1) Leveling toggle on/off:
Eh. That doesn't matter that much to me, though I can see how it could be a nice feature. I've got a Redguard in Oblivion who's done all the MG recommendations, most of the side quests, all of the Thieves Guild and is most of the way through KotN and just went to level 10 and should probably max out at about level 20, if that. So long as I can do that sort of thing with the build, I'm fine. If they rearrange the leveling system enough that it makes that impossible, then yeah - I'd want some other way to slow and cap leveling. Uber characters get boring.
Even though it's already been addressed, and to no avail, I wholeheartedly disagree with this. The only way that they could make 1:1 scale time work is with 1:1 scale distance as well. Since that's certainly not going to happen, then 1:1 scale time can't happen either. The time has to be set to the same scale as the size of the map, or it destroys immersion. I don't care how big it says the map is supposed to be - if I can go from one side to the other in an hour, then it's no more than about 10 miles.
Sure. This'd be nice. I don't expect it. Bigger map = more resources to create it = more cost = somebody in a boardroom already nixed the idea.
Eh... I guess. I always have paper and pens around when I play games anyway and am already in the habit of making notes to myself whenever necessary. I guess it would be nice to be able to do that in-game, but it's not that big a deal.
The things I want to see:
I want to not only be able to, but have to, find people and places by asking around and getting information from NPCs. I have absolutely no desire at all to just follow the magic GPS that leads me unerringly to whatever I'm supposed to find next.
Similarly, I want to be able to, and have to, figure out what I'm supposed to do next by gathering information, thinking about it and figuring it out. I don't want the magic "journal" to just appear on the screen and tell me what I supposedly decided I should do next.
I want a range of armor and weapons with complex and sometimes subtle advantages and disadvantages. I don't want each new material to have the exact same assortment of pieces, each one of which is exactly X points more expensive, weighs Y points more and does or prevents Z points more damage than the previous one. That's dull, dull, dull.
I want a range of body and face types. I don't want another game in which all the different races are just recolors of the exact same body, and especially not one in which the beast races look like humans in bad Star Trek makeup. And I want women who look, walk and move like women and men who look, walk and move like men. And I want young people with young bodies and old people with old bodies - not just different faces stuck on the exact same body.
There's more, but that'll do for now....