Nanosuit Soldier vs Spartan Supersoldier from Halo

Post » Sat Feb 12, 2011 3:17 pm

For those of you who think Alcatraz can just cloak and kill a Spartan...keep in mind how Covenant Elites can also cloak, but Spartans manhandle them on a daily basis. Sorry, cloak is not going to save the N2 from getting ripped in half.
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Jesus Sanchez
 
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Post » Sat Feb 12, 2011 7:29 am

For those of you who think Alcatraz can just cloak and kill a Spartan...keep in mind how Covenant Elites can also cloak, but Spartans manhandle them on a daily basis. Sorry, cloak is not going to save the N2 from getting ripped in half.

is this from the book again... a spartan won't get near enough to a nanosuiter cause the suit will see him/ her a long way off...

o and elites are big so its much easier to see the distortion around em... i never saw an elite crouch!
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Fanny Rouyé
 
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Post » Sat Feb 12, 2011 4:20 pm

For those of you who think Alcatraz can just cloak and kill a Spartan...keep in mind how Covenant Elites can also cloak, but Spartans manhandle them on a daily basis. Sorry, cloak is not going to save the N2 from getting ripped in half.

is this from the book again... a spartan won't get near enough to a nanosuiter cause the suit will see him/ her a long way off...
Uh, it's not from the book. Elites crouch and cloak in every single Halo game out there. And you kill them on a daily basis with no problem, and you don't even need thermal vision to kill them. I doubt the Nanosuit's cloak is any more effective, since CELL agents can still see you if you get close to them.

Also, Spartans have motion sensors.
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Sherry Speakman
 
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Post » Sat Feb 12, 2011 4:17 pm

For those of you who think Alcatraz can just cloak and kill a Spartan...keep in mind how Covenant Elites can also cloak, but Spartans manhandle them on a daily basis. Sorry, cloak is not going to save the N2 from getting ripped in half.

is this from the book again... a spartan won't get near enough to a nanosuiter cause the suit will see him/ her a long way off...
Uh, it's not from the book. Elites crouch and cloak in every single Halo game out there. And you kill them on a daily basis with no problem, and you don't even need thermal vision to kill them. I doubt the Nanosuit's cloak is any more effective, since CELL agents can still see you if you get close to them.

Also, Spartans have motion sensors.

elites in the game have no strategy and they either shoot and give away position or they move too much in the light... again i doubt that a real person would get close on a group of people instead of taking them out from a safer distance...
also nanosuiters have radar/maximum radar and nanovision and can tag... the motion sensors shouldn't work through walls...

fellow below yup its just a mod!

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Cedric Pearson
 
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Post » Sat Feb 12, 2011 6:50 am

Spartans don't have cloaking pickups just readily available at a whim y'know...
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Dona BlackHeart
 
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Post » Sat Feb 12, 2011 12:27 pm

Spartans don't have cloaking pickups just readily available at a whim y'know...

Yup and if a spartan moves you can easily see them cause of the blur or whatever
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Chris Duncan
 
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Post » Sat Feb 12, 2011 3:57 pm

Maybe you got a faulty copy lol, because they use a hell of a lot more"strategy" compared any other FPS AI. At least this is what I've noticed in Legendary????

You can easily see nano suit users running around cloaked too, and when they are far away there is a huge shadow underneath them giving away their location

Spartans don't have cloaking pickups just readily available at a whim y'know...


Yes they do, custom games :p
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Saul C
 
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Post » Sat Feb 12, 2011 8:30 am

Maybe you got a faulty copy lol, because they use a hell of a lot more"strategy" compared any other FPS AI. At least this is what I've noticed in Legendary????

You can easily see nano suit users running around cloaked too, and when they are far away there is a huge shadow underneath them giving away their location

Spartans don't have cloaking pickups just readily available at a whim y'know...


Yes they do, custom games :p

I don't think you can stop the sound from Proximity Alarm by being invisible on the radar?

Also, Nanosuit guy could use Stealth Enhance lvl 2 and he doesn't have shadow anymore =D
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GEo LIme
 
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Post » Sat Feb 12, 2011 6:13 am

Well in that case SPARTANS are totally invulnerable, have bottomless clips, can run at 300km/hr, jump 200m in the air and have magic bullets that do 3 times the damage of a normal one...


Firefight custom game just then, was incredibly awesome...for 30min or so...but i got an achievement so i'm happy :D

Spartans don't have cloaking pickups just readily available at a whim y'know...

Yup and if a spartan moves you can easily see them cause of the blur or whatever

No the cloaking fades in and out. If you are still, its fine, small crouched movement and its barely visible but you can't run, much less jump with it on. Takes longer to turn on and off too.

Maybe you got a faulty copy lol, because they use a hell of a lot more"strategy" compared any other FPS AI. At least this is what I've noticed in Legendary????

You can easily see nano suit users running around cloaked too, and when they are far away there is a huge shadow underneath them giving away their location


1. Eh, true, i was thinking more on the lines of allied AI...enemy AI is brilliant.

2. Well the SPARTAN would have a shadow too, logically since its not possible for light to work in one instance and not in another. If Nanosuit has a shadow, then a cloaked SPARTAN must have a shadow...

...but what if that Nanosuit wearer is Sam Fisher?
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john page
 
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Post » Sat Feb 12, 2011 4:55 pm

Well in that case SPARTANS are totally invulnerable, have bottomless clips, can run at 300km/hr, jump 200m in the air and have magic bullets that do 3 times the damage of a normal one...


Firefight custom game just then, was incredibly awesome...for 30min or so...but i got an achievement so i'm happy :D

Spartans don't have cloaking pickups just readily available at a whim y'know...

Yup and if a spartan moves you can easily see them cause of the blur or whatever

No the cloaking fades in and out. If you are still, its fine, small crouched movement and its barely visible but you can't run, much less jump with it on. Takes longer to turn on and off too.

Maybe you got a faulty copy lol, because they use a hell of a lot more"strategy" compared any other FPS AI. At least this is what I've noticed in Legendary????

You can easily see nano suit users running around cloaked too, and when they are far away there is a huge shadow underneath them giving away their location


1. Eh, true, i was thinking more on the lines of allied AI...enemy AI is brilliant.

2. Well the SPARTAN would have a shadow too, logically since its not possible for light to work in one instance and not in another. If Nanosuit has a shadow, then a cloaked SPARTAN must have a shadow...

...but what if that Nanosuit wearer is Sam Fisher?

well it sorta looks like it trails behind you, nanosuit operators should be trained in using cloak since it is official unlike the one in halo which is a mod, also other dud mentioned module upgrade which makes ur shadow go away :)

all you need is steven seagal! or jackie chan etc
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Stephanie Kemp
 
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Post » Sat Feb 12, 2011 6:44 am

all you need is steven seagal! or jackie chan etc

Didn't you see the movie Executive Decision, Seagal would only last 10minutes XD
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Judy Lynch
 
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Post » Sat Feb 12, 2011 4:50 pm

Well in that case SPARTANS are totally invulnerable, have bottomless clips, can run at 300km/hr, jump 200m in the air and have magic bullets that do 3 times the damage of a normal one...


Firefight custom game just then, was incredibly awesome...for 30min or so...but i got an achievement so i'm happy :D

Spartans don't have cloaking pickups just readily available at a whim y'know...

Yup and if a spartan moves you can easily see them cause of the blur or whatever

No the cloaking fades in and out. If you are still, its fine, small crouched movement and its barely visible but you can't run, much less jump with it on. Takes longer to turn on and off too.

Maybe you got a faulty copy lol, because they use a hell of a lot more"strategy" compared any other FPS AI. At least this is what I've noticed in Legendary????

You can easily see nano suit users running around cloaked too, and when they are far away there is a huge shadow underneath them giving away their location


1. Eh, true, i was thinking more on the lines of allied AI...enemy AI is brilliant.

2. Well the SPARTAN would have a shadow too, logically since its not possible for light to work in one instance and not in another. If Nanosuit has a shadow, then a cloaked SPARTAN must have a shadow...

...but what if that Nanosuit wearer is Sam Fisher?

Sam Fisher is the MC's son, who in turn is son of charlie sheen.

Spartan would defeat nanosuit bi-winning.
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Kayleigh Mcneil
 
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Post » Sat Feb 12, 2011 1:23 pm

elites in the game have no strategy and they either shoot and give away position or they move too much in the light... again i doubt that a real person would get close on a group of people instead of taking them out from a safer distance...
also nanosuiters have radar/maximum radar and nanovision and can tag... the motion sensors shouldn't work through walls...

fellow below yup its just a mod!
You've clearly never played a Halo game if you think cloaked Elites just run around and shoot at you, instantly giving away their position. They usually stand perfectly still and wait for you to get in front of them or near them, and then they shoot you point blank or melee you from behind. Hell, I'd go as far as to say that a cloaked Nanosuit operator can give his position away more easily than a cloaked Elite, since firing one shot would completely overload his cloak, while an Elite's active camo would just flicker if he fired a few shots.

And you've definitely never played a Halo game if you think motion sensors can't work through walls. They can work through any surface. Hell, they work through the floor and the ceilings. So no, cloaking is definitely not an advantage for Alcatraz.
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Euan
 
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Post » Sat Feb 12, 2011 8:49 pm

elites in the game have no strategy and they either shoot and give away position or they move too much in the light... again i doubt that a real person would get close on a group of people instead of taking them out from a safer distance...
also nanosuiters have radar/maximum radar and nanovision and can tag... the motion sensors shouldn't work through walls...

fellow below yup its just a mod!
You've clearly never played a Halo game if you think cloaked Elites just run around and shoot at you, instantly giving away their position. They usually stand perfectly still and wait for you to get in front of them or near them, and then they shoot you point blank or melee you from behind. Hell, I'd go as far as to say that a cloaked Nanosuit operator can give his position away more easily than a cloaked Elite, since firing one shot would completely overload his cloak, while an Elite's active camo would just flicker if he fired a few shots.

And you've definitely never played a Halo game if you think motion sensors can't work through walls. They can work through any surface. Hell, they work through the floor and the ceilings. So no, cloaking is definitely not an advantage for Alcatraz.

if you check my gamertag i think you will see that i did play halo... i'm talking about real life motion sensors... your like that guy who thinks he played crysis 1 demo in xbox... don't forget the nanosuit has radar and the blind spot thing to protect him from it!
btw elites never did that to me...

mc is from the future so how would they be his sons? i never did see executive decision i think?
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Milad Hajipour
 
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Post » Sat Feb 12, 2011 9:59 pm

i'm talking about real life motion sensors
There aren't real life motion sensors. They're MJOLNIR Motion sensors, which can go through walls. Hell, real-life motion sensors such as those that use geomagnetism can also go through walls.

your like that guy who thinks he played crysis 1 demo in xbox
There is no Crysis 1 demo on Xbox, so I don't see what your point is.

don't forget the nanosuit has radar
Which only works if Master Chief is actually shooting at Alcatraz or if he got tagged. Which won't really help much since Alcatraz has practically nothing at his disposal that can quickly kill Chief, aside from a well-placed JAW. And even then, Alcatraz would have to be pretty close in order to even hit Chief, since Chief had fast enough reflexes to deflect a jet missile mid-flight with his hand.

and the blind spot thing to protect him from it!
...which only works on radar. Motion sensors in Halo don't use radar. So Blind Spot is useless.

btw elites never did that to me...
Then clearly you were playing on Easy difficulty. Play Legendary.
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Alisia Lisha
 
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Post » Sat Feb 12, 2011 8:00 am

i'm talking about real life motion sensors
There aren't real life motion sensors. They're MJOLNIR Motion sensors, which can go through walls. Hell, real-life motion sensors such as those that use geomagnetism can also go through walls.

your like that guy who thinks he played crysis 1 demo in xbox
There is no Crysis 1 demo on Xbox, so I don't see what your point is.

don't forget the nanosuit has radar
Which only works if Master Chief is actually shooting at Alcatraz or if he got tagged. Which won't really help much since Alcatraz has practically nothing at his disposal that can quickly kill Chief, aside from a well-placed JAW. And even then, Alcatraz would have to be pretty close in order to even hit Chief, since Chief had fast enough reflexes to deflect a jet missile mid-flight with his hand.

and the blind spot thing to protect him from it!
...which only works on radar. Motion sensors in Halo don't use radar. So Blind Spot is useless.

btw elites never did that to me...
Then clearly you were playing on Easy difficulty. Play Legendary.

i'll just leave the thing alone since both of them have radar... and again nanovision will see him a lonway off before hes even on his motion sensor...
the guy with the demo didn't know what the original crysis was so he assumed it was the first demo for it...
from what ive seen in the game spartans ain't that hard to take down... can you deflect a missile in game... no and they are propelled by rockets ... if ur talking about the shorter ranged ones...
all that stuff said about master chief is a load of crap if it doesn't do anything in game... heck in mw2 you can slow down time probably thanks to adrenaline(or something)... also first nanosuit had speed mode :P
dont forget gauss rifle and x-43 mike...
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krystal sowten
 
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Post » Sat Feb 12, 2011 11:42 am

i'll just leave the thing alone since both of them have radar
No they don't. Only the nanosuit seems to use radar. The Chief uses a motion sensor, which uses completely different systems than radar. Radar works by emitting low-frequency waves and anolyzing the times it takes for the waves to bounce back via the Rayleigh Scattering Effect. Motion detection works by other means, usually geomagnetism, sound disruption, or infared. In case of Chief's motion sensor, it's most likely infared, since one of the Spartans in Halo: First Strike disassembled his suit's motion sensor, which utilized a quartz mirror.

Basically, my point is that there's no suit module that can counter the motion sensor and therefore nothing that Alcatraz can do to avoid that sensor, other than standing still or staying out of range of the sensor, which has a detection radius of around 45 feet.

and again nanovision will see him a lonway off before hes even on his motion sensor...
Which won't help him at all.

from what ive seen in the game spartans ain't that hard to take down
Neither is Alcatraz.

... can you deflect a missile in game... no and they are propelled by rockets ... if ur talking about the shorter ranged ones...
Rockets, missiles. Potatoe, Potato. Same thing.

all that stuff said about master chief is a load of crap if it doesn't do anything in game...
It's not crap. It was in the book, and since it was officially part of the Halo universe it's therefore canon. Except for the Halo Legends anime show, that's just stupid.

heck in mw2 you can slow down time probably thanks to adrenaline(or something)
MW2 is by far one of the most unrealistic things I've ever seen. Apparently, normal human beings can instantly regenerate bullet wounds and can fire Barret M82 fifty-cals with high-precision standing up with no problem, obviously disregarding the fact that the recoil from an M82 is strong enough to shatter a person's collarbone if held the wrong way. So don't take examples of human feats from MW2, or any COD game for that matter.

also first nanosuit had speed mode :P
So does Spartan armor. You can equip the suit with an armor ability than enables to sprint as well.

dont forget gauss rifle and x-43 mike...
Don't forget Fuel Rod Cannon and Focus Rifle.
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Cat Haines
 
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Post » Sat Feb 12, 2011 7:33 am

Good posts aznassassin158, but try not to take this so seriously lol
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Angelina Mayo
 
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Post » Sat Feb 12, 2011 11:42 am

Good posts aznassassin158, but try not to take this so seriously lol
I'm Asian, seriousness is in my genes lol
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Ross
 
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Post » Sat Feb 12, 2011 3:19 pm

Assuming the nanosuit wearer isn't an utter moron and is actually trained in sneaking up on people, the SPARTAN will suffer a rather quick death thanks to a knife shoved in the back of his neck.


Motion tracker would likely catch such an attempt...

and the Mjolnir's sheilds regenerate like the Nanosuit's power supply...
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Spencey!
 
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Post » Sat Feb 12, 2011 5:50 pm

actually pertaining with the Armor abilities in reach sprint yes enables a spartan run but it also has a downfall because it has a fail safe so the spartan doesn't run to to the point where they tear their Achilles tendon like chief did when he ran over 100km/h because after that he was a sitting duck as far as memory serves. i only bring up the fail safe theory because you don't see spartans running anywhere between 25-35mph like they do in the books.

And about the augmentations, I've started re-reading the Fall of Reach and after the augmentations John depicted as everything moving 'slowly' so spartans with their enhanced senses also get bullet time.

and that theory of the fail safe crap is not my own but I only bring it up because it makes for interesting discussion, as i feel the armor abilities are completely **** stupid and should have never been thrown in.
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Nicholas
 
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Post » Sat Feb 12, 2011 10:26 am

Couldn't Nanosuit guy just cloak, get behind Spartan, take out Gauss rifle, aim for the head and shoot? I don't think Spartan has good reflexes enough to dodge bullet that goes 8 times the speed of sound.

Yep.. or use the MIKE, which would cook him regardless of his armour.
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josie treuberg
 
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Post » Sat Feb 12, 2011 9:14 am

sigh both systems work on same basis - send out waves and receive them... try to keep it from the game otherwise you could say that a spartan could survive a nuke...

i think it will help since he and the nanosuit can plan out tactics or even run away before a spartan knows he is there...

yes the nanosuit doesn't make him invincible like the books make a spartan warrior...

they are different since they travel at different speeds..

again keep it to the game... the book does nothing if it isn't like the game..

yeah cod wasn't best example but is an example of 'fast' reflexes..

again the sprint thing is a mod and not as fast as the nanosuit, unlike the books where it says he can sprint at 40km/h ir whatever...

fuel rod cannon is easily dodge able and nothing really matches a gauss cannon is terms of what it does

this is getting very boring - also too many quotes

duke nukem doesn't think highly of spartan armor lol!
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Rex Help
 
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Post » Sat Feb 12, 2011 10:06 pm

I'd go with the MJOLNIR Mark VI (though even Mark V would do).

Stealth: Nanosuit
The Nanosuit is one of the best cloak and anti-cloak tools available. Nanovision is unbeatable, and its ability to tag cloaked units effectively nullifies any cloak. Some Spartans have night vision, others have flashlights, but in any case very few are equipped with the means to reliably detect a cloaked enemy. However, Spartans do have motion trackers, which will function against Nanosuit users unless they move slowly enough. If a Spartan is able to react before being assassinated, Armor Lock (if equipped) will not only prevent assassination, but disable the Nanosuit with an EMP. Since MJOLNIR Mark V is compatible with active camouflage systems, a cloaked Spartan would only be detectable with Nanovision.

Durability: MJOLNIR
Spartans have energy shields. It's way more resilient than Armor Mode could ever be--and that's just the shields. MJOLNIR armor also doesn't suffer from crashes, unlike the Nanosuit 2.0. Given that large-caliber weapons are the norm in the 2500's, there's no reason to believe that a Nanosuit soldier can outgun a Spartan, even if both are equally accurate. The underlying armor in the MJOLNIR system is also extremely dense--it's virtually impervious to small arms fire. That means nothing short of the SCAR would penetrate the armor, even on successive shots. The SCAR would take at least half a clip to kill an unshielded Spartan, and more than one full clip to down a Spartan's shield. By contrast, assault rifles such as the MA5C are at least Grendel-strength. Battle rifles, DMRs, etc. are even stronger. Nanosuit users are strictly limited to hit-and-run tactics.

Reaction time: MJOLNIR
Spartans with MJOLNIR Mark V or above can be outfitted with an AI, which would lower reaction time to almost 0, with no side effects. Nanosuit users, on the other hand, experience side effects due to prolonged combat.

Strength: MJOLNIR
Although the Nanosuit is capable of incredible feats of strength, such as kicking a car, Spartans wearing the MJOLNIR Mark V are known to take down fully shielded enemies within 3 melee hits. The MJOLNIR Mark VI lessens this to 2. Spartans are also able to flip overturned vehicles that are between 3000-4000 kg in mass. The Nanosuit can probably do all this too, but each melee hit would use up the entire bar of energy while Spartans can keep hammering away, each hit as strong as the last.

Adaptability: Nanosuit
The Nanosuit can be upgraded anytime and modules can be swapped on-the-fly. Though there are only so many useful modules, a well-equipped Nanosuit user can change tactics in the middle of a battle. Spartans have to find special modules to swap, and are not able to switch modues during a battle unless they find a supply crate.

User-friendliness: MJOLNIR
The MJOLNIR armor is strictly for Spartans, and as an armor system it has no negative effects on its intended wearers. The Nanosuit, on the other hand, forms a symbiotic relationship with the user, prevents removal (even if intentional), and alters the body of the user in lots of undesirable ways.

So in conclusion, the Spartans' MJOLNIR armor is better than the Nanosuit. Keep in mind, however, that the MJOLNIR armor was developed in the 2500's and could only be worn by a small group of soldiers. The Nanosuit, on the other hand, was first deployed around 2020 and could be worn by anyone. If the MJOLNIR armor was built on top of Nanosuit technology, it would have been far more powerful. As such, even though the MJOLNIR wins, it's only due to the 500-year gap in technology.
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Alada Vaginah
 
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Post » Sat Feb 12, 2011 3:07 pm

I'd go with the MJOLNIR Mark VI (though even Mark V would do).

Stealth: Nanosuit
The Nanosuit is one of the best cloak and anti-cloak tools available. Nanovision is unbeatable, and its ability to tag cloaked units effectively nullifies any cloak. Some Spartans have night vision, others have flashlights, but in any case very few are equipped with the means to reliably detect a cloaked enemy. However, Spartans do have motion trackers, which will function against Nanosuit users unless they move slowly enough. If a Spartan is able to react before being assassinated, Armor Lock (if equipped) will not only prevent assassination, but disable the Nanosuit with an EMP. Since MJOLNIR Mark V is compatible with active camouflage systems, a cloaked Spartan would only be detectable with Nanovision, especially if moving slowly.

Durability: MJOLNIR
Spartans have energy shields. It's way more resilient than Armor Mode could ever be--and that's just the shields. MJOLNIR armor also doesn't suffer from crashes, unlike the Nanosuit 2.0. Given that large-caliber weapons are the norm in the 2500's, there's no reason to believe that a Nanosuit soldier can outgun a Spartan, even if both are equally accurate. The underlying armor in the MJOLNIR system is also extremely dense--it's virtually impervious to small arms fire. That means nothing short of the SCAR would penetrate the armor, even on successive shots. The SCAR would take at least half a clip to kill an unshielded Spartan, and more than one full clip to down a Spartan's shield. By contrast, assault rifles such as the MA5C are at least Grendel-strength. Battle rifles, DMRs, etc. are even stronger. Nanosuit users are therefore strictly limited to hit-and-run tactics.

Reaction time: MJOLNIR
Spartans with MJOLNIR Mark V or above can be outfitted with an AI, which would lower reaction time to almost 0, with no side effects. In fact, they react fast enough that at least some of them get limited bullet-time, and most would be able to at least try dodging MOAC shots. Nanosuit users, on the other hand, experience side effects due to prolonged combat.

Strength: MJOLNIR
Although the Nanosuit is capable of incredible feats of strength, such as kicking a car, Spartans wearing the MJOLNIR Mark V are known to take down fully shielded enemies within 3 melee hits. The MJOLNIR Mark VI lessens this to 2. Spartans are also able to flip overturned vehicles that are between 3000-4000 kg in mass. The Nanosuit can probably do all this too, but each melee hit would use up the entire bar of energy while Spartans can keep hammering away, each hit as strong as the last.

Adaptability: Nanosuit
The Nanosuit can be upgraded anytime and modules can be swapped on-the-fly. Though there are only so many useful modules, a well-equipped Nanosuit user can change tactics in the middle of a battle. Spartans have to find special modules to swap, and are not able to switch modules during a battle unless they find a supply crate.

User-friendliness: MJOLNIR
The MJOLNIR armor is strictly for Spartans, and as an armor system it has no negative effects on its intended wearers. The Nanosuit, on the other hand, forms a symbiotic relationship with the user, prevents removal (even if intentional), and alters the body of the user in lots of undesirable ways.

So in conclusion, the Spartans' MJOLNIR armor is better than the Nanosuit. Keep in mind, however, that the MJOLNIR armor was developed in the 2500's and could only be worn by a small group of soldiers. The Nanosuit, on the other hand, was first deployed around 2020 and could be worn by anyone. If the MJOLNIR armor was built on top of Nanosuit technology, it would have been far more powerful. As such, even though the MJOLNIR wins, it's only due to the 500-year gap in technology.
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Justin
 
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