I've tried the latest beta. I don't remember what has changed since the first one so I can't comment on the differences but I liked it and found no problems.
Good to hear it works! Yeah, a majority the changes since the first beta have been bug fixes and of course the working configuration menu.

As for the next beta there will be a few new features:
Most importantly, I'm working on a gradual darkness effect. The blindness spell still works the best for this as it can be rendered under the UI, a shader at this time cannot. With the beta MGE's awesome new functions this can be done quite easily.

A general daytime water darkness effect, optional, of course.
How I am going to work the configuration for the new system is going to be based on 2 values. The first value will Determine Maximum Night Darkness. The second value with determine the Minimum Day Darkness. I was thinking about including a threshold value of some sort, but that would just overcomplicate things, lol.
:hugs: