Musical Instruments

Post » Sun May 29, 2011 4:33 am

We need some Bard love Bethesda!
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Charity Hughes
 
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Post » Sat May 28, 2011 9:23 pm

Well some mini games can be implemented like playing on musical instruments like in Two Worlds 2
http://www.youtube.com/watch?v=LGvuOBo5rQU
http://www.youtube.com/watch?v=qVMDzyZBK4w

Is it real :) yes I googled it, I think it was real cool, dress up as a necromancer and sing love songs.
What is the effect if you play terrible? Can you get attacked or do you do a demoralize area effect.
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JLG
 
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Post » Sat May 28, 2011 6:58 pm

Frankly, I'd love to see it, but stay away from a minigame for it. I'd love to just walk out to the edge of town, face the sun, and just pull out the lute and just have my character play, leveling up a skill along the way. From there, I can just go play in a tavern, maybe on a crowded street during the day, something like that.

Like I said though, I'd like to avoid a Guitar Hero styled minigame. I personally feel that it will take me out of the experience too much to go into something like that. I'd rather not see anything Ocarina of Time styled either. There's only a set number of pitches we'd be able to play given the limits of controllers, which would limit our ability to play some songs. I'd rather just have my character play a few songs, that get progressively better as he levels up.
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Carlos Rojas
 
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Post » Sun May 29, 2011 4:29 am

Is it real :) yes I googled it, I think it was real cool, dress up as a necromancer and sing love songs.
What is the effect if you play terrible? Can you get attacked or do you do a demoralize area effect.

Why not?
We can take advantages from Personality, Agility, Intelligence and Luck attribute for deformity of NPC reaction
Duke Patrick's Oblivion Street Performing
http://www.youtube.com/watch?v=6cfd5fFSY3k
http://tesnexus.com/downloads/file.php?id=23541
About necromancer and love song maybe better to sing an requiem for hostile undead, from other side Dance Macabre of our skeletons can really demoralize
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Jake Easom
 
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Post » Sun May 29, 2011 1:35 am

I'm really not bothered by it, if you want to take it to the extreme- just say no music at all except rarely in the city. Just mute the music when you are outside of it and you are good to go!

I just hope they don't pull a Tyarch and fudge up the classical soundtrack with ugly rock music...*cough Cod5 cough*
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Nuno Castro
 
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Post » Sun May 29, 2011 2:38 am

I would definitely not want a minigame for playing instruments. That Two Worlds minigame thing may work for a lute but how would you implement it for an oboe or trumpet or string bass or harpsichord or viola?
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Penny Courture
 
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Post » Sat May 28, 2011 6:48 pm

Skyrim... coming to a town near you... starting on 11-11-11 a world tour featuring all of their greatest lute songs like.....No Dragon No Cry and If I was A Dragon Slayer.

Anyway, I'm normally the first to condemn such actions to the world of Fable but I actually kind of like little mini games now. I don't think you should get paid very much though but it could possobly be used as a temporary charm boost to get others to like you or something. Also if they don't pay me... I have the Dark Brotherhood on speed dial muahahaha!
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helen buchan
 
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Post » Sat May 28, 2011 8:50 pm

I think it'd be great if they did it the way OoT did instruments - each note is mapped to a button, and you can go up and down scales or play sharps/flats with the joystick. I'd definitely prefer it if they gave us complete control over the instruments, rather than doing the instrument minigame. I loved that in Two Worlds 2, but I think for an elder scrolls game, it's better to let us control the instruments ourselves.
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Danielle Brown
 
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Post » Sat May 28, 2011 10:36 pm

I think it'd be great if they did it the way OoT did instruments - each note is mapped to a button, and you can go up and down scales or play sharps/flats with the joystick.

You'd only be able to get a single octave out of a lute then. Even with sharps and flats, you'd only be able to play... say C4 (middle C) to C5 on a scale, even chromatically. If my option is a single octave, I'd prefer they leave out OoT's method.
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Alex Blacke
 
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Post » Sun May 29, 2011 2:00 am

There is a possibilty that in fact being able to play a musical instrument could trigger an event, after all I see the lute has been mentioned here many times previous on this thread, but what of blowing mountain horns ? :whistling:
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Richard Dixon
 
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Post » Sat May 28, 2011 6:51 pm

We know they are in the game, the trailer confirmed as much. I'm wondering if we will be able to play one and if the type of instrument varies too. I for one would love to sit down in the bar with a full crowd and just play some tunes on a violin. Furthermore it would be amazing if the NPC's reacted to the playing by dancing, or by listening. It's most likely wishful thinking though, I hope at the very least someone can mod that into the game. What do you guys think? Waste of resources and time, or a desirable addition?


they did that in two worlds 2 and I thought it was one of the better aspects of the game (considering there really isn't that many). So if a game like that does it, just think of what bethesda could do to it! :biggrin:
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Astargoth Rockin' Design
 
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Post » Sat May 28, 2011 9:06 pm

I would like to see NPCs play instruments, but myself... Meh... Don't know what I would do that for, and making a guitar hero-esque minigame of it would just be... I don't know, blasphemous somehow :)
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Sanctum
 
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Post » Sat May 28, 2011 6:02 pm

You'd only be able to get a single octave out of a lute then. Even with sharps and flats, you'd only be able to play... say C4 (middle C) to C5 on a scale, even chromatically. If my option is a single octave, I'd prefer they leave out OoT's method.


I actually remember in OoT being able to play through a few different scales. I think it was the dpad that did it - you just tapped up when you wanted to go up, down when you wanted to go back down.

Granted, it was an incredibly convoluted and difficult way to play an instrument, but if you look up videos on youtube you can see people playing some cool things. What really held people back, though, was that playing certain notes in succession would trigger the various songs they were related to. Obviously that wouldn't be the case in Skyrim, since instruments wouldn't be used as vessels for getting around and solving puzzles, and as such wouldn't have pre-fixed "songs" to play.

And I actually like the fact that it's so unintuitive and complicated. It makes being a musician in the world of Skyrim an accomplishment, as it should be, right? : D
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Heather beauchamp
 
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Post » Sat May 28, 2011 8:00 pm

If there are instruments I'm TOTALLY forgetting about my Khajiit Assassin and playing as an Breton or Elven Bard! :P
GOD I wish there are, I just wanna skip on the road with my lute or violin or other musical instrument, singing and playing music! :D

Just don't make them magical :P Just for pure entertainment! :D
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jeremey wisor
 
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Post » Sat May 28, 2011 1:25 pm

We know they are in the game, the trailer confirmed as much. I'm wondering if we will be able to play one and if the type of instrument varies too. I for one would love to sit down in the bar with a full crowd and just play some tunes on a violin. Furthermore it would be amazing if the NPC's reacted to the playing by dancing, or by listening. It's most likely wishful thinking though, I hope at the very least someone can mod that into the game. What do you guys think? Waste of resources and time, or a desirable addition?

only thing im not sure about .. Violins don't really seem like they fit in in a nordic place.. perhaps bagpipes
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TASTY TRACY
 
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Post » Sun May 29, 2011 1:38 am

Well I'm already excited at the prospect of more lively taverns, so being able to play the lute and perform would be great. Also, we need drunk walk/vomiting animations.
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Amy Cooper
 
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Post » Sat May 28, 2011 6:37 pm

only thing im not sure about .. Violins don't really seem like they fit in in a nordic place.. perhaps bagpipes

OMG another great idea! I wanna play Scotland the Brave in Skyrim :D
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Kate Murrell
 
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Post » Sat May 28, 2011 5:29 pm

Might be interesting to have in the game, as long as it isn't a mini game... <_<
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james tait
 
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Post » Sat May 28, 2011 9:44 pm

Play the violin, Johnny!
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Andrea P
 
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Post » Sat May 28, 2011 10:27 pm

Erm, waste of time unless it works with a nice quest, such as having to get a group to square dane like Bugs Bunny got them hillbillies a'doin' ;)
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Ebony Lawson
 
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Post » Sat May 28, 2011 10:50 pm

How about a flute that gets rats to fight for you! You play and they just follow you around and attack anything that you attack.
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Dalley hussain
 
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Post » Sat May 28, 2011 6:58 pm

I think it should be like LOTRO. You can translate songs and make them into your own or you can make one. Maybe they will make it so that you can play in the streets to get some money. (Gain rep. be asked to play in bars/inns, blah blah blah)
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kirsty williams
 
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Post » Sat May 28, 2011 9:27 pm

Violins don't belong in Elder Scrolls. It's a too modern instrument to fit that world

You can have lyras instead.

Lutes are okay.

Flute yes.
Drum yes.
Harpe yes.
Sack-pipe possibly.
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Rhi Edwards
 
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Post » Sun May 29, 2011 12:34 am

You'd only be able to get a single octave out of a lute then. Even with sharps and flats, you'd only be able to play... say C4 (middle C) to C5 on a scale, even chromatically. If my option is a single octave, I'd prefer they leave out OoT's method.
How would you go about playing microtones then? Perhaps a microtonal geetar. Of the hundreds of classical CDs I have, several of those are mictotonal works for the guitar, piano, flute, etc... Hearing a flute play quarter tones is pretty bad ass. But xenharmoic music is most definitely not for everybody. Same for sound mass. A lot of people hate Penderecki's music.
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Amysaurusrex
 
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Post » Sat May 28, 2011 8:46 pm

Yes perfect for the Bard
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Sophie Morrell
 
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