» Thu Nov 11, 2010 10:05 pm
I really wish the suits voice could be deactivated, most of the time I find it annoying to a point that lets me add the voice to my "reason not to play Crysis 2 anymore because it is sooo annoying" list.
I think I am okay with "armor enabled" etc, but even this is obsolete since we get a visual feedback. But I really wish there would be the possibility to switch this "tactical options available" announcement off. Especially when "tactival options" usually means nothing more than a stash of ammo or the hint that you can use either the left or the right side of the street.
And whats really pissing me off is the constant spam with instructions in the first level since they are completely killing the game flow. I mean, okay, keep it for the first two difficulty levels - they are made for first time players, children younger than 6 and my cats anyway. (And honestly - even "posthuman" is way to easy, I thought this was supposed to be a challenge.)
But giving the player at least the bloody option to use the mute button in "posthuman" would be a relieve. I take it that most players kept "posthuman" for the second run so it might be a surprise but I already know how this freaking thing works.
I started a new run the other day but I stopped playing before even finishing the first level - the constant "freeze, then suit babbeling, making two steps, freeze, suit babbeling" drove me nuts.
Then I remembered that there will be endless minutes of being confined with Gould in his flat, forced to listen to his boring babbeling and more endless minutes when you are forced to watch uninteresting stuff or to press single buttons to make "exciting" stuff happen (defibrillator goes off, yeeeah...). All that made me fidget in my chair even on the first run because I wanted to play instead of just sitting here, forced to watch - but on the second or even third run it is a complete game killer. Maximum boredom.