[REL] Named Souls in Gems II

Post » Fri Jan 31, 2014 9:30 pm

http://www.nexusmods.com/skyrim/mods/12510/

You probably know my mod already, it was my first mod and the desire to bring back this feature from previous game got me into Skyrim modding.

At first I was proud I made it with no script extenders but now is time to move on and the SKSE version is here. For full description see the nexus page.

NSG 2 is making use of the new SKSE 1.7 which is currently in alpha (don't know where to get that, don't ask me, you probably better wait for it's release).

This means it will work faster by not starting and stopping a quest for each capture and no more mambo jambo for text replacement.

If you wish please test the new version without SKSE cause it should auto detect that and use the old method if not present. The file is now in the update section on nexus and will be changed to main file when SKSE will be out of beta.

This also gives me less headache now maintaining it which will probably result in a couple of new optional features in the future like:

- look into improving it to allow multiple targets under soul trap effect at same time (which was quite impossible with quest start-stop)

- summon the soul that was trapped: by creating a staff or a scroll from the gem or whatever it will work best

- probably even the old Daggerfall (right?) feature of souls breaking out of the weapons and attacking you

- let me know what you think of those and even propose other things

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A Boy called Marilyn
 
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Post » Sat Feb 01, 2014 9:39 am

Excellent.

Yes please!

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Nims
 
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Post » Sat Feb 01, 2014 4:41 am

Seems excellent - and good timing as well as I thought my new char would focus on enchanting for once. Anyway, you could perhaps have a better description on exactly what it does both here and on Nexus. It's a bit as if you take for granted that people already knows. :smile:

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Charles Weber
 
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Post » Sat Feb 01, 2014 12:18 am

That's pretty simple "Adds back the previous TES feature of displaying the name of the creature trapped in soul gems." I don't know what more to say :D

After trapping a soul the filled gem will be named "Soul of John Doe" or "Soul of John Doe in a Gem", configurable upon first load with the mod enabled.

It also included fixes to trap only creature of the size of the gems, not lesser.

It may not work for weapons enchanted with Soul Trap from mods or addons if they use custom enchantment instead of the vanilla magic effect.

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Alada Vaginah
 
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Post » Sat Feb 01, 2014 8:53 am

Cool. So it works with all NPCs and creatures? How about mod added ones? I really miss this feature from Morrowind, where my chars often collected named soul gems - it was sort of a game within the game to capture them from bosses etc. The alpha release of SKSE 1.7.0. is on http://skse.silverlock.org/btw - so rather easy to find. :smile:

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Music Show
 
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