Nanosuit Soldier vs Spartan Supersoldier from Halo

Post » Sat Feb 12, 2011 3:03 am

Psycho would drop kick Spartans ass :D
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K J S
 
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Post » Sat Feb 12, 2011 10:03 am

Thats why I mentioned Spartan having hightened senses, they see in slow motion, they are extremely fast and masters of martial arts.

Wut?

Anyway, on the Halo Wiki it says they only see in slow motion during periods of high stress Their reaction time while impossible to chart accurately is estimated to be twenty milliseconds their reaction times are significantly faster in combat situations or with A.I. assistance. The reaction times of the SPARTAN-IIs are so fast, that in heighten states of stress, are able to think, react and see things happen in slow and fast motion - it is dubbed as "SPARTAN Time" by Kelly-087
I'm gonna go ahead and assume that 'high stress' for them means more than their everyday occurences

Link: http://halo.wikia.com/wiki/SPARTAN-II_augmentation_procedures
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Richard Thompson
 
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Post » Sat Feb 12, 2011 3:27 am

Half life 2 Armour suit, WHAAAAT??! i know i coan only ADS with one gun, i know my health goes to one hp if i see a Black and red headhumper, but cmooon! he haz glasses!
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joannARRGH
 
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Post » Sat Feb 12, 2011 7:46 am

Half life 2 Armour suit, WHAAAAT??! i know i coan only ADS with one gun, i know my health goes to one hp if i see a Black and red headhumper, but cmooon! he haz glasses!

He has Ph.D of AWESOME :D
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Austin Suggs
 
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Post » Sat Feb 12, 2011 5:47 am

And you are Dr Gordan Freeman, come here, No bich, im a free-man nowz, hehe i quick scopes u with crosbows. Lolz.
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Quick draw II
 
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Post » Sat Feb 12, 2011 5:22 am

Thats why I mentioned Spartan having hightened senses, they see in slow motion, they are extremely fast and masters of martial arts.

Wut?

Anyway, on the Halo Wiki it says they only see in slow motion during periods of high stress Their reaction time while impossible to chart accurately is estimated to be twenty milliseconds their reaction times are significantly faster in combat situations or with A.I. assistance. The reaction times of the SPARTAN-IIs are so fast, that in heighten states of stress, are able to think, react and see things happen in slow and fast motion - it is dubbed as "SPARTAN Time" by Kelly-087
I'm gonna go ahead and assume that 'high stress' for them means more than their everyday occurences

Link: http://halo.wikia.com/wiki/SPARTAN-II_augmentation_procedures

I don't understand why you quoted that, unless you are saying the nano suit would be a high enough stress for the Spartan...
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Beulah Bell
 
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Post » Sat Feb 12, 2011 5:56 am


Wut?

Anyway, on the Halo Wiki it says they only see in slow motion during periods of high stress Their reaction time while impossible to chart accurately is estimated to be twenty milliseconds their reaction times are significantly faster in combat situations or with A.I. assistance. The reaction times of the SPARTAN-IIs are so fast, that in heighten states of stress, are able to think, react and see things happen in slow and fast motion - it is dubbed as "SPARTAN Time" by Kelly-087
I'm gonna go ahead and assume that 'high stress' for them means more than their everyday occurences

Link: http://halo.wikia.com/wiki/SPARTAN-II_augmentation_procedures

I don't understand why you quoted that, unless you are saying the nano suit would not be a high enough stress for the Spartan...so you agree that Spartan would defeat a Nano suit soldier
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Mandy Muir
 
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Post » Fri Feb 11, 2011 10:39 pm

I don't understand why you quoted that, unless you are saying the nano suit would be a high enough stress for the Spartan...

I was just pointing out that, according to the wiki (which I know, isn't necessarily reliable), the spartans don't simply see in slow motion, it's something that only happens when the **** hits the fan and they're experiencing an extraordinary stress response. My point is that a fight with the nanosuit guy is unlikely to activate it.

..That being said I didn't really understand why you posted the post I originally quoted. MC's senses and reactions are all things that only apply in the literature and not in the gameplay.

Game for game nanosuit probably wins that fight.. by a small margin.
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Robert Jackson
 
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Post » Fri Feb 11, 2011 11:41 pm

I don't understand why you quoted that, unless you are saying the nano suit would be a high enough stress for the Spartan...

I was just pointing out that, according to the wiki (which I know, isn't necessarily reliable), the spartans don't simply see in slow motion, it's something that only happens when the **** hits the fan and they're experiencing an extraordinary stress response. My point is that a fight with the nanosuit guy is unlikely to activate it.

..That being said I didn't really understand why you posted the post I originally quoted. MC's senses and reactions are all things that only apply in the literature and not in the gameplay.

Game for game nanosuit probably wins that fight.. by a small margin.

It most definitely would activate it, it's the same when our bodies produce adrenaline in real life. You do martial arts, you know exactly what I mean.
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Benjamin Holz
 
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Post » Sat Feb 12, 2011 12:10 am

I don't understand why you quoted that, unless you are saying the nano suit would be a high enough stress for the Spartan...

I was just pointing out that, according to the wiki (which I know, isn't necessarily reliable), the spartans don't simply see in slow motion, it's something that only happens when the **** hits the fan and they're experiencing an extraordinary stress response. My point is that a fight with the nanosuit guy is unlikely to activate it.

..That being said I didn't really understand why you posted the post I originally quoted. MC's senses and reactions are all things that only apply in the literature and not in the gameplay.

Game for game nanosuit probably wins that fight.. by a small margin.

It most definitely would activate it, it's the same when our bodies produce adrenaline in real life. You do martial arts, you know exactly what I mean.

Yes, and because of that I also know that fighting produces a significantly lower adrenal response when you are more experienced and used to it. Think how experienced and battle hardened the spartans are, a one on one fight is unlikely to count as a heightened state of stress, which is likely distinct from normal levels of stress in their position. If anything, it would not activate until they realised that the man in the gimp suit is actually kicking their arse.

Still, this is all semantics because they do not have this ability in gameplay.
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Laura Wilson
 
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Post » Fri Feb 11, 2011 11:34 pm

Sorry to kick this back up but

Automatic Biofoam Injectors: Introduced on the Mk. VI models Biofoam injectors is an integral part of the systems ability to keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability.

Part of the suit just thought Id share
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Lisa
 
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Post » Sat Feb 12, 2011 5:43 am

Have I already posted in this thread that nanosuit 1.0 would dominate both nanosuit 2.0 and whatever Halo suit combined?
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Kirsty Wood
 
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Post » Sat Feb 12, 2011 1:24 am

Nanosuit Vs Mark VI suit
(Mark VI is the Halo 2-Halo 3 suit, The Mark V is the Halo CE one)

The two suits are equal in terms of combat.
The Mjolnir suit is equipped with a shield based on a Jackals wrist shield. The armor also allows Spartans to move faster with nerve robotics in the suit, allowing them to move faster. The suit also has a built in Armor Lock down that locks the armor so the Spartan can survive great impacts (This is standard and it is not the armor lock ability in Reach). However, the suit will only allow Spartans II and III to use because the armor would crush the toughest marines bones.

As far as I know, the Nanosuit will allow any person the ability it has. The suit heals the wearer when he is hurt, and makes the wearer stronger. The Nanosuit also turns the wearer invisible, increases the person speed, and toughens the armor so the wearer can live for longer. The Spartan's Mark VI suit can make a spartan invisible and have a 2X overshield, however, this is only by armor abilities or powerups.
So which is better? It comes down to the person inside the armor. A marine is a good choice for the Nanosuit. A marine would have the field experience and the training in combat, the suit only insures he is stronger. Spartans however were trained since they are 6, just like the Sparta Spartans. The Spartans can withstand pain, react faster, and have more weapon and field training than a marine. The Spartans are also genitally enhanced so they can move faster, jump higher, and survive the harshest conditions.

Overall, The Mark IV would win in combat dew too the wearer. The suits are equal in combat and survivability. If the two suits were faced in with Halo Spartans, the challenge would be a draw. The suits are both equal in warfare, but a Spartan is more than prepared for a marine in a Tin suit.
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Donald Richards
 
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Post » Sat Feb 12, 2011 11:07 am

halo suit is better because it is more stylish ( customization options) than the nano suit on campaign and marines on multiplayer.(period) because if you die in either you just respawn so the fact is style is the only real thing to compare
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Jessica Raven
 
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Post » Sat Feb 12, 2011 1:00 am

If you put the two suits together as they are in gameplay.. nanosuit 2.0 would win.

If you're going to use external fiction sources, then obviously the Spartan would win.

/Thread.
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Andrea P
 
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Post » Sat Feb 12, 2011 12:14 pm

P.S.S.S You can actually take the MJOLNIR off without grievous bodily harm...

lol killed it.even if you survived the battle in the nano suit. your still **** because your infected. even if its cured the symbiosis. check and mate.

PS. I have to say if master cheif got in a fight with phyco, prophet, nomad, and alactraz. Due to master cheifs augmentaions. Master Cheif would murder them....at the same time 4 vs 1 hands down.
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Harry Leon
 
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Post » Sat Feb 12, 2011 10:55 am

Nanosuit is much times better! stealth modi and other things ROCKS!
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Ilona Neumann
 
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Post » Sat Feb 12, 2011 4:52 am

( I already apologize about my English ) You didn't saw one thing about nanosuit 2 i see, if he fall from bridge and didn't get up, but when he is dead,or heart stop breathing or moving, the armor self revives it's owner of the suit, there was 2 parts in game campaign where he was almost dead, well...actually wearing the suit, you already are a dead man, only a suit keeps you up on feet, the suit is still one of the best, self repairing, self reviving, what else you can imaginate or think of ? Nanobots are unique, +some kinda exoskeleton suit who looks like human muscles without skin and fast reacting nanobots, there are just so many option with it, and wee saw it in crysis2 what it is possible of, and other crysis games.
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Matthew Aaron Evans
 
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Post » Sat Feb 12, 2011 10:15 am

If 117 lived through an atmospheric reentry with almost 0 suit damage, then why, pray tell, can the puny plasma guns the Covenant use kill him?

Could be the Mark V suit's shields are very powerful, but very small area hits with high energy take an inordinate amount of energy to stop (puncturing effect, similar to why FMJ is effective against body armor) and that's why John 117 can survive re-entry but his suit can be damaged by small arms.
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Mel E
 
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Post » Sat Feb 12, 2011 1:34 am

I'd..have to go with the nanosuit. It seems like the user is more mobile and has more options compared to the spartan. he can go invisible, be fast, or become armored on the spot. While the spartan has to have the correct armor ability. Now, they both do require energy to use their abilites. (spartans shields and armor abilities, nanosuit for everything) IF the spartan can keep the pressure on, he could drain the nanosuit to the point where it would have to recharge, effectively making the nanosuit useless.
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Sierra Ritsuka
 
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Post » Sat Feb 12, 2011 11:34 am

as a further argument against "24th century tech vs 21st century tech"

In Halo humankind has not mastered energy weapons yet (aside for the galileian heavy weapon in halo 3 and that is just experimental) in Crysis 2 we have the mike cannon.

in Halo humankind does not have man portable gauss rifles....In Crysis 2 we have a sniper Gauss rifle AND a mini gauss rifle attachment.

Also, people need to decide what one is taking into consideration for the comparison because this is just running aroung in circle. Cutscene power to the max, literature, gameplay....unless you pick something there is never going to be an end.
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Kelsey Hall
 
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Post » Sat Feb 12, 2011 2:47 pm

I pick............IRON MAN................
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Emily Jeffs
 
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Post » Sat Feb 12, 2011 10:40 am

How about cost effectiveness? Which wins there?
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мistrєss
 
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Post » Sat Feb 12, 2011 7:03 am

as a further argument against "24th century tech vs 21st century tech"

In Halo humankind has not mastered energy weapons yet (aside for the galileian heavy weapon in halo 3 and that is just experimental) in Crysis 2 we have the mike cannon.

in Halo humankind does not have man portable gauss rifles....In Crysis 2 we have a sniper Gauss rifle AND a mini gauss rifle attachment.

Also, people need to decide what one is taking into consideration for the comparison because this is just running aroung in circle. Cutscene power to the max, literature, gameplay....unless you pick something there is never going to be an end.

Wait aren't the main guns on their ships railguns?
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Claudia Cook
 
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Post » Sat Feb 12, 2011 3:23 am

of course but they are not man portable like the Gauss weapons in Crysis 2. The smallest one they have needs to be mounted on a vehicle like a 50 cal...the smallest one Crysis 2 has can be mounted under a rifle...
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N Only WhiTe girl
 
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