So, we have already heard power and speed mode might be separate, well, I dont think it has to be like that because I have good suggestion regarding Nanosuit 3 customization and powers. to not over simplistic this on PC or make consoles mess around with the circle (which IMO, worked realy well on PC):
In Crysis 2 and RE, you had normal state which had power and speed combined, Armor mode and cloak mode.
In C3 it should be something like this.
CLOAK = One mode, set to R2/RT1 (XBOX ?)
3 strenghts
- Lv1: allows player to creep around and be invisible to enemies but still casts shadows and can be spotted at close or inside of smallarm fire engagement proximity quite easily, consumes energy very little (SMG, pistol, shotgun are smallarms in this case)
- Lv2: Pretty much just enhancment of state 1, cant be seen easily, power draw is increased Etc. similar to C2
Lv3: To other players/enemies, ABSOLUTE ignorance of players precense but in tradeoff, tremendous power consumption, only good for quick "attack/disapear" tactics and not for cloak creeping that people constantly did in C2 MP (and SP)
Cloak is locked to R2/RT1 but mode strenghts can be canged on the fly
ARMOUR = aha ! first variable, some people obviously liked that ArmoUr was "normal mode" for nanosuit 1 so how about being able to change "Default" and "L2/LT1" slot's ? L2/LT1 slot could hold 2 powers which are fully adjustable but default has just 1 state (which can be further combined with cloak) ?
3 strenghts but default being only 1st level
- Lv1: basicly nanosuit ala C1, Nanosuit uses its own energy to deal with damage instead of health, regenerates when not taking damage, the basics. perfect for combat when you want to remain mobile, aggile and not consume too much energy.
- Lv2: Reflects part of the damage like in C2, allows you to take bullets like a sponge but you are less mobile and have constant energy drain
- Lv3: almost invulnerable for very short perioid of time but makes you also extremely immobile, aproriate for "oh ****" moments where you see rocket or high powered explosive heading towards you (or simply you are falling from great heights). small transistion delay so you cant start chasing player who just used speemode to escape some might be worried that this is the "imakickyobutt" mode in MP where simply player use this mode for legit god mode, well this isnt the case since it makes you so incredibly slow that you should only use it in defence game or when you are caught in totaly open area, speed mode could allow you to exit the scene easily and regular absorption mode would allow you to get out of the way (lets say, behind a corner)
SPEED = variable that you can set as your default mode or combine with armor/strenght mode, keep in mind power consumptions are combined and speed boost of speed mode is combined with speed penalties of armor mode.
3 strenghts, 1st being default
- Lv1: Durable and less power hungry like in C2, increases walk speed (little)
- Lv2: Lasts a good amount and has enough speed but with increased power consumption (ala C1:RE)(better walking speed)
- Lv3: C1 Pc version speed mode, very fast, very power consuming (very fast walking speed)
STRENGHT = last variable, can be combined with either speed or armor mode. when combined with Speed mode player gains additional skills.
3 strenghts, 1st being default
- Lv1: more powerfull mele (how much?), can throw objects further, ripping stationary objects is faster etc, more aggile (ledge grab, sliding and such will be better and faster)
- Lv2: Same as one except sligthly more performance and power consumption, Lv2 has (if combined with speed) new skill, bash (sprinting and mele button) to deal alot of damage in small amount time (with the cost of energy)
- Lv3: pretty much the same as above but if combined with armor mode you get more powerfull airstomp.
speed helps with mobility even more.
I would gladly hear your oppinion or what you would like to change, I will put this flamesuit on just to make sure
I have few more ideas but Ill wait for some oppinions.
Clarifications: Lv doesnt mean levels you gain with XP, it means power level of the said suit mode which you can adjust for different situations. The combinations that you are allowed to do can be formed from following 3 modes: Armour, Speed or Strenght. During the gameplay you can do cloak mode which doesnt deactivate your default mode, but if you do L2/LT1 it WILL deactivate default mode (and cloak deactivates your L2/LT1 mode), got it ?
TL;DR there is no TL;DR, take your time and read it or read it in partions.
I personaly think C3 MP and SP (if MP is gonna have little bit of that glory C1 MP had) dynamics could change into more interesting direction.
allowed re-voting