[RELz] Mythic Madness

Post » Wed Mar 30, 2011 5:50 am

@ themythofstrider Thanks so much, love your work. Have you tried Artweaver free version (has layers, saves in Photoshop format)? It's basic but "familiar" to Photoshop users. I don't remember it watermarking or anything.
@poketama I can't believe it either. When I was helping someone set up her Steam Oblivion for the first time, she wasn't that interested in some of the popular graphics enhancers/texture replacers, considers some of them "oversharpened," but when she saw the Mythic series she wanted them immediately. She's a fine artist, and she went hunting right after the tutorial to try to see more of them in game. :) She hasn't made it to SI yet but I foresee another big hunt ahead when she gets there.
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Joe Alvarado
 
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Post » Wed Mar 30, 2011 1:49 am

More screenshots showing off the wonderful textures

Unfortunately the creatures are all dead and bloody, I kind of need to remember to take more action shots

http://img694.imageshack.us/img694/8499/deadwaters1.jpg

http://img835.imageshack.us/img835/1569/deadwaters2.jpg

http://img171.imageshack.us/img171/3622/deadwaters3.jpg

http://img193.imageshack.us/img193/1333/deadwaters4.jpg

Then it just pulls out more, I think I'll post the rest in the Scenic Screenshots thread since it's hard to show off these textures when they're like all of five pixels in the background.

Loving the textures!!!!


Mind if I ask what texture pack you're using there? (For the Terrain stuff)
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brandon frier
 
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Post » Wed Mar 30, 2011 11:11 am

I'm using http://www.tesnexus.com/downloads/file.php?id=28378, which is very nice. I'm also using Detailed Terrain, which makes the terrain textures blend together more naturally.
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Teghan Harris
 
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Post » Wed Mar 30, 2011 6:20 am


I downloaded all your Mythics and the Akatosh, Dagon and Madness retextures. I'll endorse once I have time. I can't believe your stuff isn't more popular because it's fantastic.


Thanks. I hear that pretty often with Vvardenfell imports and semi often with the mythic series. I dont' know if it's just a nice thing people say to modders to keep their spirits up or if I did a bad job "advertising" my work. I kind of take lackluster screenshots with fraps and toss them up on the nexus so I don't know if that misrepresents the content? :shrug:

It could just be that people are afraid of downloading a texture replacer and not being able to uninstall it. Also my mods tend to be pretty large files so that could be an issue.


Telyn: I actually have gimp installed (somewhere) on my computer. It's more of a time issue than a program thing. That story warmed the cuckolds of my heart by the way :cool:
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Mandy Muir
 
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Post » Wed Mar 30, 2011 1:18 am

It could just be that people are afraid of downloading a texture replacer and not being able to uninstall it. Also my mods tend to be pretty large files so that could be an issue.

Or one heap of hi-res vram hogs too many to upset the system applecart. If you consider most will want to use a bit more in the visuals for everything, bodies, land, architecture, RAEVWD .. for me Hi-Res creatures is also desireable, but one too many.

I'm not putting a downer on your mods, I have been envying people who can use them since they were released and have the files sitting on my hard drive until one day I get enough time (and experience) to have a go myself. Made a comment in the previous topic you may have missed but I was wondering if you have any tips for us GIMP users who may want to have a go at converting all the 2048 sized ones down to 1024 (I know you already provide one set with that option).
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Hussnein Amin
 
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Post » Wed Mar 30, 2011 1:51 am

Or one heap of hi-res vram hogs too many to upset the system applecart. If you consider most will want to use a bit more in the visuals for everything, bodies, land, architecture, RAEVWD .. for me Hi-Res creatures is also desireable, but one too many.

I'm not putting a downer on your mods, I have been envying people who can use them since they were released and have the files sitting on my hard drive until one day I get enough time (and experience) to have a go myself. Made a comment in the previous topic you may have missed but I was wondering if you have any tips for us GIMP users who may want to have a go at converting all the 2048 sized ones down to 1024 (I know you already provide one set with that option).


Yep that's an issue as well. The reason I stopped creating the smaller res versions was there really weren't too many complaints about performance with the larger files and it was incredibly tedious to do (at least for me). *On photoshop it largely meant cutting every texture and pasting it on a 1024 template then remaking the normals. There was probably a way to do that quickly with a macro but I never figured it out.

I still haven't used gimp to texture but I assume it would be something similar to what I described above. If you'd like to give it a go I'd gladly post it on the nexus and give you credit

* Edit: after rereading the process, it doesn't sound too bad but after 200plus hours of photoshopping squid pictures into something that resembles a dreugh the last thing you want to do is cut and paste a texture (wait a minute for the file to save) then create a normal map (wait a minute for the filter to process) then cut and paste glow map (wait for file to save) x40 times.
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Tinkerbells
 
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Post » Wed Mar 30, 2011 5:21 am

Okay thank you, hmmm, I need to decide if I can devote a chunk of lifetime to it first, and by the time I finish it everyone will probably have quantum computers :D, or waltzed away to Skyrim land (more than likely including me, the family will be chewing my arm off to support it - and probably a new machine to get the best out of it)

If I get one of those rare things a round-to-it in the next few months, will have a look at how much can be (hopefully) batch processed without losing any quality (which would make the effort worthless if I cant do the sets justice). For anyone else reading this, dont build any hopes.
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mollypop
 
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Post » Wed Mar 30, 2011 12:53 am

I've also wondered why your stuff isn't more popular. I mean, the complements are most definitely not just being kind, at least coming from my end. I've already gone into detail a while back about what makes your textures so good, and I'm sure when people get a peek at the screenshots they think the same thing. It's not that you don't advertise them well, or post bad screenshots; I think it's more that they haven't really gone "viral" if that makes any sense. Like there aren't lists out there that have your mods on them the same way they might have things like QTP3. And add up all of the various mod list sites and all of the people who visit them and I guess it becomes valuable to be on those lists. That's just my guess, anyway. I've definitely got your mods linked on my massive mod site, which will hopefully one day be real popular, but I've got to finish the damn thing and launch it first of course. :teehee:
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Miss K
 
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Post » Wed Mar 30, 2011 2:30 am

Agreed. You just don't have enough exposure.
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lillian luna
 
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Post » Wed Mar 30, 2011 3:56 pm

I can think of a few modders who could benefit from a page from http://bethblog.com/index.php/2010/10/27/inside-the-vault-obsidians-jorge-salgado/.

He clearly stated that packaging and presentation were as important as content.

Got him a job anyway. Think of all the texture packs (Insanity Sorrow for one) without great packaging and minimal presentation. Making the access to mods difficult and convoluted is a sure bet to a nich audience.

I'm a collector anyway - so of course I'm going to search out the arcane stuff, but most won't.
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Jade Muggeridge
 
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Post » Wed Mar 30, 2011 5:15 am

I have put these on lists I have made for new players who ask about graphics overhauls. Have seen a few other people mention them whose names are a lot more prominent than mine. Unfortunately, those kind of posts scroll away in days. I think the problem is that you weren't in any of the biggest guides that someone taking advantage of a Steam special will see in Google first. People usually come in to the community with a shopping list that looks a whole lot like this one.
http://www.pcgamer.com/2010/07/16/ten-essential-oblivion-mods/

Don't get me wrong, all of those are top mods and much beloved, but articles like that name only 10, and that's it. I wish they'd just said FCOM ("too complicated") and freed up a couple spaces, but I'm pretty sure the reason Natural Environments is on there instead of All Natural, for example, is simply that *it does more stuff* and if you are a writer and you've been told to completely remodel a brand new player's game with only 10 mods, that would be a factor you'd consider. Don't feel yours didn't make the cut because of popularity or quality. Better Cities isn't on there either. There is no RAEVWD on there because no writer is going to want to use the word "LOD" in an article of this kind. That's also why you will seldom see OBSE on such a list, or any mod manager or tool. There's only room on that list for one texture replacer so of course they are going to say Qarl's because it textures *a lot of stuff.* Remember, that list also lacks the #1 thing new players usually ask about over on the Nexus. Body mods. Guess why HGEC is never going to make one of those magazine lists. Yep, you guessed it.

It's nothing you did wrong. It's the magic number 10, that's all.
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sw1ss
 
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Post » Wed Mar 30, 2011 9:30 am

Well that topic took off :cool:

I wish I would have read that obscuro interview a long time ago
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Leonie Connor
 
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Post » Wed Mar 30, 2011 9:26 am

Le Bump
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Amy Gibson
 
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Post » Wed Mar 30, 2011 10:45 am

I'm running all your mythics. I love 'em. It's kinda funny, because for the landscape and architecture I like cartoony color fests - so I run the new (more normal than) normal maps replacer, vibrant textures and lush and gaudy. But, to my eye, anyway, your creature and animal retexes fit right in. Cheers.
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Bereket Fekadu
 
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