Nation...

Post » Sat Dec 10, 2011 7:10 am

I mean, there are plenty of side quests and dungeons, and I love doing them. They even have at least some sort of replayability, even though you know what's in them.
But the guilds and the RPG elements (odd jobs, stats, dialogue, perks, skills, weapons, armor, spells etc) are just so empty.

The production is great, its just soo shallow :(



I will agree that the factions do thrust you into unexpectedly high positions very quickly, and yet you wield no real power ever at the top. So in this sense it is a bit shallow.

But I still give the vanilla version of this an 9/10 and the mods will bump it to a 10 i'm sure.
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Heather Dawson
 
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Post » Fri Dec 09, 2011 10:54 pm

-_-
http://shrani.najdi.si/?A/nT/1HZtsxLH/1312721247388.jpg


Nice, they need Daggerfall on there too.
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Javaun Thompson
 
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Post » Fri Dec 09, 2011 7:54 pm

But I still give the vanilla version of this an 9/10 and the mods will bump it to a 10 i'm sure.

IF they manage to do a better job on the Construction Set as they did on the one for Oblivion. If they fail at that then we can wait for somebody to put together a SKSE ( Skyrim Script Extender )
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BlackaneseB
 
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Post » Sat Dec 10, 2011 4:34 am

IF they manage to do a better job on the Construction Set as they did on the one for Oblivion. If they fail at that then we can wait for somebody to put together a SKSE ( Skyrim Script Extender )



well, i was taking a script extender for granted. without that...doom lol
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xxLindsAffec
 
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Post » Fri Dec 09, 2011 10:33 pm

I will agree that the factions do thrust you into unexpectedly high positions very quickly, and yet you wield no real power ever at the top. So in this sense it is a bit shallow.

But I still give the vanilla version of this an 9/10 and the mods will bump it to a 10 i'm sure.


I can see what you mean, in terms of 9/10.
My score is significantly less than that though.

Here are three examples I can come up with off the top of my head, where the devs admit to half-assing the game by apologizing for it ahead of time.
1. When they told us before release how they actually found out that body armor covers the legs.
2. In game when the priest warns you how dating and marriage in Skyrim is very short/bland/bleak/simple etc. which turns out to be an understatement.
3. When the loading screen talks about how the Dark Brotherhood is a piece of crap now and no one takes it seriously.
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Sarah Unwin
 
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Post » Fri Dec 09, 2011 7:52 pm

I can see what you mean, in terms of 9/10.
My score is significantly less than that though.

Here are three examples I can come up with off the top of my head, where the devs admit to half-assing the game by apologizing for it ahead of time.
1. When they told us before release how they actually found out that body armor covers the legs.
2. In game when the priest warns you how dating and marriage in Skyrim is very short/bland/bleak/simple etc. which turns out to be an understatement.
3. When the loading screen talks about how the Dark Brotherhood is a piece of crap now and no one takes it seriously.

Haah, good points!
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Nicole Kraus
 
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Post » Sat Dec 10, 2011 6:55 am

Haah, good points!


Oh and they gave Skyrim credit for an extra ring slot! You can only wear one!

Edit: On your link that is.
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Sabrina Steige
 
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Post » Sat Dec 10, 2011 12:47 am

Oh and they gave Skyrim credit for an extra ring slot! You can only wear one!

Edit: On your link that is.

Seems to me like Beth took all that "The One Ring" crap to seriously ^^
Dual wielding, dual spellcasting.. but no dual ring wearing!? What were they thinking? :D
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Flutterby
 
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Post » Fri Dec 09, 2011 9:08 pm

Seems to me like Beth took all that "The One Ring" crap to seriously ^^
Dual wielding, dual spellcasting.. but no dual ring wearing!? What were they thinking? :D

Do you think modders can make another ring slot? I doubt they could separate pants and shirts.
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Jamie Moysey
 
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Post » Fri Dec 09, 2011 10:32 pm

Do you think modders can make another ring slot? I doubt they could separate pants and shirts.

I'm not sure. Probably, but yeah, based on Oblivion, I doubt they can split the pants and shirt correctly. I'm going to just go ahead and be sad in advance.
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Juanita Hernandez
 
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Post » Sat Dec 10, 2011 3:30 am

Do you think modders can make another ring slot? I doubt they could separate pants and shirts.

I'm like 70% sure that the answer is no. Unless they will incoporate a AddSlot like command to the Construction Set. Knowing how bethesta does their programming I'm strongly leaning to NOT even possible with external 3th party scripting extension programs.
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Rob Davidson
 
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Post » Sat Dec 10, 2011 12:54 am

Todd Howard is the new Peter Molyneux and Bethesda is walking down the path of becoming EA.
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Bereket Fekadu
 
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Post » Sat Dec 10, 2011 5:14 am

Todd Howard is the new Peter Molyneux and Bethesda is walking down the path of becoming EA.



now that is taking it WAAAAY too far.
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Motionsharp
 
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Post » Fri Dec 09, 2011 7:57 pm

Todd Howard is the new Peter Molyneux and Bethesda is walking down the path of becoming EA.

Just got a horrible vision of Elder Scrolls ... like EA spore .. (shrugs)
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Matt Terry
 
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Post » Fri Dec 09, 2011 10:38 pm

The game should have at least come with a Todd Howard action figure to make up for it.

Edit: I could have him sitting at a 1/6 scale computer fixing the game!
Edit 2: Finishing*
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Lauren Denman
 
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Post » Sat Dec 10, 2011 8:29 am

now that is taking it WAAAAY too far.


True. The game mediocricy now IS frustrating but like said.. I think its intentional to leave room for mods. Well, not all things. They dindn't have to remove skills and joining armor parts.. thats just plain laziness on their part.
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Avril Churchill
 
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Post » Sat Dec 10, 2011 8:11 am

I've seriously wondered if the developers thought to themselves as they were working on the game that "eh, I know its lacking a bit and certain things could really be improved, but hey, we gotta leave stuff for the modders to work on..."
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OTTO
 
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Post » Fri Dec 09, 2011 7:53 pm

I've seriously wondered if the developers thought to themselves as they were working on the game that "eh, I know its lacking a bit and certain things could really be improved, but hey, we gotta leave stuff for the modders to work on..."

Do not wonder anymore. They DID put is that way.

And I have nothing agains to say about leaving room for mods.. but they have gone to far by cropping the game,
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Samantha Jane Adams
 
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Post » Sat Dec 10, 2011 6:20 am

I've seriously wondered if the developers thought to themselves as they were working on the game that "eh, I know its lacking a bit and certain things could really be improved, but hey, we gotta leave stuff for the modders to work on..."



I really doubt this.

but I do think they were working on TOO many things at once.
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Roddy
 
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Post » Fri Dec 09, 2011 8:52 pm

I really doubt this.

but I do think they were working on TOO many things at once.

NO no no.. I know exactly what wen't wrong.. They had TOO many people working on the game thus the coordination failed.
You know how it looks in the office when you have to work for the masses ( or just people which you aren't close ) .. make it that way everybody in the group is satisfied.
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Pete Schmitzer
 
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Post » Sat Dec 10, 2011 9:46 am

NO no no.. I know exactly what wen't wrong.. They had TOO many people working on the game thus the coordination failed.



I can also see how "too many cooks in the kitchen" syndrome could be possible here.
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Sxc-Mary
 
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Post » Sat Dec 10, 2011 5:23 am

I really doubt this.

but I do think they were working on TOO many things at once.


Cooking comes to mind, currently it exists purely as an element for role-playing and/or eating 27 tomatoes in the middle of combat because you've already drunk 12 straight minor healing potions and you just gotta top off that healing bar

Or how about wood cutting? Outside of one or two bows and selling them to the inn keepers, whats the point?

And what about the "choice" factor, or lack there of. Instead of there being multiple paths to finishing quests we are presented with maybe 2 or 3 different dialogue options to present the illusion that our character did things "his or her own way" when in reality there was no difference.
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liz barnes
 
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Post » Sat Dec 10, 2011 8:12 am

I can also see how "too many cooks in the kitchen" syndrome could be possible here.

Yes. Imagine working on a game with your good knowing coworkers ( max 20 ) or a BIG group of strangers. Things aren't the same.
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Len swann
 
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Post » Sat Dec 10, 2011 2:01 am

Cooking comes to mind, currently it exists purely as an element for role-playing and/or eating 27 tomatoes in the middle of combat because you've already drunk 12 straight minor healing potions and you just gotta top off that healing bar

Or how about wood cutting? Outside of one or two bows and selling them to the inn keepers, whats the point?

And what about the "choice" factor, or lack there of. Instead of there being multiple paths to finishing quests we are presented with maybe 2 or 3 different dialogue options to present the illusion that our character did things "his or her own way" when in reality there was no difference.

Its Oblivion 2.0. Not Morrowind, because that game was epic...

I'm not saying its bad, but not much is new. Its like... Every Call of Duty out there. :P All just a remake with different levels.
Speaking of, don't let me get going with CoD. :P
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Jessica Thomson
 
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Post » Sat Dec 10, 2011 2:24 am

They certainly weren't lacking in nerds. Did you see them eating lunch in the cafeteria?
No excuse for gimped RPG elements with that magnitude of nerdiness.
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Soraya Davy
 
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