Natural Wood Bows

Post » Fri May 27, 2011 8:28 am

I can't do new meshes at all, sorry, all I can do is simple reskins of current meshes.

The ones like Nico and Adonnay who make brand new models from scratch, those are the real artists :goodjob:


Simple reskins? :o Don't be so modest, you're doing some excellent work with textures!
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Lewis Morel
 
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Post » Fri May 27, 2011 3:20 am

Question, do you use a texture replacer like QTP3?
No, the only texture mods I use at all are a couple of nightsky textures, and the Shaja LOD files.

Simple reskins? :o Don't be so modest, you're doing some excellent work with textures!

Thanks, I actually consider it to be pretty primitive compared to some of the other talented modders who have FAR better artistic skills ^_^ but this gives me a chance to try to add some "natural" type weapons and armors that suit my own tastes better.
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Austin Suggs
 
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Post » Fri May 27, 2011 9:22 am

One thing I have always wanted, was some sort of foulweather poncho that I could throw on when there was a sudden rain squall, because I always start to shiver and feel all wet when I get caught out in a rainstorm in my lighter gear. I went poking through some meshes to see if there was any type of "rain parka" type thing I could smoosh together in Nifscope just using default meshes, this is the closest I have so far:

http://oblivion.brashendeavors.net/bows/foulweathercloak.jpg

I'd really love to remove the green under shirt and have only the brown flaps & cloak (keep green cloak accents) with regular gear showing under it, except
1) the shirt and flaps are part of a single mesh unit in nifscope, so I'd need to ask someone to remove the shirt portion in 3DS, which is probably doable but..

2) I think the clipping issues would be horrendous if you tried to be able to wear it over normal top armor rather than replacing it..
I also tried something a couple other ways, though I think I will just use the one linked above :

http://oblivion.brashendeavors.net/bows/foulweather3.jpg
http://oblivion.brashendeavors.net/bows/rainparka2.jpg
http://oblivion.brashendeavors.net/bows/317foulweather.jpg

Anyway I am going to work on this a bit more and see if I can come up with something a bit like this. The cloak part is someone2014's extra large cloak mesh melded onto a tunic top. I think I just need a better "body" for it, something loose enough to pretend I am throwing it over my regular lighter gear.

What I really wanted is something that felt more like http://www.brownsgallery.net/xenis/ridinghood.jpg, although I guess that's a rather silly model to use :P , especially if there were anyway to still have your hair and regular gear showing up in the front. Maybe that's not possible, I don't know if that is something one of the modelers might be interested in doing.


update1: http://oblivion.brashendeavors.net/bows/glued.jpg I don't yet know if it is possible to get it working as a poncho OVER regular armor or not. I am still struggling with it to see :P Otherwise I'll have to go back to the one with a shirt built-in under it. I think though it would be fun to have a poncho where your regular armor still shows under. Dunno if that's not possible, yet.

update2: I ran into a problem that I cannot fix on my own, http://www.elderscrolls.com/forums/index.php?showtopic=656958

It looks like I am going to need help, or to be told that this is not possible to do.
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James Shaw
 
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Post » Fri May 27, 2011 4:42 am

You keep surprising me with all these good ideas. Just a suggestion, but you should also consider making a forest green version as well. I love the idea of a full body cloak. :)
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lexy
 
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Post » Fri May 27, 2011 9:24 am

update1: http://oblivion.brashendeavors.net/bows/glued.jpg I don't yet know if it is possible to get it working as a poncho OVER regular armor or not. I am still struggling with it to see :P Otherwise I'll have to go back to the one with a shirt built-in under it. I think though it would be fun to have a poncho where your regular armor still shows under. Dunno if that's not possible, yet.

update2: I ran into a problem that I cannot fix on my own, http://www.elderscrolls.com/forums/index.php?showtopic=656958

It looks like I am going to need help, or to be told that this is not possible to do.

I'm going to give up on the idea of a "over the armor" heavy leather foul weather cloak that shows armor underneath, as I've spent a ton of time and made no progress, and I suspect it isn't possible anyway. But I am going to keep the model that uses the chest slot and replaces the chest armor, as in this picture:

http://oblivion.brashendeavors.net/bows/foulweathercloak.jpg

I am cleaning up and rebuilding the esp, finishing up some last details, and hope to have a "final test version" download no later than the end of the week (*crosses fingers)

That way I can have it all done in time for Shivering Isles to break it all, heh.... (just kidding) Anyway I'll otherwise get distracted on SI's release with checking out all the new meshes there to play with and get delayed all over again. Plus I don't want to be tempted by SI meshes as I'd then have to make the mod dependent on the expansion, and that might leave out too many people. I still have to do a few pieces for the Court Leather but then it looks like I am maybe done.
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Chris Johnston
 
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Post » Fri May 27, 2011 9:44 am

That way I can have it all done in time for Shivering Isles to break it all, heh.... (just kidding)

Knock on wood. :o

A shame you have to pass up a good idea, but it's understandable. I'm sure it's really frustrating. Can't wait for a release on all this. :)
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Matt Bee
 
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Post » Thu May 26, 2011 10:44 pm

I earlier had pulled the earlir "test" version because I needed to finetune some things. I have a new "test" version up if anyone feels like spot checking some things for bugs & feedback:

http://oblivion.brashendeavors.net/bows/WBLAtest.zip

It's 40MB as a zip file and I am unsure if that is getting too large. It's down to 30MB if I use .7z instead, but I prefer to keep it "noob-friendly" for those who get flummoxed at odd archive formats.

A few known issues (I forgot to include a "readme" for the test zip, sorry)
  • The various archers who are practicing shooting in the background, sometimes switch to shooting each other when they've been distracted. Nobody seems to get mad or hurt, and I kinda give up on fixing this, hopefully it won't seem too odd.

  • The "court leathers" just have a token texture in now for boots/gloves, doesn't match the cuirass/greaves yet and I will work on this so they match.

  • I still need to finetune some item stats so that the lowcost items have the lowest ststas, and highend expensive items have the best stats, right now some are probably out of sync still.

  • The archers will sell items they are modelling, Marissa the head fletcher sells everything (it seems less confusing understanding what items look like, if you can buy direct from the vendor modelling it).

  • There is a "cheat" for people who want items without paying, this seemed the easiest way to manage it:
    Spoiler
    the middle archery target is actually a locked container with a missing key, if you select it in console and type unlock you can have free access to all of the items.


  • The Green Large Cloak icon need sto be fixed, let me know if any others look odd.

  • I have been messing with my monitor settings and one help I could use, is whether some of the items look odd on other people's monitors/game settings. It may look fine to me but odd to you, and if you can tell me which items seem "off" I can try finetuning using other computrs in the house to get it looking reasonable on different displays/settings/graphics card.

  • Right now there is no extra dialogue in, and I am not sure whether anyone cares. I'm a half decent writer and have done dialogue in Morrowind, but for some reason I just go "bleh" when I think about starting any. There won't be any voice acting anyway so I am not sure if just the standard generic "hello how are you" greetings are fine, or if people really want more background and immersion in some unique dialogue.

  • please help report any bugs, missing files, odd glitches etc, especially maybe using male/female characters and throwing items out on the ground to help check for missing GND meshes, I think I have them all but may have missed something.
And thanks again for all of the support and encouragement as I have really appreciated it ^_^

Anyway final test except for the court glove/boots textures and any other things people notice, then I can get this out and done before Shivering Isles hits, as I'd really like to go play with that once released :D

EDIT: I forgot to say, the archers now have a camp just past Weye, easy to get to for beginning characters. If this is a location likely to conflict with other more major mods, let me know as it would be easy to move them, but I like that spot because it is just outside IC gates and easy for starting characters to get to right away.
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Lizzie
 
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Post » Fri May 27, 2011 5:44 am

Awesome! Downloading now. :)

I have a http://luchaire.gamersoasis.net/Screenshots/Pixa2.jpg who eagerly anticipates some new armor and weapons.
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Nathan Risch
 
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Post » Thu May 26, 2011 8:13 pm

Awesome! Downloading now. :)
I have a http://luchaire.gamersoasis.net/Screenshots/Pixa2.jpg who eagerly anticipates some new armor and weapons.

She looks great! I love kitty girls, mine were not quite as ... feral ;) http://oblivion.brashendeavors.net/pix/Bamoo.jpg http://brashendeavors.net/pix/brash_endeavors.jpg

Is that a custom job or from a mod? <<< Oops, I just saw your link, I will have to download that one for sure!
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Brentleah Jeffs
 
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Post » Thu May 26, 2011 10:16 pm

She looks great! I love kitty girls, mine were not quite as ... feral ;) http://oblivion.brashendeavors.net/pix/Bamoo.jpg http://brashendeavors.net/pix/brash_endeavors.jpg

Is that a custom job or from a mod?


It's the mod in my sig. :)
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Lewis Morel
 
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Post » Fri May 27, 2011 3:27 am

I really like all of the armors and bows, they look very good. Downloading the test file too, thanks for these
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Natasha Callaghan
 
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Post » Thu May 26, 2011 10:33 pm

...
EDIT: I forgot to say, the archers now have a camp just past Weye, easy to get to for beginning characters. If this is a location likely to conflict with other more major mods, let me know as it would be easy to move them, but I like that spot because it is just outside IC gates and easy for starting characters to get to right away.


First, let me say, I've been using your Alternative Light Armor mod for a long time. Love your stuff. Too bad that foul weather cape thing isn't working, I really liked the looks of it...

As far as putting anything around Weye, are you familiar with TamaraVico's "Weye: the IC Suburbs" Mod? It really expanded Weye. I have't DLed this release yet, But if it does, I'll post a message telling you if it conflicts with Weye:TICS....

Thanks for the hard work Brash! (And for all the help you've given me in the Hardware Forum too!!!).
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Monika Fiolek
 
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Post » Fri May 27, 2011 9:03 am

I love these, Brash. So rangery!
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Jhenna lee Lizama
 
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Post » Fri May 27, 2011 11:06 am

Two bits of bad news, brash....

1- The Archery Camp is right in the middle of one of TamaraVico's farmer's fields....she redid some of the terrain there, and most of the camp is underground.....

2- The Foul Weather Cloak on the table, in its folded up state is bright pink....the icon in the inventory is fine, and it looks killer when wearing it. I did run an archive invalidation, so I'm pretty sure the texture for the folded up cape is missing....

I only loaded long enough to see if your camp conflicted with TV's....it does, so just letting you know.
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Max Van Morrison
 
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Post » Fri May 27, 2011 9:26 am

Two bits of bad news, brash....

1- The Archery Camp is right in the middle of one of TamaraVico's farmer's fields....she redid some of the terrain there, and most of the camp is underground.....

2- The Foul Weather Cloak on the table, in its folded up state is bright pink....the icon in the inventory is fine, and it looks killer when wearing it. I did run an archive invalidation, so I'm pretty sure the texture for the folded up cape is missing....

I only loaded long enough to see if your camp conflicted with TV's....it does, so just letting you know.

You are right, the ground texture on the cloak is missing, it had used an earlier version of the cloak fabric before I made the new one have a green lining. I'll just fix the gnd.nif so that it uses the same "new" texture as the cloak itself. Luckily its just the GND texture not the cloak itself. The icon I mentioned as needing work, was actually for a Green Heavy Cloak, it just looks oddly faded, I somehow messed up setting the alpha I guess.



Hmm, sounds like my archers will need to pick up and move camp then, due to the conflict with TamaraVico's, a pity as I really liked that particular field :( but I am sure it will be easy to move mine someplace a little further out.

(Goes out tramping through fields for a new "home spot")
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Tha King o Geekz
 
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Post » Fri May 27, 2011 4:29 am

1- The Archery Camp is right in the middle of one of TamaraVico's farmer's fields....she redid some of the terrain there, and most of the camp is underground.....

Does it look like if I moved them to the field around Fort Nikel, just a small tad further out but inside the broken outer rim of walls surrounding the fort, that would fix the location conflict?

I always expect to find bandits camping out in there due to the campsite inside one of the tower areas, but if bandits don't want the spot, it looks perfect and although a big roomy field it seems likely just outside the range of TamaraVico's village?

First, let me say, I've been using your Alternative Light Armor mod for a long time. Love your stuff. Too bad that foul weather cape thing isn't working, I really liked the looks of it...

Yah http://oblivion.brashendeavors.net/bows/foulweathercloak.jpg as long as I had an undershirt chest piece, I was just really thinking it would be spiffy if your regular armor would peek out underneath, but I am happy enough with the alternative now :)
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Emma Pennington
 
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Post » Thu May 26, 2011 8:20 pm

You could always put them back at the Kvatch encampment... ;)
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Emma Parkinson
 
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Post » Thu May 26, 2011 10:47 pm

You could always put them back at the Kvatch encampment... ;)

Yah but there are quite a few of them now, LOL, might be a bit crowded.

But Fort Nikel's surrounding field might work, unless someone wants to suggest another location.

Ideally I'd like it easy for beginning players to reach. I was also looking at a bandit camp on the same main island as Imperial City, just kick out the bandits and take over their camp, but thats a little harder to find unless you know where to look. Also not likely to be a place you think about visiting again.
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Darren
 
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Post » Fri May 27, 2011 10:58 am

All right, then. What about near Chorrol/Weynon Priory? That area is visited very early by new players, and there's plenty of relatively unmodded terrain thereabouts. Perhaps somewhere near Chorrol's north gate
Spoiler
, where the archers would not be threatened by the Oblivion Gate that pops up later to the south of the city
. The Chorrol chapter of the Fighter's Guild has an active archery range, so there would be potential NPC archer customers nearby to justify your merchants setting up so near, even before the PC arrives to use their services.
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Claudia Cook
 
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Post » Fri May 27, 2011 3:12 am

I'll take a look at Chorrol area. I was going to move it out to nearby (-3, 16) around Fort Nikl, which is close to the original spot, but after a test move I think the grass is kind of thick there for my tastes so I may spend a day tromping around Tamriel looking for the perfect site to relocate.


I was running through the mod again looking for things to clean up, with a level one char and no other mods, and realized the one thing I missed having for a starting character was some sort of little portable home+storage option. Currently I use either a packhorse to haul around some extra stuff, or Treleths Pitchable Tent, but that's actually even a little big for me.

So I made http://oblivion.brashendeavors.net/bows/puptent1.jpg single mesh nif, thinking it wouldn't be so hard to have a little menu when activated to choose between "Sleep" "Storage" "Pack Up". However due to my noob scripting skills even when examining other scripts as a model, I http://oblivion.brashendeavors.net/bows/puptent2.jpg, so it may be I have to leave that for a future version. I'll try toying maybe with it a little more first.
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Marcia Renton
 
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Post » Thu May 26, 2011 10:10 pm

So I made http://oblivion.brashendeavors.net/bows/puptent1.jpg single mesh nif, thinking it wouldn't be so hard to have a little menu when activated to choose between "Sleep" "Storage" "Pack Up". However due to my noob scripting skills even when examining other scripts as a model, I http://oblivion.brashendeavors.net/bows/puptent2.jpg, so it may be I have to leave that for a future version. I'll try toying maybe with it a little more first.


LOL! There is another mod that allows the player to buy a tent. When setting it up you place an object on the ground then activate it. Problems happen when you activate it tho....the tent launches off like a rocket and flies usually into another cell. I believe the gamesas programmers that designed Havoc are now laughing at our attempts to make things work in a realistic way.
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Jennifer May
 
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Post » Fri May 27, 2011 3:29 am

I was running through the mod again looking for things to clean up, with a level one char and no other mods, and realized the one thing I missed having for a starting character was some sort of little portable home+storage option. Currently I use either a packhorse to haul around some extra stuff, or Treleths Pitchable Tent, but that's actually even a little big for me.

So I made http://oblivion.brashendeavors.net/bows/puptent1.jpg single mesh nif, thinking it wouldn't be so hard to have a little menu when activated to choose between "Sleep" "Storage" "Pack Up". However due to my noob scripting skills even when examining other scripts as a model, I http://oblivion.brashendeavors.net/bows/puptent2.jpg, so it may be I have to leave that for a future version. I'll try toying maybe with it a little more first.


You won't even need to mod anything yourself to get your littler campsite - try http://www.tessource.net/files/file.php?id=5684
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Talitha Kukk
 
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Post » Fri May 27, 2011 10:38 am

Thanks :)

I also noticed a bug I need to fix on http://oblivion.brashendeavors.net/bows/foulweathercloak.jpg, the forearms don't show (only the hands show) when casting or shooting. It took me a long time to even notice, heh, so while it is sometime I need to fix, it doesn't "kill" the item's useability. Apparently when I mashed together different parts, I forgot to mash one part, hmm.... It looks fine otherwise in third or first person view. http://oblivion.brashendeavors.net/pix/missingforearms.jpg I guess I did not shoot very often during rainstorms when testing before ^_^

** found and fixed the problem.
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Danger Mouse
 
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Post » Thu May 26, 2011 11:26 pm

This is a really good mod and brash was kind enough to allow me to use her bows in my mod in works http://www.gamesas.com/bgsforums/index.php?showtopic=660848&st=0#entry9560428 as a assassin that uses mostly bows I think this is a great addition to the game.
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Phillip Hamilton
 
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Post » Thu May 26, 2011 8:19 pm

I haven't installed the mod yet, but I've been waiting so long for a nice collection of realistic and modest looking armors such as these. :) Do you plan on updating anytime soon with more armors, or is the test download just for bug checking? What do you suggest?
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Beth Belcher
 
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