The argument that Magic eliminates the need for firearms is ridiculous. Magic requires training, pistols require the ability to flex your finger. In the time they train up a group of Battlemages to the apprentice level, you can have 100 Pistoliers ready to go.
Early firearms were a whole world of different from the sleek refined things we have today. If a randomer attempted to use one as a primary weapon, they'd probably end up overfilling it, damping the cartridge by accident, or snapping their wrists from the recoil. Not to mention missing. A lot. Trained soldiers would miss the vast majority of the time while using early guns, just because they were so notoriously inaccurate. As it was, the Duke of Wellington advocated for his men to return to the use of Longbows before the battle of Waterloo. He was overturned, of course.
Dungeons and Dragons includes the arquebus, a primitive firearm, as well as ridiculous steam-powered, bipedal, mechanical constructs. TES includes various mechanically complex traps, as well as the concept of Alchemy, which would produce gunpowder given enough time (Unless the basic components don't exist in Tamriel).
TES has ridiculous steam powered walkers too. In Morrowind you can see them lying around abandoned, near Dwemer ruins. Also, there's the even more bizarre fully automated robots,
a la Sphere Centurion. Funny old fantasy setting we have here, ey?
Also, the key ingredient for gunpowder is saltpeter. You can refine that from human piss, given the correct procedure is used. I like to imagine you could distil some slightly more potent powder from elves.
yes..actually...IT MAKES ALOT MORE SENSE.... Because crossbows require a low amount of technology.. if i needed to sir... i culd figure out how to make a crossbow. why... i've seen how it works... it is very very basic. all you need is wood.... thats it...wood... and a bolt...thats allu need... a litle twine or w/e but essentially just wood.
I would honest-to-god love to see your home-made crossbow.
Were it not TES, I would say the gun could be the fighting man's fireball spell, or the magician's backup piece
, but with TES there is no such notion, and every person alive (and some that are dead) can effortlessly cast complex magical spells. :shrug: ~that's something I never liked about TES (personally), but I accept it as part of the design.
That would be in Oblivion. In Morrowind, you had the frustrating and occasionally infuriating ability to fail spellcasting and potion making. It's never fun when you waste all your Magicka on a powerful enemy... Only for the spell to misfire, leaving you drained with nothing to show for it. Unless you chose alchemy or one of the magical schools as one of your major skills, it was very hard to start using them in Morrowind.