Name of the Bumped Into Animation Event.

Post » Sun May 05, 2013 1:48 pm

You know when you sprint into an NPC, they stumble in a direction?
does anybody know the animation event string for this?

Maybe I should take a second look through the idle manager, but maybe someone here knows?
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Queen Bitch
 
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Post » Sun May 05, 2013 4:05 pm

I believe it's a combination of 'staggerStart' and havoc that tells them which direction to go in.

I was unable to simply call an animation to make them stagger a direction, unfortunately. But maybe you'll have more luck if that's what you're trying to do.

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victoria gillis
 
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Post » Sun May 05, 2013 8:56 pm

I'll try taking a closer look at the animation in game.
See if it looks any different depending on angle.

maybe its just a stagger coupled with a translation.
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Ally Chimienti
 
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Post » Sun May 05, 2013 7:10 pm

No, its a specific animation not a stagger. Here are some of the related events from the master behavior file:

NPC_BumpEnd

NPC_BumpFromFront

NPC_BumpedFromBack

NPC_BumpedFromLeft

NPC_BumpedFromRight

Check the idle manager as well.

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Daddy Cool!
 
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Post » Sun May 05, 2013 6:00 pm

ooo, thanks.
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Ezekiel Macallister
 
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Post » Sun May 05, 2013 8:23 am

Well, they worked, thanks!

the left and right bumps actually rotate the player's camera by 90 degrees though, which is kind of awkward.

In case anyone was curious

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Laura Mclean
 
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Post » Sun May 05, 2013 8:01 pm

Wow, thanks Zartar! I may have to go back and redo my scene with these instead! Currently my NPCs just flop about wildly when the 'violent event' happens. It would be awesome if they actually stumbled.

Morionic, what did you use to call the animation? Just http://www.creationkit.com/PlayAnimation_-_ObjectReference?

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Victoria Bartel
 
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Post » Sun May 05, 2013 10:27 pm

He sent an http://www.creationkit.com/SendAnimationEvent_-_Debug to the reference's behavior graph.

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Nicole Kraus
 
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Post » Sun May 05, 2013 5:46 pm

Yeah, what Zartar said.
sendanimation is for actors.
playanimation is for nonactor objectreferences.
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Spencey!
 
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