Just spouting off from your OP, haven't read the thread yet and may repost or modify afterwards...
I understand appealing to the masses, after all the game by and large should appeal to the majority of gamers, that is fair, and understandable. However, I am running into an increasingly obvious bias that is bringing me to the verge of ripping my hair out. There are a number of potencial ideas being shot down by members of the community on the basis that they personally wouldn't play that type of character, or use that particular mechanic. I understand this argument if the mechanic or character type falls outside the boundary of TES lore or style, but what if it doesn't? Does every feature of the game have to appeal to the overwhelming majority of gamers to be included in the game, or can it not also appeal to large minorities as well? I'm not talking about fringe minorities,
Companies don't need to be fair. They need to find their niche
Hmm so how about a bell curve for including ideas; the majority gets the most ideas included while the fringe 2nd and 3rd Std Dev get only 1 or 2 included.
I'm talking about large pools of players, like those who enjoy playing stealth based characters and thieves, those looking for a more avid role-play experience in cities wanting improvements in AI so that they can make use of fun mechanics in their mercantile skills, and speech-craft skills, those players looking for intriguing options as mages who want to add more possibilities, like becoming a Lich et cetera... None of these things are outside the realm of TES lore or style, and yet, there is a great deal of opposition to them by quite a large number of players, purely on the basis that they don't want to play any type of character that would personally benefit from those additions...
I wonder about how those threads pose their questions. Are they stated as "would you like/want to do" vs "should such and such be included." That might have a bearing on the kinds of responses. Also, Those in oposition are just stating their opinions, and that's OK, right? It also just seems logical; that if they won't use it, why include it? :shrug: And of course, there's the hackneyed argument of time constraint: "At what cost, man AT WHAT COST!!!"
Simply put, what's the point in role-playing a character, if your experiences by the end of the game are no different then that of everyone elses, did you really take up the role of your character or merely perform the same stunts in a different style?
To have fun of course! Does one need to be unique in order to have fun or play a role? Also, there are many different styles of playing the game, right? Some do roleplays, others accomplish missions, others play to avoid homework
Finally, the point of role-playing for me, is to take on a role, not to be unique; in fact, with the millions out there probably playing the game when it comes out, just how many times will unique roles be truely unique. With that, if one
percieves their experience to be unique, but it won't be due to the masses, can that experience still fulfill your req's for a unique roleplay?
Edit: This may be opening a can of worms, but discussion and debate as to WHY certain mechanics that fall within lore, but are heavily debated shouldn't be added is also welcome of this forum, even if the topic has already been posted elsewhere...
Erm, it all boils down to how many really even care about lore, how many will purchase the game, probable satisfaction with the game, and proffit .... at least that's what I think.
Edit: my opinion on including things is like this: I already only play about 75% of the game because I don't like how magic works in the game, the combat, and all of the face/character personal boutique stuff. I'm a stealth and bow kind of player. I essentially only get 80% of my monies' (sp?) worth of the game. How much is a player going to want to buy a game that includes so many options that they won't use? Also, I'm for segregated quests and OK with my not being able to do everything with my playing style. Shoot, it might make me try something new :sick:
Edit: My views might be skewed by my PnP background. I don't consider cRPG's to be role playing games; they are a computer game and OB ventured too close to a video game for me to enjoy. Role-playing to me is speaking in silly accents and chucking dice at your friends in the wee hours of the morn. Those are unique experiences :nod: