Mysticism was my favorite magic skill.

Post » Thu Aug 26, 2010 11:02 am

In one of your posts you said you also like Thaumaturgy.

Yes and that post had nothing to do with 'The old way' in context of RPing a Mystic.
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natalie mccormick
 
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Post » Thu Aug 26, 2010 1:21 pm

Yes and that post had nothing to do with 'The old way' in context of RPing a Mystic.

That post was in this very Mysticism thread, but I digress.
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Kaylee Campbell
 
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Post » Thu Aug 26, 2010 12:24 pm

That post was in this very Mysticism thread, but I digress.

So what? Im talking about the lore of mysticism.

children weren't in Morrowind or Oblivion, I think they are more important than a school of magic in relation to the universe

Er, what? Now children and Mysticism are mutually exclusive? What does one have to do with the other?
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Marie Maillos
 
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Post » Thu Aug 26, 2010 1:52 pm

Er, what? Now children and Mysticism are mutually exclusive? What does one have to do with the other?

you were talking about RP purposes of mysticism and how if it is take away a lot will be taken away from RP, but the games are not always representative of the actual TES universe
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Stryke Force
 
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Post » Thu Aug 26, 2010 3:11 pm

you were talking about RP purposes of mysticism and how if it is take away a lot will be taken away from RP, but the games are not always representative of the actual TES universe

RP and lore purposes. There was really no reason to get rid of it.
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le GraiN
 
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Post » Thu Aug 26, 2010 10:03 pm

There was really no reason to get rid of it.

Technically, every spell in the game can be classified as mysticism. That's like calling a skill 'magic'. I remember thinking this the first time I played Oblivion and Todd Howard said something very similiar recently in one of his interviews. Taking it out was a no brainer.
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Oyuki Manson Lavey
 
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Post » Thu Aug 26, 2010 3:15 pm

Technically, every spell in the game can be classified as mysticism. That's like calling a skill 'magic'. I remember thinking this the first time I played Oblivion and Todd Howard said something very similiar recently in one of his interviews. Taking it out was a no brainer.

No the spells and role of Mysticism is and are quite clear in both the games and the lore. So no, there was no reason to get rid of it. In fact, they could have made it better and added in some of the Pjisic spells that are in the lore.
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Leticia Hernandez
 
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Post » Thu Aug 26, 2010 5:08 pm

I imagine what he is complaining about is not just the name, but what if the mysticism spells don′t ALL go in Alteration or Illusion or some other magic school, now if he wants to be good at all mysticism spells he will have to invest skills and perks in not just 1 spell school but 2 or even 3 spell schools! I wouldn′t want to be a master of illusion for example only to be able to cast a strong detect creatures spell.

However if all mysticism spells go into one category he has nothing to worry about.
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sarah taylor
 
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Post » Fri Aug 27, 2010 1:05 am

No the spells and role of Mysticism is and are quite clear in both the games and the lore. So no, there was no reason to get rid of it. In fact, they could have made it better and added in some of the Pjisic spells that are in the lore.

Forget the lore. I'm talking about the word.
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An Lor
 
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Post » Thu Aug 26, 2010 11:32 am

I imagine what he is complaining about is not just the name, but what if the mysticism spells don′t ALL go in Alteration or Illusion or some other magic school, now if he wants to be good at all mysticism spells he will have to invest skills and perks in not just 1 spell school but 2 or even 3 spell schools! I wouldn′t want to be a master of illusion for example only to be able to cast a strong detect creatures spell.

However if all mysticism spells go into one category he has nothing to worry about.

Not only that, but Mysticism is Mysticism. Its in the lore and is part of the world. Now its just gone apparently.

Forget the lore. I'm talking about the word.

They are the same thing. The lore is the word. The word is the lore.
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katsomaya Sanchez
 
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Post » Thu Aug 26, 2010 11:51 pm

Not only that, but Mysticism is Mysticism. Its in the lore and is part of the world. Now its just gone apparently.

It's not, it just got reorganized.

Mages categorize spells into schools themselves. These could always change if the guild wishes so.
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Hearts
 
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Post » Thu Aug 26, 2010 5:46 pm

It's not, it just got reorganized.

Mages categorize spells into schools themselves. These could always change if the guild wishes so.

It got reorganized for no reason and broke the lore. Now it will have to be retconned, when all they had to do was just keep Mysticism. There was nothing wrong with it and no reason to get rid of it, or reorganize it.
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El Goose
 
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Post » Fri Aug 27, 2010 12:09 am

It got reorganized for no reason and broke the lore. Now it will have to be retconned, when all they had to do was just keep Mysticism. There was nothing wrong with it and no reason to get rid of it, or reorganize it.

I get the feeling you think Todd is slowly killing this franchise.
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Sweet Blighty
 
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Post » Thu Aug 26, 2010 3:18 pm

It got reorganized for no reason and broke the lore. Now it will have to be retconned, when all they had to do was just keep Mysticism. There was nothing wrong with it and no reason to get rid of it, or reorganize it.

Why should it be retconned?

Just make a book that says "200 years ago the mages had a school called Mysticism. Since then, mages found this school redundant and old, and is no longer taught in the guild as its own school."
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Manny(BAKE)
 
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Post » Thu Aug 26, 2010 9:52 pm

Why should it be retconned?

Just make a book that says "200 years ago the mages had a school called Mysticism. Since then, mages found this school redundant and old, and is no longer taught in the guild as its own school."

That wouldnt even make sense, since "the old way" is definitely still a school and wasn't created by the mages, or mages guild. And what, its spells magically turned up in other schools? Yeah right.
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scorpion972
 
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Post » Thu Aug 26, 2010 4:18 pm

I get the feeling you think Todd is slowly killing this franchise.

There's always someone whining about the tiniest of transitions. All I've got to say is thank God they're not working for Bethesda, or else nothing would change.
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Nathan Hunter
 
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Post » Thu Aug 26, 2010 12:40 pm

Spells schools aren't formed by nature, they're categories made by man.

This is just like how Pluto is not considered a planet anymore.
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Genevieve
 
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Post » Thu Aug 26, 2010 4:41 pm

All I've got to say is thank God they're not working for Bethesda, or else nothing would change.

Why, because we'd make the best, deepest TES ever, that ate up and spat out newbs? Because we'd add without subtracting? Because we'd think of how to fix before we cut? Because we care about how everyone plays TES, not just ourselves?
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GEo LIme
 
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Post » Fri Aug 27, 2010 1:45 am

It got reorganized for no reason and broke the lore. Now it will have to be retconned, when all they had to do was just keep Mysticism. There was nothing wrong with it and no reason to get rid of it, or reorganize it.


Actually I think it got reorganized for game-play reasons. They wanted 3x6 skills, 6 for each main play-style, and they wanted to bring back Enchanting for the magic branch (remember it got removed in Oblivion, but that apparently has not been mentioned here yet) now that left them with removing one magic skill, and can you honestly say there is any other magic skill with less meat on it than Mysticism ? Destruction = is like the core of most mages, restoration = never gonna go away, it′s just too important, Alteration = so popular the world would explode if it was removed, illusion is pretty important too but probably the magic skill with the least amount of meat on it after Mysticism, Conjuration = how else do they make their conjurers and necromancers pop up their daedra and undead ?

So even after the Thief got Alchemy they still had to remove one to fit in Enchanting and that particular one just had to be Mysticism.

What people should be complaining about in my opinion is the removal of skill diversity at all.
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Antonio Gigliotta
 
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Post » Thu Aug 26, 2010 12:15 pm

Actually I think it got reorganized for game-play reasons. They wanted 3x6 skills, 6 for each main play-style, and they wanted to bring back Enchanting for the magic branch (remember it got removed in Oblivion, but that apparently has not been mentioned here yet) now that left them with removing one magic skill, and can you honestly say there is any other magic skill with less meat on it than Mysticism ? Destruction = is like the core of most mages, restoration = never gonna go away, it′s just too important, Alteration = so popular the world would explode if it was removed, illusion is pretty important too but probably the magic skill with the least amount of meat on it after Mysticism, Conjuration = how else do they make their conjurers and necromancers pop up their daedra and undead ?

So even after the Thief got Alchemy they still had to remove one to fit in Enchanting and that particular one just had to be Mysticism.

What people should be complaining about in my opinion is the removal of skill diversity at all.

I have, I wanted more skills, not less. I wanted riding as a skill, I wanted the return of unarmored, to name a few.


Spells schools aren't formed by nature, they're categories made by man.

This is just like how Pluto is not considered a planet anymore.

Mysticism, there was no reason to get rid of it.
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Samantha Jane Adams
 
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Post » Thu Aug 26, 2010 11:35 pm

More redundant skills that tend to do the same thing equals depth and complexity... of course.
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Robert Jackson
 
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Post » Thu Aug 26, 2010 3:29 pm

Why, because we'd make the best, deepest TES ever, that ate up and spat out newbs? Because we add without subtracting? Because wed think of how to fix before we cut?

No, because nothing would change. Didn't I already say that? No, wait...

... or else nothing would change.

Yeah-yeah I did.
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Jon O
 
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Post » Thu Aug 26, 2010 6:41 pm

I miss having lots of skills. From Daggerfall on there are less skills each time. I dont really care if the effects are still there, I just dont care for 'streamlining'. I want a huge world with lots of weapon types, lots of skills, things I will probably never even do. But others will enjoy.
It is indeed a '3 * 6' thing.

Its too bad about mysticism, I liked it.
And who says all the effects will still be there but in other schools? Spell effects have been axed before.
I miss teleportation, a mysticism spell.

Its just another one of those things that points toward action/ adventure instead of RPG.
Oh well. At least Skyrim will be a good action/ adventure game.
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kiss my weasel
 
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Post » Thu Aug 26, 2010 10:13 pm

More redundant skills that tend to do the same thing equals depth and complexity... of course.

There's nothing redundant about a riding skill, or an unarmored skill for example.
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Assumptah George
 
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Post » Thu Aug 26, 2010 11:33 pm

There's nothing redundant about a riding skill, or an unarmored skill for example.

Unarmored skill wouldn't make any sense without hit-rolls.

Riding skill would only be pointless. You can ride your horse faster.... whoopie-doo.
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Veronica Flores
 
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