skyrim there will be no psychic guards and someone has to witness the murder or hear calls for help to have guards come.
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Mark Hepworth
 
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Post » Sat Feb 19, 2011 6:24 am

I completely agree about this whole thing--it's unrealistic that killing someone without any witnesses still gets you in trouble. Remember, this is taking place in a time before the modern-day media frenzy, when news could sometimes take months to travel the whole length of a country, and they didn't have anything close to our modern day forensic science--they didn't even know about finger-printing in "ye old medieval dayes". Getting a fine when I wasn't seen is something that always upset me, and everyone else I know who plays in the Elder Scrolls world... As for the creators fixing that whole thing--they'll only fix it if they know for a fact that it bothered people and it was a problem, and even then, only if they happen to think of it. Given the number of people collaborating to create these games, chances are it will get fixed, but it's not a certainty. But let us hope it does!
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Skrapp Stephens
 
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Post » Sat Feb 19, 2011 4:39 am

I actually think that the consequences for murder in ES games were pretty light, especially considering the fact that practically everyone in Tamriel can use magic and could hypothetically send a 'magical image' of you to 'guard headquarters' as soon as you attack.
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Ben sutton
 
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Post » Sat Feb 19, 2011 4:42 am

It's a bit of a quandary for me too, as I don't think I should magically have a bounty after murdering someone privately, but I also don't want to be able to go around murdering people in their houses with ease. Maybe it should be something along the lines of if you kill the victim when they're unaware of your prescence and in one shot, or in a secluded area, then the guards are not alerted. On the other hand, if you don't kill the victim in one shot, they can therefore get a chance to scream and then the guards will be alerted.
I also think it'd be cool if the guards see you exit a house suspiciously having just killed someone, then they should (pretend to) see blood or something on your armour or sword and go and investigate and therefore you get a bounty.
Lastly, I think NPCs need to be more defensive of their property, and so if you wander into someone's house then they give you 5 seconds to give them a good reason or they alert the guards. And if you don't have a good enough reason (which would probably only be available if they were apart of a quest) then you either leave IMMEDIATELY or they truly do alert the guards without hesitation.
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Guinevere Wood
 
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Post » Sat Feb 19, 2011 10:11 am

I agree, there are even mods to fix this for Oblivion(Regional Bounty, Crime has Witnesses). I think there were some for Morrowind too. Having the entire world instantly know you killed someone when there were no witnesses is lame :P



yes, each game has mods to fix this "I see dead people" feature and they say you murdered them so your under arrest.
Also if you bounty would go too hight it would be nice to have a
"Kill on sight" notice about you.
And / or if your cought, your hanged by the neck until death ensue.

Would be nice also not to die at 0 HP (only faint) but at -something you die (bleeding) with chance to stabilize. Some ennemies could kill you while your out obviously as you become Dog Meat.
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Rhysa Hughes
 
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Post » Fri Feb 18, 2011 11:45 pm

I always thought that little thing was one of the most obvious(funny) flaws of the game. Fixed if you have fox's mask. "I saw the grayfox steal all the stuff that look like all the stuff I am wearing right now."
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Nicole Elocin
 
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Post » Sat Feb 19, 2011 10:23 am

The most annoying parts of Oblivion in which we could all agree was murdering someone. When I was a newbie I had no idea you could kill anyone the hell you wanted. So I was alone in the road with nobody around except an imperial watchmen. I kill him, take his armor and go back to Imperial city just to find out I had a freakin 1k bounty <_< . I really hope Skyrim doesn't maintain this corrupt murdering system.



Eh...... I agree with you partially. I think that we should still be able to kill anyone we want freely, but I don't like that if you kill someone in the wilderness, you have a bounty somewhere.
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Fiori Pra
 
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Post » Sat Feb 19, 2011 4:03 am

It's a bit of a quandary for me too, as I don't think I should magically have a bounty after murdering someone privately, but I also don't want to be able to go around murdering people in their houses with ease. Maybe it should be something along the lines of if you kill the victim when they're unaware of your prescence and in one shot, or in a secluded area, then the guards are not alerted. On the other hand, if you don't kill the victim in one shot, they can therefore get a chance to scream and then the guards will be alerted.
I also think it'd be cool if the guards see you exit a house suspiciously having just killed someone, then they should (pretend to) see blood or something on your armour or sword and go and investigate and therefore you get a bounty.
Lastly, I think NPCs need to be more defensive of their property, and so if you wander into someone's house then they give you 5 seconds to give them a good reason or they alert the guards. And if you don't have a good enough reason (which would probably only be available if they were apart of a quest) then you either leave IMMEDIATELY or they truly do alert the guards without hesitation.

As nice as this sounds. I believe it would be quite hard to program. But I think your on to something here. Maybe it could adopt the same mechanics as assasins creed. If theres a dead guard or person and they see you looting or around him with a sword shealthed(Dunno how it's said) should persecute you.
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vicki kitterman
 
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Post » Sat Feb 19, 2011 1:04 am

It's a bit of a quandary for me too, as I don't think I should magically have a bounty after murdering someone privately, but I also don't want to be able to go around murdering people in their houses with ease. Maybe it should be something along the lines of if you kill the victim when they're unaware of your prescence and in one shot, or in a secluded area, then the guards are not alerted. On the other hand, if you don't kill the victim in one shot, they can therefore get a chance to scream and then the guards will be alerted.
I also think it'd be cool if the guards see you exit a house suspiciously having just killed someone, then they should (pretend to) see blood or something on your armour or sword and go and investigate and therefore you get a bounty.
Lastly, I think NPCs need to be more defensive of their property, and so if you wander into someone's house then they give you 5 seconds to give them a good reason or they alert the guards. And if you don't have a good enough reason (which would probably only be available if they were apart of a quest) then you either leave IMMEDIATELY or they truly do alert the guards without hesitation.

Go On Barca!
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Darlene DIllow
 
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Post » Sat Feb 19, 2011 1:25 pm

but I don't like that if you kill someone in the wilderness, you have a bounty somewhere.


Actually he is saying that you shouldn't have a bounty if you murder someone who is alone in the wilderness. ;)
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Austin England
 
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Post » Sat Feb 19, 2011 11:25 am

I hate the way that if you attacked an isolated guard, it would force you into dialogue mode and give you an immediate 40g bounty, even if you killed the guard immediately after. I think for isolated murders, a timer system should operate, so if you kill the guard without being seen, the bounty drops to 0 as soon as he is dead.
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meg knight
 
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Post » Sat Feb 19, 2011 7:02 am

Actually he is saying that you shouldn't have a bounty if you murder someone who is alone in the wilderness. ;)


I know. Maybe I just worded it wrong. I meant to say that I was agreeing with the idea of no bounty.......
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Emerald Dreams
 
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Post » Sat Feb 19, 2011 3:55 am

If you wouldn't be spotted for murder as easily (which I really hope) then nobody should be walking in the forest alone, not guards at least. There should be a minimum of two guards, which means that if you try to kill one of them to get their armor, you'd have to fight two of them at the same time, but getting away with the murder.

Silent sleep assassinations should be added, all that would be required is a borrowed perk from fallout, mister sand man. That way, we could kill of any sleeping NPCs/Bandit/Marauder without getting caught and without alerting anyone.

And over all, there shouldn't be a bounty on you instantly either, any crime would have to spread forward in a town, the guards shouldn't be hive minds. Guards should report crimes to the HQ if they fail to stop the criminal and if we would be able to assassinate him without vitnesses, we could get away with the previous crime, instead of adding in another 1000 gold for another kill.
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Kaylee Campbell
 
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Post » Sat Feb 19, 2011 2:03 pm

i would like to have different bounties from different factions and maybe bounty hunters who try to assassinate me while i'm sleeping...
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Mylizards Dot com
 
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Post » Sat Feb 19, 2011 7:45 am

Just a small point, but did anyone complain when the Dark Brotherhood psychically knew they were the murderer and gave the job offer?
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Claire Vaux
 
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Post » Sat Feb 19, 2011 1:40 pm

Just a small point, but did anyone complain when the Dark Brotherhood psychically knew they were the murderer and gave the job offer?


isn't that recognized by [censored]is or the night mother and the listener sends a speaker to you?!
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marie breen
 
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