» Mon Feb 14, 2011 7:10 am
Mute all the way. While the aspects of having a voiced character is appealing, I think it would break the role-playing ambience if my character's voice is predetermined, rather than letting me determine his/her voice. While somewhat embarrassing to admit, I find myself supplying the necessary "voice acting" to my characters; however, this allows me to delve further into the experience. If they do implement voiced characters, the only way I could see it working is if they allowed us to pick from a list of voices, but this would take up time and resources that are better spent somewhere else.