[W.I.P.] name naeded world texture replacement

Post » Fri May 27, 2011 1:34 am

No problem skydye. I think proper criticism is what modders need. :P
I will be looking forward to your progress!
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Spaceman
 
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Post » Fri May 27, 2011 6:21 am

I must agree, those are good looking trees.

sieboldii

Maybe I'll make a tree mod to go with this.


http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1227.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1228.jpg
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Stephy Beck
 
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Post » Fri May 27, 2011 1:19 am

I really like the textures for that ashland tribe screen you just put up
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jeremey wisor
 
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Post » Thu May 26, 2011 10:04 pm

Those are some great textures so far! Awesome work!
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Charlotte Buckley
 
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Post » Fri May 27, 2011 12:58 am

I also like what I could see so far, especially the textures in the bittercoast and the hlaalu textures.
I?m always eager for new textures, so I?ll keep an eye on this.
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how solid
 
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Post » Thu May 26, 2011 7:38 pm

this is really awesome looking. I'll use many of those for sure.
Are the architectural textures your work, too ?
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Paula Ramos
 
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Post » Fri May 27, 2011 1:21 am

this is really awesome looking. I'll use many of those for sure.
Are the architectural textures your work, too ?

Headless Wonder does the buildings.



http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1229.jpg
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JERMAINE VIDAURRI
 
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Post » Fri May 27, 2011 2:15 am

If possible, I would like to know how far this is done yet?
Don?t want to push you, I?m just interested! ;)
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Michelle Smith
 
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Post » Thu May 26, 2011 8:34 pm

If possible, I would like to know how far this is done yet?
Don?t want to push you, I?m just interested! ;)


As you know working on a large project takes time. I only keep maybe 1 out of 70 textures I make. Sorry I don't have a guess right now.

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1232.jpg
Foggy day in ashlands.

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1231.jpg
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latrina
 
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Post » Fri May 27, 2011 12:14 pm

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1223.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1224.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1225.jpg

Beautiful, Skydye. :goodjob:
Interesting though what you've done there with the coda flowers. It looks good, but it's a bit controversial, I suppose. A big change from the original whitey/blue colour.

I really like the work you're doing with cracked earth textures, I can imagine that it must be very hard to try to avoid repeating patterns under those sort of circumstances, but it looks like you're doing a splendid job. :)
Those are the kind of effects that I really go for, so I'm enjoying looking at them (even if I haven't said all that much so far ;))

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1231.jpg

In this shot, the almost blue-ish stones stand out a great deal from the sandier looking ground (and rock arch) around them. I'm not sure, it looks kind of strange to me because of the big difference, but I'm not sure that bringing the stones towards a more similar colour would be an improvement, since it'd reduce variety and look dull... I've always found stones to be somewhat difficult to retexture because of these sort of reasons.
It'd be really nice if you could draqe the upper-side of the rocks in a moss, but that sort of thing isn't really an option where you're doing a retexture and don't know how the various rocks will be oriented...

Well, keep it up anyway. I look forward to seeing what you come up with next, since a lot of these textures are bloody glorious.
You settled on a name yet? :D
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john page
 
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Post » Fri May 27, 2011 11:23 am

Beautiful, Skydye. :goodjob:
Interesting though what you've done there with the coda flowers. It looks good, but it's a bit controversial, I suppose. A big change from the original whitey/blue colour.
...It'd be really nice if you could draqe the upper-side of the rocks in a moss...

Good eye. I'll change the flower leaves now that I have my main colors set for bitter. But if you're talking about those flowers from the official plug in. I don't have them installed.
I'll try the moss, it's a good idea. If it doesn't work I map a color map and blend the rock into greens.

Thanks for the ideas. Anyone else with ideas please post them.

I'm still looking for name Ideas.
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{Richies Mommy}
 
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Post » Thu May 26, 2011 10:35 pm

I'm still looking for name Ideas.


" Morrowindye "

:)
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Facebook me
 
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Post » Fri May 27, 2011 5:32 am

" Morrowindye "

:)

It's a co-project with Headless_Wonder, But that's a good name for a solo project. :icecream:


http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1235.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1234.jpg
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R.I.P
 
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Post » Fri May 27, 2011 12:25 am

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1239.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1237.jpg
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gemma king
 
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Post » Fri May 27, 2011 11:06 am

I definitely like this texture pack. Not sure about the ashlands rocky ground look, but I'm sure I will change my mind when I use it in my game (when this is released). Even if I don't, everything else is good. One disliked texture out of all this is pretty good. A quick question for those of us who, sadly, don't have up-to-date computers: will this texture pack perform similarly to Visual Pack/Vibrant Morrowind? By that I mean, are these texture super high resolution, or are they comparable to the older packs?
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Lalla Vu
 
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Post » Fri May 27, 2011 10:30 am

I definitely like this texture pack. Not sure about the ashlands rocky ground look, but I'm sure I will change my mind when I use it in my game (when this is released). Even if I don't, everything else is good. One disliked texture out of all this is pretty good. A quick question for those of us who, sadly, don't have up-to-date computers: will this texture pack perform similarly to Visual Pack/Vibrant Morrowind? By that I mean, are these texture super high resolution, or are they comparable to the older packs?

Clarity of the texture is most important. This are playable resolution. But they look the same as over sized because they are clear.
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Cat Haines
 
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Post » Fri May 27, 2011 3:24 am

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1221.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1222.jpg

Looking pretty nice for the most part! It is unclear to me though, whether this just a texture mod, or a new cell/province mod, or both. I also recognize the city ground texture in one of those last screenshots from another mod (for Oblivion). Could be merely a coincidence though.

Edit: I am playing Morrowind with the texture mod just listed with visibility length turned to maximum with playable framerates, though they usually are pretty low for most people's standards.
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trisha punch
 
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Post » Thu May 26, 2011 8:06 pm

Looking pretty nice for the most part! It is unclear to me though, whether this just a texture mod, or a new cell/province mod, or both. I also recognize the city ground texture in one of those last screenshots from another mod (for Oblivion). Could be merely a coincidence though.

Edit: I am playing Morrowind with the texture mod just listed with visibility length turned to maximum with playable framerates, though they usually are pretty low for most people's standards.

Just textures.
The texture came from Mayna. A place to get free textures, but the are out of business. Both Qarl and I use textures from that site as well as others. So every so often texture packs may have the same looking textures.
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Laurenn Doylee
 
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Post » Fri May 27, 2011 5:10 am

It's a co-project with Headless_Wonder, But that's a good name for a solo project. :icecream:
MorroWonderDye? :D

Apart from the very bright grass, I really like the look of your ground textures. Not so much the building textures. IMO the Imperial buildings needs some smaller detail and more subdued colours, or they end up looking like pictures of buildings instead of buildings (probably 'cos they're made of big flat surfaces). And vice versa for the Redoran crab houses. They're too drab right now for my tastes.

.. I dunno if that's helpful. What I know about textures can fit in a very small place indeed.
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Mel E
 
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Post » Fri May 27, 2011 3:07 am

MorroWonderDye? :D

Apart from the very bright grass, I really like the look of your ground textures. Not so much the building textures. IMO the Imperial buildings needs some smaller detail and more subdued colours, or they end up looking like pictures of buildings instead of buildings (probably 'cos they're made of big flat surfaces). And vice versa for the Redoran crab houses. They're too drab right now for my tastes.

.. I dunno if that's helpful. What I know about textures can fit in a very small place indeed.

Great name. I'll run it by headless wonder, but I think it's a winner. :foodndrink:

The grasses are still being toned. Do you know the screen shot with the grass?
Almost all the buildings are from Vibrant Morrowind.Headless Wonder has not made new buildings for the area your talking about.

After this release I'm planning on doing fake bum mapping of buildings myself.
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Benito Martinez
 
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Post » Fri May 27, 2011 7:22 am

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1237.jpg

I like this, but I can't help but wonder if the stones ought to have a little more depth to them and be a little more uneven. At the moment, I wonder if the paving looks a little too formal for a wilderness track...?
It's nice though. I can see your keeping up the remarkable standard of clarity. :goodjob:
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Jason Wolf
 
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Post » Fri May 27, 2011 10:16 am

I like this, but I can't help but wonder if the stones ought to have a little more depth to them and be a little more uneven. At the moment, I wonder if the paving looks a little too formal for a wilderness track...?
It's nice though. I can see your keeping up the remarkable standard of clarity. :goodjob:

I think I'll just replace that.
---------------------------------------------

Updated ashlands road so it will stand out and be easier to travel on.
http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1242.jpg
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elliot mudd
 
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Post » Fri May 27, 2011 6:38 am

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1248.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1247.jpg
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Charlotte Buckley
 
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Post » Thu May 26, 2011 11:53 pm

The more I see the more I like what I'm seeing. Great work. :goodjob:
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Nuno Castro
 
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Post » Fri May 27, 2011 9:35 am

The more I see the more I like what I'm seeing. Great work. :goodjob:

Thanks.


I still need to replace the rocks.
http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1246.jpg

http://smg.photobucket.com/albums/v470/skydye/new%20project/?action=view¤t=Skydye1245.jpg
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djimi
 
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