[REQ?] MWSE item-share mod

Post » Tue Jul 06, 2010 1:35 am

So I know this sort of thing is possible but I'm not entirely sure if it's been done the way I'm about to describe.

I'd like a mod that allows me to share -certain- items between save games through the use of a scripted container that has persistent items between save games. I'm pretty sure MWSE would save the item contents to a text file and then call upon that text file whenever it needs to check what items are in that container, effectively allowing item trading between save games.

I know the multiplayer mod does something similar, and there is another mod that includes a spell that shared an entire inventory rather than just select items.

So does a mod like I've described exist? If not, would anyone mind writing the script up for me or point me to a tutorial that will explain how to code it?
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candice keenan
 
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Post » Mon Jul 05, 2010 1:22 pm

I believe you are looking for http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4409
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kat no x
 
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Post » Mon Jul 05, 2010 3:36 pm

I believe you are looking for http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4409

Actually, Enzo mentioned that mod in the OP and it isn't exactly what he is looking for (he does not want all items to be transferable, just specific things), but I think that is the only one that does something to the effect of what he is asking.
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jadie kell
 
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Post » Mon Jul 05, 2010 9:18 pm

I believe you are looking for http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4409
Like Red Eye mentioned. Very close, but not quite what I am looking for.

In Community Inventory, the entire inventory is shared when you use a spell (which of course you knew!). With the mod I described, the container acts as a persistent object between saves so that specific items can be shared easily (without clearing out your entire inventory before sharing it).

I think this idea is actually better than Community Inventory, as the items are being "traded", not copied. So let's say I put iron gauntlets into the container in one save and took them out in another. That means only one pair of those specific iron gauntlets exists between all of my saves. Same would be true for quest items: if I put my Keening into the barrel and another save picked it up, now that save would have two keenings in their game and the original save would have none.

I'm just about ready to just read a ton of tutorials and write this myself. x.x I have no idea where to start, but I'm probably going to end up looking over a -lot- of scripts.

EDIT: Looked over the barter barrel and item share scripts. Argh, my head. No experience at all with MW scripting ><
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NeverStopThe
 
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Post » Tue Jul 06, 2010 3:54 am

I haven't used it myself, but according to the readme, Community Inventory does exactly what you want except that it uses companion share rather than a container. Couldn't you just adapt the scripts from that for a container?
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He got the
 
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Post » Tue Jul 06, 2010 12:23 am

I haven't used it myself, but according to the readme, Community Inventory does exactly what you want except that it uses companion share rather than a container. Couldn't you just adapt the scripts from that for a container?
I am going to play extensively with Community Inventory and see exactly how it works, then probably use what I learn from it to make a container.
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Jesus Lopez
 
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Post » Tue Jul 06, 2010 12:54 am

I was pretty sure that Community Inventory behaves exactly as melian mentioned. I recall early development for that mod did in fact use a container. I'm not sure why he changed it, I don't recall our discussions very well though. But unless it has been drastically changed since I last looked at it, it doesn't use a spell.
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N Only WhiTe girl
 
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Post » Mon Jul 05, 2010 6:27 pm

I was pretty sure that Community Inventory behaves exactly as melian mentioned. I recall early development for that mod did in fact use a container. I'm not sure why he changed it, I don't recall our discussions very well though. But unless it has been drastically changed since I last looked at it, it doesn't use a spell.
The PES description mentions a spellcast. I haven't had time to try it, but I'm about to.
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Jessica Phoenix
 
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Post » Mon Jul 05, 2010 7:10 pm

Fligg, you were right. This functions almost identically to what I was thinking. I could almost certainly just put this script on a container.

Thanks for the help, guys.
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Allison Sizemore
 
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