muskets

Post » Tue May 17, 2011 3:13 am

My magicka could schnotally killsz ur bullet.
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Milagros Osorio
 
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Post » Tue May 17, 2011 10:49 am

then, people, tell me why crossbows? I mean, the best argument I saw was that guns are useless because of magic. It would be totally useless to have it when you can cast a fireball anyway. Fair enough, good point actually.
But then... crossbows? I mean... come one... what difference does it makes between this and a gun except that it's way less cool?

http://www.youtube.com/watch?v=WrjwaqZfjIY&NR=1 crossbows are more awesome than guns.
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Alexandra walker
 
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Post » Tue May 17, 2011 11:21 am

http://www.youtube.com/watch?v=WrjwaqZfjIY&NR=1 crossbows are more awesome than guns.


Crossbows are also less technologically advanced.
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HARDHEAD
 
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Post » Tue May 17, 2011 12:08 am

Crossbows are also less technologically advanced.


http://www.youtube.com/watch?v=P3ALwKeSEYs
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Austin Suggs
 
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Post » Tue May 17, 2011 2:09 pm

Honestly, I'd like it. There's likely some Lore reason that it shouldn't be included, and if that's the case, then I'd rather they don't include them to be consistent rather than cater to my whims.

If there isn't a Lore reason, then I'd love to see a Blunderbuss or Flintlock Pistol, slow reload times and unpredictable results included. In fact, playing Oblivion just yesterday I found myself wishing I had a Flintlock Pistol in particular.

The argument that Magic eliminates the need for firearms is ridiculous. Magic requires training, pistols require the ability to flex your finger. In the time they train up a group of Battlemages to the apprentice level, you can have 100 Pistoliers ready to go.
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The Time Car
 
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Post » Tue May 17, 2011 3:22 pm

No. I wish the Oblivion fans who just like the killing side, like CoD would stop coming to these forums. That is not what this game is about. It is about the lore. The culture. The exploration. I could go on for ever but it is almost certainly not about the violence.

You're exagurating the games non combat aspects greatly, it's an action RPG, it may not be all about the combat, but it's a large part of the game. The actual roleplaying elements were rather weak in Oblivion.
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Trevor Bostwick
 
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Post » Tue May 17, 2011 7:26 am

so form what im seeing, its mostly for lore reasons why we shouldn't have firearms? i just think thats a little constructing to limit game potential do to the lore. think about it, humans went through the dark aegs too which evolved into the age of sale which brought about the use of the cannon so i cant see how TES isn't gonna evolve into that to in the future.

look man... TES was made to be a dungeons and dragons type o game. it would ruin the entire point of the game if we kept letting things progress technologically like that. Because the fans who wanted to play a dungeons and dragons type game to begin with wuld be lost because it would no longer be that. Thats why firearms will not be introduced. TES is a fictional world with a very specific setting. You can't just throw firearms in just because it happened in real life. This was made to be a game with medieval fantasy settings. the most they could eve put in the game is a cannon and even thts somewhat stretching it a bit. This is before technology when swords and magic ruled. Thts the point. Guns ruin that.
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MISS KEEP UR
 
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Post » Tue May 17, 2011 2:20 am

Then download mods for it, then you may have guns in YOUR skyrim.
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Tiffany Castillo
 
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Post » Tue May 17, 2011 3:43 am

Not until I get my Dwemer Nuke Launcher with Dwemer Chainsaw attachments.


But seriously, no.
If you want guns, go play Fallout or Fable.

Also, am I the only one who thought of http://images.uesp.net//1/1a/OBCreature-troll.jpg when I saw the thread?
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BrEezy Baby
 
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Post » Tue May 17, 2011 6:53 am

If there was a new Dwemer discovery, anything could be possible. That seems to be the excuse for anything that seems too advanced to be true and I seriously think that some of their stuff is a bit over the top. Lest we want to end up in a steampunk setting whish is worse than a simple musket or flintlock pistol in my opinion. I don't know if there's gunpowder in Tamriel by the way. A while ago I'd have said no, now after overthinking it's rather I don't know, at least not at the start of Skyrim. I like this sword 'n' spell combat. Perhaps later. Saying that it simply doesn't fit in with the medieval feeling isn't that true. Especially since parts of Cyrodiil felt like a Renaissance or even Baroque setting. From the art and screenshots I've seen I sense that Skyrim will feel like the Dark Ages. So that would conclude to keep them out out for now.
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Juan Suarez
 
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Post » Tue May 17, 2011 3:30 pm

look man... TES was made to be a dungeons and dragons type o game. it would ruin the entire point of the game if we kept letting things progress technologically like that. Because the fans who wanted to play a dungeons and dragons type game to begin with wuld be lost because it would no longer be that. Thats why firearms will not be introduced. TES is a fictional world with a very specific setting. You can't just throw firearms in just because it happened in real life. This was made to be a game with medieval fantasy settings. the most they could eve put in the game is a cannon and even thts somewhat stretching it a bit. This is before technology when swords and magic ruled. Thts the point. Guns ruin that.


Dungeons and Dragons includes the arquebus, a primitive firearm, as well as ridiculous steam-powered, bipedal, mechanical constructs. TES includes various mechanically complex traps, as well as the concept of Alchemy, which would produce gunpowder given enough time (Unless the basic components don't exist in Tamriel).

Including a primitive firearm may not be your personal preference, and that's fine (It sounds like most don't like the idea, and in that case I would prefer they weren't included to keep the fan base happy), but the argument doesn't stand up to scrutiny.
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Nicole Elocin
 
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Post » Tue May 17, 2011 8:11 am

then, people, tell me why crossbows? I mean, the best argument I saw was that guns are useless because of magic. It would be totally useless to have it when you can cast a fireball anyway. Fair enough, good point actually.
But then... crossbows? I mean... come one... what difference does it makes between this and a gun except that it's way less cool?

yes..actually...IT MAKES ALOT MORE SENSE.... Because crossbows require a low amount of technology.. if i needed to sir... i culd figure out how to make a crossbow. why... i've seen how it works... it is very very basic. all you need is wood.... thats it...wood... and a bolt...thats allu need... a litle twine or w/e but essentially just wood. Crossbows are very basic technologies that have been around since ancient times. Thats why crossbows make sense if you realy need to know...the first crossbows showed up more then 1000 years before the first gun...thats just how bad ur comparison realy is. BTW crossbows dont require gunpowder. or matches. or percussion caps. just the bolt and the crossbow... guns dont fit into TES becuz TES is a Dungeons and Dragons style universe. If they grew away from that it wuld no longer be that kind of Universe. Look at fable..fable was a Dungeons and dragons style universe...if u played teh second game first u wuld not think anything about dungeons and dragons... they added guns... and progressed in time. i was so disappointed by fable II i know longer play fable and that was my favorite game until the second one. Thats how bad that messed it up. It might be a good game but its a shell of its original self. if u get guns now they haveto be in all the later titles. and then someones gonna ask for something semi-automatic. then automatic. then grenades then we r playing TES VII: Modern warfare...thats slightly exaggerated butif they start progressing in tech now they can only go forward. thats why fable will eventually become in modern times ifthey make too many more.
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Trish
 
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Post » Tue May 17, 2011 5:16 am

Honestly, I'd like it. There's likely some Lore reason that it shouldn't be included, and if that's the case, then I'd rather they don't include them to be consistent rather than cater to my whims.

If there isn't a Lore reason, then I'd love to see a Blunderbuss or Flintlock Pistol, slow reload times and unpredictable results included. In fact, playing Oblivion just yesterday I found myself wishing I had a Flintlock Pistol in particular.

The argument that Magic eliminates the need for firearms is ridiculous. Magic requires training, pistols require the ability to flex your finger. In the time they train up a group of Battlemages to the apprentice level, you can have 100 Pistoliers ready to go.


This isn't fable 3. This isn't earth. This is nirn where they will probably never invent guns because this is The Elder Scrolls not Fallout.
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Natalie J Webster
 
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Post » Tue May 17, 2011 2:04 am

after reading wat there doing with incresing the power of the bows for the basicly the one-hit-kill, why dont they just go for it and include low tech firearms? there advancing far enoug h into the future with skrim to allow for use of firearms liek muskets and flint lock pistols. they came close enough in morrowind with crassbows. to avoid ppl taking advantage of it tho they should be relaistic and make it basicly one-hit kill for anything but make it so that it takes forever to relaod. dont get me wrong, im not saying we should have machine guns, but low tech weapons like muslet wouldn't be to bad!


No, do not expect firearms in Tamriel ever.
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Mrs. Patton
 
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Post » Tue May 17, 2011 2:13 am

This isn't fable 3. This isn't earth. This is nirn where they will probably never invent guns because this is The Elder Scrolls not Fallout.


I've never played Fable. I take it that has guns, and that you didn't like it, thus prompting your irrational response.

So is your concept of Nirn a place where it is impossible to invent or progress?

Should guns be out of the question because "it would never happen" (Great argument there), it would perhaps be more concievable that technology, over several hundred years, has produced a way to harness magical energy within crystals, which, when attuned properly, can emit lightning on command. The most useful way to carry these would be within a handle with a grip designed to point at a distant target.

Magical lightning guns. There. That makes more sense.
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Brandon Wilson
 
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Post » Tue May 17, 2011 1:01 am

Guns ruined Fable, (amongst other things). I don't want guns to ruin TES. No self respecting fantasy junkie likes guns. I'd say guns ruins WOW, but WOW ruined WOW, so that one doesn't count.
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Lucie H
 
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Post » Tue May 17, 2011 2:08 am

I've never played Fable. I take it that has guns, and that you didn't like it, thus prompting your irrational response.

So is your concept of Nirn a place where it is impossible to invent or progress?

Should guns be out of the question because "it would never happen" (Great argument there), it would perhaps be more concievable that technology, over several hundred years, has produced a way to harness magical energy within crystals, which, when attuned properly, can emit lightning on command. The most useful way to carry these would be within a handle with a grip designed to point at a distant target.

Magical lightning guns. There. That makes more sense.


Sounds interesting, I wouldn't mind if they did something along these lines.
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Antonio Gigliotta
 
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Post » Tue May 17, 2011 12:53 am

yes..actually...IT MAKES ALOT MORE SENSE.... Because crossbows require a low amount of technology.. if i needed to sir... i culd figure out how to make a crossbow. why... i've seen how it works... it is very very basic. all you need is wood.... thats it...wood... and a bolt...thats allu need... a litle twine or w/e but essentially just wood. Crossbows are very basic technologies that have been around since ancient times. Thats why crossbows make sense if you realy need to know...the first crossbows showed up more then 1000 years before the first gun...thats just how bad ur comparison realy is. BTW crossbows dont require gunpowder. or matches. or percussion caps. just the bolt and the crossbow... guns dont fit into TES becuz TES is a Dungeons and Dragons style universe. If they grew away from that it wuld no longer be that kind of Universe. Look at fable..fable was a Dungeons and dragons style universe...if u played teh second game first u wuld not think anything about dungeons and dragons... they added guns... and progressed in time. i was so disappointed by fable II i know longer play fable and that was my favorite game until the second one. Thats how bad that messed it up. It might be a good game but its a shell of its original self. if u get guns now they haveto be in all the later titles. and then someones gonna ask for something semi-automatic. then automatic. then grenades then we r playing TES VII: Modern warfare...thats slightly exaggerated butif they start progressing in tech now they can only go forward. thats why fable will eventually become in modern times ifthey make too many more.

I'm pretty much ok with what you say, except the no guns in TES cause it's a Dungeon and Dragon style universe thing. There are guns in D&D 3.5 if I remember well =]
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Charleigh Anderson
 
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Post » Tue May 17, 2011 12:54 am

Guns ruined Fable, (amongst other things). I don't want guns to ruin TES. No self respecting fantasy junkie likes guns. I'd say guns ruins WOW, but WOW ruined WOW, so that one doesn't count.

I thought Peter Molyneux ruined Fable lol. But please, no guns in Skyrim. Crosswbows make at least some sense (mainly the fact that they have already been in previous games), plus they are a lot cooler then guns, at least until you get to modern firearms like Sniper Rifles and belt fed anti riot shotguns. Crossbows are just downright classy and fun.
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Thema
 
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Post » Tue May 17, 2011 2:10 pm

Just one very rusted pistol. You find it in a tiny, almost empty dungeon next to a skeleton lacking a skull and some bone fragments lying around. You can just barely make out the words, "Made by Browning, Inc. Utah."

;^) +Petrose
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..xX Vin Xx..
 
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Post » Tue May 17, 2011 10:59 am

No...a thousand times NO!
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Hannah Whitlock
 
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Post » Tue May 17, 2011 3:21 am

I thought Peter Molyneux ruined Fable lol. But please, no guns in Skyrim. Crosswbows make at least some sense (mainly the fact that they have already been in previous games), plus they are a lot cooler then guns, at least until you get to modern firearms like Sniper Rifles and belt fed anti riot shotguns. Crossbows are just downright classy and fun.
Back then, guns were a neat gimmick, but nothing to risk your life on.
Guns have existed since the 12th century ~in our world... But whose to say that fantasy races like gnomes and dwarves hadn't built some before that, or even refined them a good bit. **They are not usually depicted being as quick to progress as we are, so I'd not want auto crossbows or semi-auto muskets, but I would not mind an awkward and ornate, old style Blunderbuss [shotgun] or pistol in the game at all. Some esoteric dwarven contraption with inlaid gold, and rubies used for the eyes of a carved dragon motif. [just for example]

http://i271.photobucket.com/albums/jj125/Gizmojunk/English_flintlock_blunderbuss.jpg
http://i271.photobucket.com/albums/jj125/Gizmojunk/800px-Espingole_1760_France.jpg
http://i271.photobucket.com/albums/jj125/Gizmojunk/800px-Pistola_de_arzC3B3n_1733_28MAN_Madrid29_02.jpg

Were it not TES, I would say the gun could be the fighting man's fireball spell, or the magician's backup piece :lol:, but with TES there is no such notion, and every person alive (and some that are dead) can effortlessly cast complex magical spells. :shrug: ~that's something I never liked about TES (personally), but I accept it as part of the design. (But I'd honestly have preferred a class system where magic is the ability of mages, and ground-fighting is the ability of the warrior ~it would make replays quite a different experience, and make it easier to realistically balance the game).
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Madison Poo
 
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Post » Tue May 17, 2011 11:34 am

The argument that Magic eliminates the need for firearms is ridiculous. Magic requires training, pistols require the ability to flex your finger. In the time they train up a group of Battlemages to the apprentice level, you can have 100 Pistoliers ready to go.

Early firearms were a whole world of different from the sleek refined things we have today. If a randomer attempted to use one as a primary weapon, they'd probably end up overfilling it, damping the cartridge by accident, or snapping their wrists from the recoil. Not to mention missing. A lot. Trained soldiers would miss the vast majority of the time while using early guns, just because they were so notoriously inaccurate. As it was, the Duke of Wellington advocated for his men to return to the use of Longbows before the battle of Waterloo. He was overturned, of course.

Dungeons and Dragons includes the arquebus, a primitive firearm, as well as ridiculous steam-powered, bipedal, mechanical constructs. TES includes various mechanically complex traps, as well as the concept of Alchemy, which would produce gunpowder given enough time (Unless the basic components don't exist in Tamriel).

TES has ridiculous steam powered walkers too. In Morrowind you can see them lying around abandoned, near Dwemer ruins. Also, there's the even more bizarre fully automated robots, a la Sphere Centurion. Funny old fantasy setting we have here, ey?

Also, the key ingredient for gunpowder is saltpeter. You can refine that from human piss, given the correct procedure is used. I like to imagine you could distil some slightly more potent powder from elves. :P

yes..actually...IT MAKES ALOT MORE SENSE.... Because crossbows require a low amount of technology.. if i needed to sir... i culd figure out how to make a crossbow. why... i've seen how it works... it is very very basic. all you need is wood.... thats it...wood... and a bolt...thats allu need... a litle twine or w/e but essentially just wood.

I would honest-to-god love to see your home-made crossbow. :D

Were it not TES, I would say the gun could be the fighting man's fireball spell, or the magician's backup piece :lol:, but with TES there is no such notion, and every person alive (and some that are dead) can effortlessly cast complex magical spells. :shrug: ~that's something I never liked about TES (personally), but I accept it as part of the design.

That would be in Oblivion. In Morrowind, you had the frustrating and occasionally infuriating ability to fail spellcasting and potion making. It's never fun when you waste all your Magicka on a powerful enemy... Only for the spell to misfire, leaving you drained with nothing to show for it. Unless you chose alchemy or one of the magical schools as one of your major skills, it was very hard to start using them in Morrowind.
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KiiSsez jdgaf Benzler
 
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Post » Tue May 17, 2011 2:17 pm

Also, the key ingredient for gunpowder is saltpeter. You can refine that from human piss, given the correct procedure is used. I like to imagine you could distill some slightly more potent powder from elves. :P
Elves would make a weak tepid, ultimately disapointing result... What you want is to use Minotaurs. :chaos:

That would be in Oblivion. In Morrowind, you had the frustrating and occasionally infuriating ability to fail spellcasting and potion making. It's never fun when you waste all your Magicka on a powerful enemy... Only for the spell to misfire, leaving you drained with nothing to show for it. Unless you chose alchemy or one of the magical schools as one of your major skills, it was very hard to start using them in Morrowind.
Weeelll... I'm actually in favor of those methods, as they reflect the imperfect/ mortal nature of most of my PC's. See when it comes to RPGs, I'm more the kind of "my plate is ? full" than, "where is the rest!?". I am perfectly fine with failure, as it makes the successes more appreciated, and never taken for granted. If My PC fails at opening a lock, I'll remember it and come back sometime; if my mage destroys a scroll (trying to learn it), then so be it ~people aren't flawless, and I can acquire another. If he dies because his spell fizzled in the last battle, then it was a good run, and he almost made it ~bad luck. :shrug:

You only have a problem with failure in RPGs when you play to be the character and take failure personally. RPGs aren't about that, they are about the PC and their life in their world.
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Noraima Vega
 
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Post » Tue May 17, 2011 3:09 pm

Early firearms were a whole world of different from the sleek refined things we have today. If a randomer attempted to use one as a primary weapon, they'd probably end up overfilling it, damping the cartridge by accident, or snapping their wrists from the recoil. Not to mention missing. A lot. Trained soldiers would miss the vast majority of the time while using early guns, just because they were so notoriously inaccurate. As it was, the Duke of Wellington advocated for his men to return to the use of Longbows before the battle of Waterloo. He was overturned, of course.

......

That would be in Oblivion. In Morrowind, you had the frustrating and occasionally infuriating ability to fail spellcasting and potion making. It's never fun when you waste all your Magicka on a powerful enemy... Only for the spell to misfire, leaving you drained with nothing to show for it. Unless you chose alchemy or one of the magical schools as one of your major skills, it was very hard to start using them in Morrowind.


Re: Early firearms, that's why they generally were used in blocks as a short ot medium range massed fire weapon. I'm not expecting a long-ranged, accurate weapon... actually, I'm not expecting firearms at all. I just don't buy the arguments being given in opposition to the idea.

The difficulty of using magic aside, it is true that TES has historically been a very high-magic setting throughout. It's seen as simply another skill to learn, rather than a gift that you have or not, and with few drawbacks. I agree with the above poster in that I don't generally like settings in which magic is commonplace or without dangers, but you take what you can get.
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Jonathan Montero
 
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