Now, I remember when I played Fallout 3 and NV, I often encounter an NPC, already know his name before talking to him (because the names shows), and while talking to him I have to ask him "who are you", which makes me wonder what's the point of it if I already know him by name.
Wouldn't it be better if all NPC's start with no name at all or just a generic name, and after you talked to him and introduced each other, THEN the name shows up permanently when you point at him. Like in Fallout you can have generic NPC's and unique NPC's, but you wouldn't know whether he's unique or generic until you talk to him.
This way opens up some more opportunities. Like in a quest, instead of giving you a name it gives you a description of the person, so even though the quest marker will still point you straight to the person, you aren't 100% sure whether that's the guy until you have talked to him - which is how it works in real life. When there's no quest marker, such as when you first talk to an NPC and he says if you need something to find John Doe, he's the guy in the green hat and red robe downstairs. And then you go downstairs, you see a bunch of people, but you have to look for the one with green hat and red robe. This way you are forced to notice how the NPC looks like rather than just putting your cursor on everybody
Also, during exploring (rather than questing) it forces you to speak to every NPC to find the unique ones, and since it's repetitive you would try to find the person who look unique to avoid speaking to everybody. I think doing this adds to the feel of a real town/community.
Any thoughts?
BTW, I think the conversations in Oblivion are too short. Remember how much you had to read in Morrowind? Of course the Morrowind style doesn't fit with complete voice-over. But I like the Fallout style with long conversations and if you pursue to the end you get some bonuses. It feels like Bethesda learned a lot from making Fallout series and I hope they can apply the new knowledge to Skyrim.
BTW2, it seems like in any elderscrolls/fallout series made by bethesda, the NPC's always start the conversation. In other words, they are the ones to speak first after you click him. We should have more instances where you are the one who speak first. I.E, you click a person, screen turns to conversation mode, he's giving you some attention by looking at you (doesn't have to stop what he's doing though), and your choices pop up before he speaks.