I have completed the
beta version. http://www.4shared.com/file/98558130/a2cd8e1/WE_Beta2.html
I would
not recommend using this with your regular save game, as it could have bugs I don't know about yet.
It has no readme, so if you have any questions feel free to ask.
To open the configuration Menu type this into the console:
set LIN_WE_cfg to 1
The Ripple Multiplier increases/decreases the movement of the ripples you will see in-game peachykeen's aqua shader.
The Mask Multiplier determines the amount of the screen the ripples effect, the higher the value the smaller the area it effects.
The rest of the configuration menu stuff is, I think, self-explanatory.
"Make sure you also have MGEgui >> 'Misc' tab >> 'Update shader variables' checked."
IMPORTANT:To use this mod you will need to use http://sourceforge.net/project/showfiles.php?group_id=239453&package_id=311044&release_id=662707. This is because the xAddSpell and xRemoveSpell functions are not implemented correctly in the current "release" version of MGE. These two functions are required for the underwater darkness effects to work correctly.