Mysticism was my favorite magic skill.

Post » Fri Aug 27, 2010 3:12 am

Quote me then bro because I never said that.

No, because nothing would change. Didn't I already say that? No, wait...


Yeah-yeah I did.

Here, try again, or better yet dont, just put me on your ignore list.

On Topic: http://www.uesp.net/wiki/Lore:Mysticism
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christelle047
 
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Post » Thu Aug 26, 2010 4:42 pm

I meant that since Mysticism worked in different ways, didnt really have offensive spells, people thought it was pointless, but it wasn't. Just a small foray into any ES with Mysticism, or into the lore will show you that its not redundant/pointless/dumb etc. So again, there was no reason to get rid of it. They should of added, before they just cut. Also like Orzorn said, Absorb not being in Mysticism, in OB was rather lame. It was still an effective skill though.

Well I bet this is the only way they can incorpate Mysticism in Skyrim, as in, no label, because it just wouldn't work otherwise. At least that's how I see it. I wouldn't call it Bethesda being lazy or mean, it's just that Mysticism would not fit into the gameplay portion of Skyrim, since it was so small in OB.

I know, lore says that Mysticism is big and all, but since when does Bethesda follow lore all the time? They have to cut lore sometimes for gameplay sakes, I know you may not like that, but that's how it must be in today's video game industry when it comes to lore and game.
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Lil'.KiiDD
 
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Post » Fri Aug 27, 2010 7:02 am

Here, try again, or better yet dont, just put me on your ignore list.

On Topic: http://www.uesp.net/wiki/Lore:Mysticism

I said nothing would ever change not you don't want to change anything. And naw, I like you too much. :P
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willow
 
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Post » Fri Aug 27, 2010 1:56 am

Well I bet this is the only way they can incorpate Mysticism in Skyrim, as in, no label, because it just wouldn't work otherwise. At least that's how I see it. I wouldn't call it Bethesda being lazy or mean, it's just that Mysticism would not fit into the gameplay portion of Skyrim, since it was so small in OB.

I know, lore says that Mysticism is big and all, but since when does Bethesda follow lore all the time? They have to cut lore sometimes for gameplay sakes, I know you may not like that, but that's how it must be in today's video game industry when it comes to lore and game.

How would it not work? How does Mysticism go against gameplay, or practicality?

I said nothing would ever change not you don't want to change anything. And naw, I like you too much. :P



And I think the bolded pretty much says that it would.

[qoute]Why, because we'd make the best, deepest TES ever, that ate up and spat out newbs? Because we'd add without subtracting? Because we'd think of how to fix before we cut? Because we care about how everyone plays TES, not just ourselves?[/qoute]


Honesty, like I said, I think that Bethesda really couldn't find spells that went with mysticism that also didn't go against their current design philosophies. For instance, I don't think they want to add back teleportation spells. Well, teleportation was a big part of mysticism. Perhaps they didn't want to move absorb back over. Mysticism WOULD be a hard school to work with and to think of new spell effects for. As I've said, I don't blame them for removing it. It may have been more trouble than they thought it was worth.

That's why you bring back older Mysticism spells. Or just keep in like OB but add Absorb back to Mysticism. How would it be any harder to implement than any other magic school.

I quoted you up here because Im tired of making new posts.
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Big mike
 
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Post » Fri Aug 27, 2010 8:07 am

How would it not work? How does Mysticism go against gameplay, or practicality?

Honesty, like I said, I think that Bethesda really couldn't find spells that went with mysticism that also didn't go against their current design philosophies. For instance, I don't think they want to add back teleportation spells. Well, teleportation was a big part of mysticism. Perhaps they didn't want to move absorb back over. Mysticism WOULD be a hard school to work with and to think of new spell effects for. As I've said, I don't blame them for removing it. It may have been more trouble than they thought it was worth.
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Jade
 
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Post » Thu Aug 26, 2010 10:00 pm

] Because we care about how everyone plays TES, not just ourselves?

Oh wow...

HAHAHHHAHAHHA

that was good...
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Prisca Lacour
 
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Post » Fri Aug 27, 2010 2:18 am

How would it not work? How does Mysticism go against gameplay, or practicality?

Because Mysticism in Oblivion was so small/redundant. Yes, I know that in lore, it's supposed to be bigger and all, but Bethesda had to look at this at a gameplay viewpoint, which cuts out some of the lore.

If I worked at Bethesda and looked at Mysticism at a gameplay viewpoint, I could say, "You know, there's just not much going on for Mysticism at this point, the mass of our audience probably don't use it much, why don't we converge it with other skills such as Alteration? That'll open up another skill, so we could put in Enchanting."

I'm just trying to understand this at Bethesda's point of view; They are looking at it at a gameplay perspective, not a lore perspective.

As Todd would say, I hope that made sense :P
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Chloe Botham
 
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Post » Thu Aug 26, 2010 5:25 pm

And I think the bolded pretty much says that it would.

[qoute]Why, because we'd make the best, deepest TES ever, that ate up and spat out newbs? Because we'd add without subtracting? Because we'd think of how to fix before we cut? Because we care about how everyone plays TES, not just ourselves?[/qoute]

It says you think it would. I don't though. I think you're incapable. That's why I made that first comment. Again, I never said you wouldn't want to change anything in any post thus far. It's alright though. I'm getting used to you putting words in my mouth. :foodndrink:
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Sudah mati ini Keparat
 
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Post » Fri Aug 27, 2010 2:06 am

Oh wow...

HAHAHHHAHAHHA

that was good...

Its true. Most people say "well I didnt use it so nobody should". I say "Keep anything that people used, that was optional and wasn't beyond fixable."


Because Mysticism in Oblivion was so small/redundant. Yes, I know that in lore, it's supposed to be bigger and all, but Bethesda had to look at this at a gameplay viewpoint, which cuts out some of the lore.

If I worked at Bethesda and looked at Mysticism at a gameplay viewpoint, I could say, "You know, there's just not much going on for Mysticism at this point, the mass of our audience probably don't use it much, why don't we converge it with other skills such as Alteration? That'll open up another skill, so we could put in Enchanting."

I'm just trying to understand this at Bethesda's point of view; They are looking at it at a gameplay perspective, not a lore perspective.

As Todd would say, I hope that made sense :P

Again, it was not redundent, or slender. It had plenty of uses, in game uses.



[quote name='Danger Dan' timestamp='1305597631' post='17700093']
It says you think it would. I don't though. I think you're incapable. That's why I made that first comment. Again, I never said you wouldn't want to change anything in any post thus far. It's alright though. I'm getting used to you putting words in my mouth. :foodndrink: [/qoute]

Again your putting words in my mouth and assuming, its cool though. *ignored*
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CxvIII
 
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Post » Fri Aug 27, 2010 12:43 am

Its true. Most people say "well I didnt use it so nobody should". I say "Keep anything that people used, that was optional and wasn't beyond fixable."

If they did it that way, there would be no room for new things like finishing moves or dragon shouts. Some features have to be cut from the game.
I don't know why you can't process that. Oh, and spell QUOTE right next time...
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Luna Lovegood
 
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Post » Fri Aug 27, 2010 3:19 am

If they did it that way, there would be no room for new things like finishing moves or dragon shouts. Some features have to be cut.
I don't know why you can't process that.

Can you guys take the off topic chat to PMs? I don't want another locked topic.
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^~LIL B0NE5~^
 
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Post » Thu Aug 26, 2010 11:00 pm

Its true. Most people say "well I didnt use it so nobody should". I say "Keep anything that people used, that was optional and wasn't beyond fixable."

uh, no.
Thing is most of the things that were "cut" aren't really cut, at most they're merged into, or in this case, separated into others. In other words, it's just different.
While some of us would accept it in its new form, you still want the old form for whatever reason. This is something that only YOU want.

Can you guys take the off topic chat to PMs? I don't want another locked topic.

Too late.

Then again when I've read the title, I knew this will get here sooner or later...
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Jason White
 
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Post » Fri Aug 27, 2010 1:48 am

uh, no.
Thing is most of the things that were "cut" aren't really cut, at most they're merged into, or in this case, separated into others. In other words, it's just different.
While some of us would accept it in its new form, you still want the old form for whatever reason. This is something that only YOU want.

Too late.

Then again when I've read the title, I knew this will get here sooner or later...

Obviously its not.


Mysticism is gone. That goes against lore until it is retconned. I care about story/lore/canon. Apparently some dont. they just play TES like an action game. Others just dont care what they are given. Im not a sheep, I dont sit silent, or just say what the previous person said.

Im out for the night Peace.
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Matthew Warren
 
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Post » Fri Aug 27, 2010 12:48 am

@Xanarc, which magic skill did you think was the most redundant in Oblivion, if you had to chose 1?

Ask that to the mass audience of TES, I think the majority would go to Mysticism.

I know, why not Todd just improve Mysticism instead and keep it its own skill? Well, then you'd have a delima here; the Magic skills would have 6 total, while Stealth and Melee would only have 5, and I think with the gameplay changes they're going for here, you want the 3 arch types to be as balanced as possible in terms of overall gameplay experience.
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{Richies Mommy}
 
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Post » Fri Aug 27, 2010 10:03 am

Can you guys take the off topic chat to PMs? I don't want another locked topic.

If somebody wants to throw around false accusations, I'm going to correct them. I don't understand why you wouldn't want a thread as pointless as this locked but ok.
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Andrea Pratt
 
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Post » Fri Aug 27, 2010 1:58 am

Obviously its not.


Mysticism is gone. That goes against lore until it is retconned. I care about story/lore/canon. Apparently some dont. they just play TES like an action game. Others just dont care what they are given. Im not a sheep, I dont sit silent, or just say what the previous person said.

Im out for the night Peace.

I already gave out a Lore explanation, and even if they don't use that, they have the "200 years", the "Oblivion invasion" and the, "Splitting of the Mages Guild" reasoning for this.
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Killah Bee
 
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Post » Fri Aug 27, 2010 7:15 am

Mysticism is gone. That goes against lore until it is retconned.

Wrong. Mysticism is gone and doesn't NEED to be retconned. Retcon stands for "retroactive continuity", which means the continuity (the past) of a series is changed by the developers re-writing previously written events. Since Skyrim takes place 200 years in the future, mysticism can disappear simply as an artifact of the past. No retcons are needed, just a few books explaining that mysticism died out as the empire fell apart and was incorporated into the other schools as they absorbed its methods and pratices.

No, a retcon would be required only if Skyrim happened BEFORE Morrowind or Oblivion and mysticism wasn't there.
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Yvonne
 
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Post » Thu Aug 26, 2010 10:19 pm

If somebody wants to throw around false accusations, I'm going to correct them. I don't understand why you wouldn't want a thread as pointless as this locked but ok.

You could of easily corrected him via PMs instead of filling up the thread with pointless spam.
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Andrew Tarango
 
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Post » Fri Aug 27, 2010 5:52 am

Wrong. Mysticism is gone and doesn't NEED to be retconned. Retcon stands for "retroactive continuity", which means the continuity (the past) of a series is changed by the developers re-writing previously written events. Since Skyrim takes place 200 years in the future, mysticism can disappear simply as an artifact of the past. No retcons are needed, just a few books explaining that mysticism died out as the empire fell apart and was incorporated into the other schools as they absorbed its methods and pratices.
No, a retcon would be required only if Skyrim happened BEFORE Morrowind or Oblivion and mysticism wasn't there.

Im back like cooked crack baby, but just for this one response.



The bolded is retconning.
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jodie
 
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Post » Fri Aug 27, 2010 2:20 am

Im back like cooked crack baby, but just for this one response.



The bolded is retconning.

It's not.

It would be retconning if they would say that there were no Mysticism in Morrowind or Oblivion either.
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Rachel Cafferty
 
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Post » Fri Aug 27, 2010 1:45 am

The bolded is retconning.

No its not. Retconning is retroactive, meaning past events that have ALREADY happened are then INVALIDATED by new writing that ACTS as though the old events never happened in the first place, like if Bethesda came back and said that Uriel Septim never died, despite us watching him get assassinated in Oblivion. Mysticism falling out of favor and not being used anymore is NOT retroactive. It is simply continuity. The game world progressing naturally, as opposed to past events being artificially manipulated to pretend as if mysticism never existed at all.
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Zosia Cetnar
 
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Post » Fri Aug 27, 2010 9:53 am

It's not.

It would be retconning if they would say that there were no Mysticism in Morrowind or Oblivion either.

retconning means more than just contradicting previous "facts", it can also mean altering a lore because of mechanical differences. Like saying Mysticism was absorbed into other classes over time. Only because they wanted to have less skills in Skyrim. Dont want to call that retconning? Fine, its still not a good excuse. All they had to do was have 21 skills and Mysticism could have stayed and been "the old way".
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JERMAINE VIDAURRI
 
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Post » Fri Aug 27, 2010 7:25 am

retconning means more than just contradicting previous "facts", it can also mean altering a lore because of mechanical differences. Like saying Mysticism was absorbed into other classes over time. Only because they wanted to have less skills in Skyrim. Dont want to call that retconning? Fine, its still not a good excuse. All they had to do was have 21 skills and Mysticism could have stayed and been "the old way".

The first published use of the phrase "retroactive continuity" is found in Elgin Frank Tupper's 1974 book The theology of Wolfhart Pannenberg.[3]

"Pannenberg's conception of retroactive continuity ultimately means that history flows fundamentally from the future into the past, that the future is not basically a product of the past."


Its not a retcon because they never said that mysticism didn't exist, simply that it does not exist in the present, which is perfectly acceptable and not a retcon in the least. You need to check your definition of a retcon.
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Tanika O'Connell
 
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Post » Fri Aug 27, 2010 12:05 am

retconning means more than just contradicting previous "facts", it can also mean altering a lore because of mechanical differences. Like saying Mysticism was absorbed into other classes over time. Only because they wanted to have less skills in Skyrim. Dont want to call that retconning? Fine, its still not a good excuse. All they had to do was have 21 skills and Mysticism could have stayed and been "the old way".

It's still the old way, Mysticism still exist, but not by the mage's guild standpoint, or whatever reason mysticism isn't there.
I have used Pluto as an example before. It's still there, it's still the same, but it's not considered as a planet anymore.

If you still don't believe it, then where's Thaumaturgy, and Necromancy?
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Katie Pollard
 
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Post » Fri Aug 27, 2010 1:59 am

It's still the old way, Mysticism still exist, but not by the mage's guild standpoint, or whatever reason mysticism isn't there.

If you still don't believe it, then where's Thaumaturgy, and Necromancy?

Considering all schools of magic are technically arbitrary definitions based on the opinions of mages, no, it does not exist. Just as alchemy still technically exists in the real world, but no one practices it because most of what it did successfully was incorporated into early chemistry.
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john page
 
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