I've uploaded a new beta version that should fix the following bugs:
- Issue with Blur turning on incorrectly in some interiors.
- Also the issue with the previous darkness spell still being intact if changed beneath the water has been fixed.
Testing results for WE_Beta2:
* The 'You have completed the initial configuration.' messagebox is displayed when selecting to further configure during initial configuration.
* 'Customize Blur Level' >> Blur Settings menu text missing ? at end of line.
* 'Customize Blur Level' >> 'Current Setting' shows last selected value after selecting 'Off' when returning to Blur Settings menu without exiting Configuration Menu and Blur Level value was something other than 'Off'.
* 'Customize Water Darkness' >> 'Night Darkness' >> 'Custom' >> adjusting custom level up or down to 94 crashes morrowind.exe.
* 'Customize Water Darkness' >> 'Night Darkness' >> 'Custom' >> Night Darkness Customization value skips 0 when increasing level up from 100; decreasing level down from 1 decrements value to 0, then 100 (as expected).
* 'Customize Water Darkness' >> 'Water Darkness' >> 'Disable' button closes Configuration window; unable to get Configuration Menu to restart after this, even after resetting LIN_WE_cfg to 1.
* 'Water Darkness' level isn't getting used if 'Night Darkness' is disabled (assuming setting to zero disables it).
* 'Night Darkness' and 'Water Darkness' appear to be mutually exclusive - either both should be factored into the darkness level or which ever has the greater value should override when it's both night and bad weather.
* 'Customize Aqua Effect' >> 'Ripple Multiplier' >> Ripple Multiplier Customization value repeats 100.0 (i.e. 99.90 > 100.0 > 100.0 > 100.1); one of those should be value 0.000 since that value is missing.
* 'Customize Aqua Effect' >> 'Ripple Multiplier' >> Ripple Multiplier Customization includes values greater than 100.0 (i.e. 100.1 thru 100.9); probably should be values 0.100 thru 0.900 since these are missing.
* 'Customize Aqua Effect' >> 'Ripple Multiplier' >> Ripple Multiplier Customization value off slightly between 3.000 and 9.400 (i.e. 3.000 > 3.099 > 3.199 ... 9.299 > 9.400); occurs when either increasing or decreasing value.
* 'Customize Aqua Effect' >> 'Reset All' always resets Ripple Multiplier to 0.000; if Aqua Effect is selected during initial setup, this value gets set to 1.000 - was expecting 'Reset All' to reset this to 1.000.
* 'Customize Aqua Effect' >> 'Reset All' always resets Mask Multiplier to 0.000; if Aqua Effect is selected during initial setup, this value gets set to 2.000 - was expecting 'Reset All' to reset this to 2.000.
* 'Customize Aqua Effect' >> 'Mask Multiplier' >> no indication what the current level is.
* 'Customize Aqua Effect' >> 'Toggle Enable/Disable' >> selecting this button returns to Main Menu - no indication upon returning to Aqua Effect menu what status the toggle is in; suggest changing this button to show enable state (i.e. button should read 'Enabled' or Disabled' when toggled).
* The global variable setting for LIN_NightDarkness is 85, however LIN_WE_Customization script sets it to 75 when Night Darkness Configuration 'Default' button selected.
* The global variable setting for LIN_StormDarkness is 35, however LIN_WE_Customization script sets it to 25 when Water Darkness Configuration 'Default' button selected.
* Using the Configuration Menu to manually change the 'Night Darkness' and/or 'Weather Darkness' level while underwater at night and/or during bad weather will add a 'Dark Waters' blindness spell each time the value is changed; the spells stack, resulting in total perpetual darkness if the combined percentage is >=100%.
* I'm also getting the underwater effects when in the following yurt interiors:
Ahemmesu Camp, all interiors
Urshilaku Camp, all interiors except Shara's Yurt
Zainab Camp, all interiors
[edit] This happens with a new game and without saving or loading a previous save.
* I don't notice any significant difference to the magnitude of the Ripple effect when changing the Ripple Multiplier Customization value from default. Would be great if the speed of the rippling could be adjusted too.
* 'Dark Waters' spell doesn't get applied to interior-as-exterior cells during night hours or bad weather.
Suggestions:
Add configuration option to choose which weather types 'Weather Darkness' is applied.
Allow different darkness levels for each type of weather.
Scale the darkness effect so that it gradually gets darker/lighter as the weather changes.
Add configuration option to choose the start and end hours when 'Night Darkness' effect occurs.
Scale the darkness effect so that it gradually gets darker/lighter as night falls and day breaks.
Great job on this Linora. Having dynamic darkness levels underwater is a winner - really helps bring back the murkiness lost due to the view distance MGE grants! :thumbsup: