Nades, what are we getting?

Post » Fri Nov 05, 2010 3:36 am

I'm curious what types of grenades we will be getting in Brink.

I thought I saw something somewhere about molatov's before, but what about frag grenades? Flashes/stuns? Gas/smoke?

Nades are a huge part of my playstyle personally, so I am hoping for a couple different options for loadouts. What say you?

Also, if this has been discussed or posted somewhere else before I apologize. Thanks!
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Undisclosed Desires
 
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Post » Fri Nov 05, 2010 9:46 am

Players start with standard nades.

- Molotovs, flashbangs, sticky bombs, etc. are all special abilities that need to purchased and are reserved for certain classes.
- Also, players get unlimited nades set on a cooldown timer. After you throw one, you must wait a set amount of time to toss another.
- If you enjoy nades, I would suggest playing a Soldier, since he can specialize in them.
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Causon-Chambers
 
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Post » Thu Nov 04, 2010 11:38 pm

Players start with standard nades.

- Molotovs, flashbangs, sticky bombs, etc. are all special abilities that need to purchased and are reserved for certain classes.
- Also, players get unlimited nades set on a cooldown timer. After you throw one, you must wait a set amount of time to toss another.
- If you enjoy nades, I would suggest playing a Soldier, since he can specialize in them.


Sweet, thanks for the reply.

Do you happen to know if cooking nades will be an option? Or just a standard throw?
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Antonio Gigliotta
 
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Post » Fri Nov 05, 2010 3:54 am

Cooking nades is possible. I'm not sure wether it's an ability. There is an ability to shoot nades in mid-air, though.
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rheanna bruining
 
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Post » Fri Nov 05, 2010 11:39 am

30 seconds between nades i think, i can look for links later if you wish
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Jordan Fletcher
 
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Post » Fri Nov 05, 2010 3:38 am

cooking nades is in from start, you can only shoot your own nades
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Rachel Briere
 
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Post » Fri Nov 05, 2010 2:12 am

Also, normal Nades will not be OHK, SP said you will always get knocked down before death.
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victoria gillis
 
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Post » Fri Nov 05, 2010 4:47 am

Also, normal Nades will not be OHK, SP said you will always get knocked down before death.

That's common knowledge.
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Betsy Humpledink
 
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Post » Fri Nov 05, 2010 12:27 am

That's common knowledge.

Given the (felt) massive influx of new people, I question that statement.
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Matthew Warren
 
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Post » Fri Nov 05, 2010 3:13 am

Also EMP grenades.
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Emily Graham
 
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Post » Fri Nov 05, 2010 2:12 am

cooking nades is in from start, you can only shoot your own nades

Not to be mean but you are wrong


both cooking grenades and shooting grenades in the air are abilities, though im not sure if grenade shooting is restricted to your own grenades.

Link: http://www.colonyofgamers.com/cogforums/showthread.php?p=579782

"The Universal abilities can be used no matter what class you are, and there’s a bunch to choose from here as well -- from simple things like making your life meter longer, to fancy things like shooting grenades out of the air, to hardcoe things like reloading while sprinting or grenade cooking."
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Life long Observer
 
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Post » Fri Nov 05, 2010 11:25 am

Anyone know what class gets the molotov? I just love fire....... :flamethrower:
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Siobhan Thompson
 
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Post » Fri Nov 05, 2010 3:17 am

Anyone know what class gets the molotov? I just love fire....... :flamethrower:


Fairly sure its going to be the soldiers.
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jennie xhx
 
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Post » Fri Nov 05, 2010 8:32 am

Fairly sure its going to be the soldiers.

^_^ That's good. Because I knew that it was either soldier or operative that got molotov and the other got sticky nades. Now I know who has what.....
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Jennifer Rose
 
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Post » Fri Nov 05, 2010 4:14 pm

Not to be mean but you are wrong


both cooking grenades and shooting grenades in the air are abilities, though im not sure if grenade shooting is restricted to your own grenades.

Link: http://www.colonyofgamers.com/cogforums/showthread.php?p=579782

"The Universal abilities can be used no matter what class you are, and there’s a bunch to choose from here as well -- from simple things like making your life meter longer, to fancy things like shooting grenades out of the air, to hardcoe things like reloading while sprinting or grenade cooking."



sorry, I was simplifying,wanted to mention it was only your own nades you could shoot yes shooting nades is an ability, but cooking nades is in for everyone at the start

from the lead game designer:

Cooking grenades is not a purchased ability, it is something any character can do from initial creation.

Being able to sprint while cooking is a low level ability, and grenade shooting is a high level ability. As some have surmised, slots are not a concern with passive abilities that don't require d-pad activation.

And no, we don't call them 'perks'. :D


http://www.splashdamage.com/forums/showpost.php?p=243932&postcount=235

and only your own grenades

The grenade shooting ability actually only lets you shoot your own frag grenades. We experimented with other options, but they made the ability far too powerful.


http://www.splashdamage.com/forums/showpost.php?p=259294&postcount=15
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Eve Booker
 
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Post » Fri Nov 05, 2010 7:06 am

The grenade shooting ability actually only lets you shoot your own frag grenades. We experimented with other options, but they made the ability far too powerful.

This is kinda stupid. I mean, if someone just throws a grenade at you and you can clearly see him doing that, you should be able to shoot down that grenade in mid-air.
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Sanctum
 
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Post » Fri Nov 05, 2010 3:33 am

I want some of the grenade mods from Borderlands :evil:

Acid Rain Grenades FTW!
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Jade Payton
 
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Post » Fri Nov 05, 2010 2:56 am

I want some of the grenade mods from Borderlands :evil:

Acid Rain Grenades FTW!

I only ever used transfusion nades -and bouncing betties.
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Manuela Ribeiro Pereira
 
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Post » Fri Nov 05, 2010 11:02 am

This is kinda stupid. I mean, if someone just throws a grenade at you and you can clearly see him doing that, you should be able to shoot down that grenade in mid-air.


None would ever dare cooking a nade again if people can shoot it while you are cooking it.
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Stay-C
 
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Post » Fri Nov 05, 2010 8:32 am

This is kinda stupid. I mean, if someone just throws a grenade at you and you can clearly see him doing that, you should be able to shoot down that grenade in mid-air.

I think the devs who have been testing the game for months, would know better than you.
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A Boy called Marilyn
 
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Post » Fri Nov 05, 2010 1:11 am

None would ever dare cooking a nade again if people can shoot it while you are cooking it.

If you can shoot nades out of the hands of people, that is.

I think the devs who have been testing the game for months, would know better than you.

And if the pope had tested it, it wouldn't mean much.

For a fact, game-developers get things wrong just as often as they get things right. A large community testing stuff would rather get it right than a small team of people.
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Rach B
 
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Post » Fri Nov 05, 2010 3:03 am

And if the pope had tested it, it wouldn't mean much.

You're right, it wouldn't - good thing that people who have a background in game development are testing it. Also like to not, that a good part of Splash Damage started out as gamers modding for Quake 3 - they aren't simply people who went to school to make games - they have a beter understanding of what works and what doesn't because 1) they have already made 2 games that follow this type of gameplay and 2) they understand aspects in game from both a developer and players point of view. They also have test the game themselves and have testers that test it as well, not to mention the extra 7 months between announcing the game getting pushed to 2011, and the new release date, that they have spent tweaking and polishing the game.

For a fact, game-developers get things wrong just as often as they get things right. A large community testing stuff would rather get it right than a small team of people.

But in this case, your opinion is kind of moot. They changed a feature because it was too powerful. If a game is played for months (if not longer) and the majority of a small group of testers/players decide something is overpowered, chances are, that's because it is. What makes you think testing it in a larger community would change this? If a small group of players can see something is OP, why wouldn't the general public? And even if players didn't view it as overpowered, the majority of the public decide on features based on what they like or what best serves them, rather then actually focusing on game balance as a whole. And if it was that much of a problem, it would most likely be fixed in a patch regardless.

In this circumstance, it's better releasing the game having a skill perhaps not being powerful enough rather than having it be too powerful, so even if they're wrong, it's still the "safer" solution.
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Trevor Bostwick
 
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Post » Fri Nov 05, 2010 3:11 am

Imo the ability to shoot grenades either

A; makes it easy to do, or

B; does it automatically.

I have been all over as many sites as I can find and nothing says that you can shoot a grenade without it blowing up.

The "ability" probably just grants you the power to do it at the push of a button instead of having to manually aim at the grenade.

If I am wrong just post references and I will humbly admit it, but it seems that if you are good enough, or lucky enough, to shoot a grenade in mid air, it shouldn't matter who threw it.
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Sxc-Mary
 
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Post » Fri Nov 05, 2010 3:40 pm

Apparently, it makes it so you can shoot your nades and rain down shrapnel, which essentially makes it so your nade has 2 firing modes. Imagine if you could do this with EVERY grenade? Sounds a little OP to me.


"Also unlocked were many of the numerous abilities you can purchase, and there are a huge range of them in this game. Want to shoot grenades out of the sky and rain shrapnel down? There's an ability for that."

http://www.g4tv.com/games/xbox-360/61917/brink/articles/71789/quakecon-preview-brink/
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Chris Cross Cabaret Man
 
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Post » Fri Nov 05, 2010 12:53 pm

If you can shoot nades out of the hands of people, that is.


Nade is already "thrown" / active when you cook it since its a CoD style way of throwing nades (No weapon slot for nades), if nades had a weapon slot I would be more likely to agree with your logic.
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Umpyre Records
 
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