Must-haves in Skyrim!

Post » Mon Dec 14, 2009 12:56 am

1. Too difficult to implement.


Haha, wow, hell no it isn't. Hell, the OP even stated a way to implement it in programming terms, not at all difficult. It's just as simple as checking to see whether subtitles are enabled.
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Eve Booker
 
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Post » Sun Dec 13, 2009 5:44 pm

I always prefer realtime. it makes the game more immersive for me.
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Alexandra walker
 
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Post » Mon Dec 14, 2009 1:44 am

Nothing is ''must have'' and i dislike the 1:1 timescale 2. Also i wish Morrowind ''fast-travel'' (pay for boats etc.)
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Nathan Risch
 
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Post » Sun Dec 13, 2009 5:09 pm

I hope the leveling thing wont be needed. Hpoefully they've learned something from oblivino and actually handplaced a lot of the more powerful stuff
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aisha jamil
 
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Post » Sun Dec 13, 2009 6:35 pm

None of these remotely qualify as must haves for me

1) Seems an incredibly artificial construct - something left better for mods.

2) This seems like a complete waste of time. People have already mentioned the issue of travel times if this was introduced. I also don't see how it adds to immersion - you're just going to spend time waiting around negating the realtime concept.

3) The issue in Oblivion, Fallout was definitely not map size. I think the game will be best, if time is taken to create something that is interestingly designed, full of NPCs etc not a vast map

4) Not intrinsically a bad idea but hardly necessary
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Karen anwyn Green
 
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Post » Sun Dec 13, 2009 2:54 pm

Just on OP's post.

1. There is a demand for this rapidly approaching 0. This falls under the category of "We're giving you a construction set, what you do with the game is up to you."

2. No. No and No. Not only is this a poor idea it contradicts your 4th suggestion. How? Real Time = Game Time means RP = Impossible. Leyawiin is considerably more than an hour away from the Imperial City, Solitude isn't a hop-skip and a jump from Windhelm. This idea destroys the scale of the environment. It is the difference between taking a few minutes to climb the Throat of the World to taking hours or a day. There is no way to spin this that isn't an incredibly bad idea. Sorry.

3. Bigger Map size, or smaller icon size respectively, should be in. The maps in Oblivion and Fallout 3 were ridiculously cluttered.

4. Again, we absolutely should have this. No reason not to include it.
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Mr.Broom30
 
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Post » Sun Dec 13, 2009 4:00 pm

I'd like an ingame umbrella.
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Eileen Müller
 
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Post » Sun Dec 13, 2009 11:27 pm

I actually don't like any of these and think that they are not a must haves.
Only one that could work is bigger map, but I think that one in Oblivion was OK.
Still, they are working on a new map if I'm not wrong and I believe that it will be good.
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Queen
 
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Post » Sun Dec 13, 2009 1:48 pm

1) I'm not interested in this at all. If it's necessary for me to change experience gain, I'll download a mod for it.

2) Game time = Real time? I think the day->night cycle in Oblivion is pretty fast, so maybe it should slow down, but not that much!

3) An option that takes a leaf out of FO3's book could be considered - hitting the map key could cause your character to pull out a virtual paper map that fills the screen, much like the Vault 101 kid looks at his Pipboy. Although a lengthy animation could get annoying...

4) Great idea. I prefer that to the magic compass!
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helen buchan
 
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Post » Sun Dec 13, 2009 9:57 pm

I will say, I wouldn't mind if they made the time scale a little less. Something like and 96 minutes for 24 hours (which is half of what it currently is I think). But if you made it 1:1 you would have to let people wait by hours and minutes for the quests where you need to be in a specific place. Because if you need to be someplace at 4:30 and it is 3:00 you would have to twiddle your thumbs for a half hour of real life time. So its an easy fix, but for the love of Azura why not just make it a slider in the options?
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Cat
 
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Post » Mon Dec 14, 2009 12:37 am

Or a vampire stuck in a cave at 10 am. I have to wait alot.

bah vampires are awesome.. lol
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Neil
 
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Post » Sun Dec 13, 2009 11:04 pm

one thing, i think skyrim will be much more fun on the higher levels, because many things will open to you, you will have some money to spend in somenthing, you want to go out and explore more without the constant fear of not being able to kill anything, and more, by how the combat looks, i think we are going to be wanting to get engaged in combats alot more often...
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Annika Marziniak
 
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Post » Mon Dec 14, 2009 3:20 am

2. Isnt an issue on PC (set timescale to 1 in console).

they could just make so if you're outside a city, and not in combat, you get the usual timescale (30) and maybe 5-10 in cities etc, theres mods for it for Oblivion so shouldnt be that hard to implement to Skyrim so the gaming consoles get it too.
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Benito Martinez
 
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Post » Sun Dec 13, 2009 10:21 pm

2. Isnt an issue on PC (set timescale to 1 in console).

they could just make so if you're outside a city, and not in combat, you get the usual timescale (30) and maybe 5-10 in cities etc, theres mods for it for Oblivion so shouldnt be that hard to implement to Skyrim so the gaming consoles get it too.

I actually really like this. Just have a different timescale depending on where you are. That way it still feels like it took a day to get to another city, but city shops would be open realistically.
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Sandeep Khatkar
 
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Post » Sun Dec 13, 2009 5:59 pm

I actually really like this. Just have a different timescale depending on where you are. That way it still feels like it took a day to get to another city, but city shops would be open realistically.


A very good idea, indeed. See what my thread produced? An excellent idea. Oh man, I'm so AWESOME! :disco:

Ok fine! - Fentz is awesome too :toughninja:
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Keeley Stevens
 
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Post » Sun Dec 13, 2009 3:47 pm

Interesting ideas. My personal thoughts on ''turning leveling on and off'' - meh, I honestly don't see the point. Now, I played Oblivion more for fun (although I admit I probably put 500+ hours into it :D ) than for hardcoe RPG gaming, but I never wanted to >NOT< gain experience... I dunno. Just doesn't make sense to me.

The larger map would be nice.. but doesn't feel critical to me.

Realtime in-game play personally I think would fail, just as to waiting and waiting for, say, an exact time. I mean, what if you needed to wait until 12:00 noon exactly and it was 11:01? Well crap. There goes an hour. I know, they could work around using it, but I think it'd lessen the immersion, personally.

On the notepad.. I completely agree with you. I really wish there was a way (other than grabbing a notepad in real life) of making notes in-game about areas, people, ect. This, I feel, would be one of those huge 'little details' that would add so much to the game.
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Oceavision
 
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Post » Mon Dec 14, 2009 1:39 am

It would obviously take just 5 seconds like in Oblivion. I'm talking about the actual in-game time, not the "Wait" timer. E.g. if you try to walk from Bruma to the Imperial City (without fast traveling), it'll likely just take about 15 minutes realtime. But in-game, half a day will have passed more or less.


No offence, but I think that is a lousy argument. Most people see through that illusion pretty quickly, especially when most players don't even get to see the cycles fully, because they fast travel so much and use the "Wait" and "Sleep" options.

Stupid stupid stupid man...
If you always use the wait and sleep functions.. why care about the time anyway? And the illusion is also that the DAYTIME changes! If the sun is at the same freaking spot for an hour, you will KNOW that the province is like... 5 kilometres long... Please grow some sense. It's an rpg, not a simulator...
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joeK
 
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Post » Sun Dec 13, 2009 3:51 pm

Interesting ideas. My personal thoughts on ''turning leveling on and off'' - meh, I honestly don't see the point. Now, I played Oblivion more for fun (although I admit I probably put 500+ hours into it :D ) than for hardcoe RPG gaming, but I never wanted to >NOT< gain experience... I dunno. Just doesn't make sense to me.


A decent number of people (due to the level scaling system, or wanting to make sure they got +4/+5 stat choices when leveling so that they didn't fall behind the power curve, etc), did things in OB like deliberately selecting "Major" skills that they weren't actually going to use, or keeping track of all level gains on a record sheet, so that they'd know what stat bonuses they were up to for the current level, etc. So that they could have better control over when/how they leveled.

Of course, until we actually get more details about the leveling system (besides the fact that they've said all skills apply to leveling, and the rumor? that there aren't attributes anymore), it'll just be speculation as to whether these kinds of gyrations will be needed in Skyrim.
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Phillip Hamilton
 
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Post » Mon Dec 14, 2009 5:35 am

My take on the four things the OP had:
  • This doesn't go far enough; it addresses a symptom, not the root problem. The entire level-scaling system needs to DRASTICALLY be re-worked. My personal discovery of Oblivion's level-scaling system came around the time many others found it, in the worst way possible: I went into the Mythic Dawn hideout prepared for a fight... Had trouble, so I reloaded, and then leveled my Destruction high enough to the next perk level and cast nastier spells. I go back in and... They all die JUST AS FAST, because guess what? They'd gained a few levels when I went from 54->75 destruction. Not good. Similarly, the gimp so that quest reward items are useless if you complete the quest at low levels... And as you level up, enemies eventually get slower and slower to fight, so that goblin warlords mean hacking away for a half-minute, (and they couldn't scratch you) when level-1 goblins were a quick stab, and could actually hurt you. Never MIND all the stuff about "bandits wearing daedric." This was an outright gameplay balance issue.
  • Compressed time-scales go along to fit the compressed WORLD scale: according to the figures from Arena, the province of Skyrim is around 180x300 miles or so. But if promised to be the size of more recent games, it'll close to 3x5 miles or so: 1/60th the actual size. It wouldn't make sense to make a 30-day journey over one night, now would it? Sure, you might not like shops closing on you, but guess what happens if you try to explore a real-world city? You can't do it in one day. My only wish is that the time scale MATCHED the land scale: Morrowind was close, matching a 1:100 land scale with a 1:60 time scale. Oblivion was way too odd: a 1:200+ land scale with a 1:30 time scale; you had unreasonably LONG days.
  • Again, this misses the greater issue: the entire interface is borked. Even gamesas themselves (I believe it was Todd Howard who said it; might've been Pete Hines) admitted that the one community mod consistently used when they were playing Oblivion on PC was one that fixed the interface. Given how much this means, this is one needed change I'm confident gamesas will do something to make things more right; and the map is no exception.
  • Deus Ex? Heck, DAGGERFALL had this feature, four years before it! While not as robust (it only kept a backlog of the last dozen or so lines you'd copied, and you couldn't prune them at will) you could still click "copy to notebook" whenever an NPC said something you wanted to save.

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Tinkerbells
 
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Post » Sun Dec 13, 2009 6:24 pm

1. No, the point is to level, if you dont want to level play GTA where there are no levels

2. No, do I even need to explain.

3. Yes this would be good, big map, but it has to be detailed so maybe not, because teh world needs tender love and care for it to be good, adn if it was too much bigger it would eb terrible.

4. Not a big deal
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Kortknee Bell
 
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Post » Mon Dec 14, 2009 1:33 am

Hello this is my first reply and the reason I regestered. The map. Bigger, Smaller, The same. Seems to be the theme that most are speaking of. Well I feel that the player should have the choice on size and positiniong like windows and lets not pause to look at the map. Real life real time is what we are all looking for right? I am not saying there should not be a pause in the game. But if your are in your car and need to look at a map you cant just pause the world to look at it. Oblivion scroling was good but I also would have liked zoom in,out capibilites. In fact I would not have minded being able to position and size all of the menus in the game. I understand that all players needs must be taken in to consideration. there are many diferent size monitores as well as TVs with many diferent abilities I am sure a happy medium is reachable but a least the map should have these options.
note pad good Idea but who could complain about any Idea sugestion from DEUS EX
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Emily abigail Villarreal
 
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Post » Sun Dec 13, 2009 7:15 pm

Literally none of those are must-haves. Not even close.

I also think Gametime = Realtime is a terrible, terrible idea.



other wise I agree with Velorien, but game time should be like 1 RL minute is 4 minutes in game, so 15 minutes in one hour or 1/6 so 1 hour is 6 hours in game

OR if really have to make it fast 1/12 so 5 minutes is 1 hour so you have about you have about a hour to explore before shops get closed
anyway I think its too fast in oblivion and there is a mod for that so no real problem even there.

its still no big deal, wait only takes few seconds to do so...
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IM NOT EASY
 
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Post » Mon Dec 14, 2009 2:04 am


1) Leveling toggle on/off:

2) Gametime = Realtime:

3) BIGGER Map Size:

4) In-game notepad:


1) I find it pointless, at least in these games.

2) I'd really love this, but only if 3)

3) YES. Make it 200 square miles at least, make it really big, make it 1:1 scale. I'd love to play that game; then, I'd find useful and wanted fast travel, and it would add a real need on a travel system (already in Skyrim, as far as I read) Of course, I know what this means, and of course such a huge map will make some yell NAY!!!, but with a good travel system you could actually go to cities and villages, with horses you could explore fairly well, and damn, it would add a real "vagrant" feeling too, specialy in the begening, when we'll be nothing but a pauper adventurer.

Huge world means more exploring, and even if it's procedural (mmm... that would be nice too), I'd gladly welcome it.

4) YES. Notepad, I'd love to set notes on my map and journal, and have another "blank" journal (thumb) only for our notes.
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Kate Schofield
 
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