Mysterious Bear's Epic Necromancy!

Post » Wed Dec 14, 2011 4:26 am

Helloo everyone!!!! :D

Litterally just finished working on this really fun mod I've been doing called Epic Necromancy. I'll let this video do the talking :P

http://www.youtube.com/watch?v=iJQmhoAFqmI&feature=mfu_in_order&list=UL

Obviously, this release is CRAZY late, but I guess thats just how it goes... maybe if I had started sooner it wouldn't be the case :) Either way, its a fun mod to just pick up and screw about with, so give it a go in the wait for skyrim if your in the mood!!! Apologise for any bugs you find along the way. For anyone who remembers my mod Elemental Magic, what I finished of that is packaged with this- you can try out all the spells I finished of which there are a few, about a quater of what I aimed for...


well, enjoy!!!

http://www.tesnexus.com/downloads/file.php?id=40964 - Link!!!

I'll copy and paste the description from the tesnexus page, because its 6am and I haven't slept and I'm leaving for college in an hour. :P

Mysterious.Projects.Tumblr.Com -my website. Visit it for great justice.

First of all, if your reading this- watch the video on the video tab!!! I'm being serious, it will tell you everything the mod is about and its only short. Second of all- welcome to possibly the latest, game-changing mod you'll see for oblivion!!! (Note, elemental magic is also packaged with this mod. See below for breif details- I will update with a video soon.)

Epic necromancy is my attempt at recreating what I thought necromancy should have been in oblivion. Its in-depth, packed with features, fairly easy to use, and just a little bit silly. It's quite alot to describe, so bear with my whilst I try :) Note: there is an arcade mode you can activate, casual players might want to skip near the bottom for that :P

The first thing this mod adds is the ability to Carve up dead people. Something of a key element to being a necromancer. You do this in real time, with a specially designed knife- swing away at the body and you'll start receiving bones and flesh. Eventually it will disappear, leaving behind a bloodstain and a pot of remains, and you'll get a heart or skull if your lucky. At first, you will get little from each body- but as you persist, your necromancy skill will improve. This will let you chop up corpses faster and more effectively - you'll be rolling in gooey bits of person in no time! You can keep track of this skill and other stats with a journal added to your inventory.

The second thing this mod allows you to do (and this is going to blow your mind) is create undead minions. Once you have enough bones and flesh, you will be able to use a Dark Alter (more on that later) to create either a zombie, a skeleton, a shambles, a flesh atronach, or a skinned hound. But the exciting thing here is that with enough body parts, you can upgrade each of these a number of times. Choose to develop range or melee skeletons, until you reach the end of the tree with a skeleton Sentinel that can swap between the two. Upgrade your zombies to be stronger until they eventually learn to infect opponents and expand your undead army. Teach shambles to absorb damage and attract enemy attention, and grow a flesh atronach to be twice as big as a man. Even the skinned hounds can be upgraded in four different ways- for example, into a Hellhound that burns constantly, lighting foes on fire.

You can control these minions with a very in-depth control scheme. By activating on of your horde, you can give them commands like follow, wait, and hunt/patrol. you can also command them to return to your lair (more on that later), or follow a fully upgraded version of its kind- for example, zombies can be told to follow Acient zombies, which is a fully upgraded zombie. This allows you to bypass the regulations on followers, and truly amass an army- or split your forces into different places. You can also create a Skeleton Leader at higher levels of necromancy, and any creature can be told to follow this.

Epic Necromancy introduces a system called Bloodlust. As you fight, and as your creatures fight, and as your carve bodies, your blood-lust rises. Bloodlust serves as a currency for a necromancer- it allows him to create and heal his creations, create his lair, and power his lair once it is built. Talking of which...

Another main feature the mod offers is Lair building. By buying a special piece of equipment, you can build yourself a lair wherever you want, be it a church, your house, or just an open field. There are various things you can build to upgrade your lair, but first you will need to build an Unholy Alter- the heart of any lair that allows you to create undead minions. You also need coffins to be able to create undead- each basic coffin provides 3 spaces for creatures, though you can upgrade them to provide more. (unless you are a high level necromancer or in arcade mode you need a lair to create creatures). Once that is built, you can fill your lair with magical defences, beacons to signal to other necromancers (more on that later...again) reconstructers to repair your undead legion, and "Bloodworks" and "SpawnPods". These constructions allow you to convert bloodlust to flesh and bone, and visa versa- with enough of them, you can potentially create infinite recources, though this is hard due to their slow pace. You can also build Stone slabs and Flesh Pods, that act as a bed and storage.

Finally, Epic Necromancy also adds an establishment called Necromancers inn, where you can go to pick up the needed equipment. It doesn't stop there though- the mod allows you to actualy join the necromancer faction, either by wearing their clothes or signing a bloodpact! Once you are a high enough level necromancer, you will be able to recruit other necromancers, building an army. Once you are past a certain level, necromancers will even seek you out to join your lair- you may return home to find new faces in your home, willing to do your every word, if you are well known enough. (the more you kill and the higher your level, the better known you are). However, be warned- the mages guild will not take kindly to high profile necromancers, and the more well known you are, the more likely they are to send out teams of battlemages to put a stop to you. Suddenly, Lair defences and necromancers become that bit more important!

With all these features combined, you can wreck some major havoc. A high level necromancer with recources and allies can take a town within a day, with necromancers patrolling the streets, more arriving every day, and zombies roaming freely amongst the corpses of the dead. You can wage war on bandit camps, or just as easily join a group of necromancers and live in the shadows. The possibilities are pretty extreme, and I hope you have a lot of fun experimenting!


How to play:

First, head down to the Necromancer's Inn near bravil. (theres a map marker). Bjorn will give you what you need and various books (you'll find a very useful one on the table in the lobby) will serve as a guide. Honestly, they will explain things very well. Once you have a carving knife and necromancers robe, your all set for some chaos! Make sure to keep your Bloodstained journal as theres no other- its the only way of tracking your skill.
You may notice you got a spell called Death Bending. casting it will summon your Skeletal Avatar, if you have created one. Casting it whilst holding the left mouse button will heal what your looking at, at the cost of bloodlust, if you have the skill. Holding down cast as a master necromancer will allow you to create creatures without an Unholy Alter.

ACRADE MODE:

to enter arcade mode, type the following into the console:
setstage AAMBEMtestquest 10

then click yes. You will receive a big start pack, full skill, and infinite coffin space.

A note: Elemental Magic (or what is finished of it) is packaged with this download! ...because I cant figure out how to separate them ^_^'. The spells that are finished are Nature Powers, Windbending, Weather Manipulation, Teleportation, Elemental Powers, and Harness Power Animal. (if you allready have this mod, deactivate Harness Power Animal, open a game and save. then quit and install this one. you should not loose anything though you will need to re-acquire the spell.) I will provide more info on this in another video! The spells can be acquired from their hall just north of leyawinn.


Currently known bugs:
Commanding Necromancers can lead to an odd bug where it constantly activates them. Im afraid the only solution is reloading a save and it is reletivly common, so save often when commanding them.

Sometimes bodies' remains cannot be activated. if this happens, use the console to disable and enable them again.

You can sort of mine Skeletons for weapons, but the time it takes isn't really worth it.

Not compatable with:

Things messing with necromancers, Harness Power Animal

Credits:

I did pretty much everything HERE, but thankyou to all the great modders that inspired and helped me along the way!!!



Take care everyone,

Mysterious Mr. Bear :D :D
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Wed Dec 14, 2011 3:45 pm

it seems awesome. Question, though:
I wish to try it. but is it compatible with lichcraft part added by this mod?
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=2000
Thank you for help
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Dec 14, 2011 8:29 am

Should be, yup! :D Cant see why not :)
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Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Wed Dec 14, 2011 6:26 pm

Looks like another good one.

If you get a chance at an update - might want to consider a readme and take out the tes4files leftovers.
... and maybe clean the mod.

Thanks
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Wed Dec 14, 2011 3:19 am

Hey thanks psymon :D

Yeah theres an update on the way. What you said, and also some bugfixes :) Possibly tommorow? Busy real life and of course skyrim looming :P

Apologies to people putting up with the shoddy shoddy release of this mod- I completed most of the bufixing and all the uploading, updating info, and video making in one single night. Which of course, was last night. I finished at 6am the next day, at which point I put my pants back on and rolled out of the door and into the college bus. Tough life for a bear :P Hope you guys enjoy it anyway, it certainly gave me some chuckles playing it, as even when I made it, it is very hard to predict :P
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Wed Dec 14, 2011 6:45 pm

Hey thanks psymon :D

Yeah theres an update on the way. What you said, and also some bugfixes :) Possibly tommorow? Busy real life and of course skyrim looming :P

Apologies to people putting up with the shoddy shoddy release of this mod- I completed most of the bufixing and all the uploading, updating info, and video making in one single night. Which of course, was last night. I finished at 6am the next day, at which point I put my pants back on and rolled out of the door and into the college bus. Tough life for a bear :P Hope you guys enjoy it anyway, it certainly gave me some chuckles playing it, as even when I made it, it is very hard to predict :P

I'm looking forward to add this mod top my mod list , thank you for it ^_^.
Can you add the possibility to make horses but also unicorns undead?
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Wed Dec 14, 2011 8:03 am

I'm looking forward to add this mod top my mod list , thank you for it ^_^.
Can you add the possibility to make horses but also unicorns undead?



That would be awsome, but my modeling and texture skills aren't too hot. I'm good with armour but thats about it, and there are no undead horse textures :P Are there? :S All the ones in this are just taken from vanilla :)

Still, that is possibly the most awsome request ever...

"Zombie unicorns plz"

so awsome!!
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No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Wed Dec 14, 2011 3:04 pm

Actually, there are skeletal horse mods available on both PES and TES Alliance, I think. And possibly a zombie horse mod on the latter. It has been a long while since I went looking for such things though, and my memory is not the best. The skeletal horse was also incorporated into the Moriarcis (sp) necromancy mod at one point. If you wish to find the models and textures to fulfill such a request at some point, you could probably find out the requirements to use the models and textures from these mods if you can find them. :)

Edit:

Turns out my memory was faulty! Here, however, is a link to http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4490 on PES with the skeletal horse. Also, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2316 is the mod I believe the model came from originally. And the zombie horse skin can be found on TES Adventures (along with other nice things).
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Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Wed Dec 14, 2011 8:06 am

Hi Mr. Bear!

I am having a great time with this mod! I must say I especially love Bjorn. :teehee:

However, I discovered a massive mod conflict with Arthmoor's Molapi village. It's located on the little island just north of Leyawiin, where you have some sort of walled in structure, not sure what part of the mod that's even for, the EM side maybe?

I also get this every time I rebuild my bashed patch.
Mysterious Bear's Epic Necromancy + EM.esp: Unexpected subrecord: SPEL.OBMEError loading SPEL record and/or subrecord: 01002521  eid = AAMBEMsunshield4  subrecord = OBME  subrecord size = 32Error in Mysterious Bear's Epic Necromancy + EM.esp

No idea what it means. Some kind of dependancy on OBME maybe? (which I don't have).
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Emmanuel Morales
 
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Joined: Sat Oct 06, 2007 2:03 pm


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