» Mon Oct 17, 2011 2:57 am
The build you describe is too Jack-of-all-Trades to be viable, IMO. Try something like this.
S - 4
P - 5
E - 9
C - 3
I - 6
A - 8
L - 5
Tag Skills: Guns, Medicine, Sneak
Strength 4 will be enough to carry most equipment and use most weapons, (as long as you get a strength implant and the Gun Handler perk) unless you're looking to tote a Plasma Caster or Minigun.
Perception of 5. Nothing important to be gained by raising it, but high enough to qualify for Better Criticals.
Endurance 9 only because taking 10 from the get-go is pointless, thanks to implants. Since you're not wearing any armor, you're going to need all the help you can get soaking those bullets.
Charisma 3, because the only Diplomacy you need is that of the Cowboy variety.
Intelligence 6, because having a good intelligence is always nice. This would be higher if there was room for it in the build without completely gimping any of your other stats.
Agility 8. You're a sneaky gun-wielding type. Need I say more?
Luck 5. See Perception.
You have Guns and Sneak, since picking off small, isolated groups in large battles is going to be your primary method of survival.
Medicine maximizes the efficiency of the many, many stimpacks you will need throughout your career.