[RELz] UC: Nature

Post » Tue Nov 29, 2011 3:11 am

Did you send the TR team those meshes you updated or did you keep them just for your own game?

I posted them in the TR_Data submission thread. Haplo/Thrig knows about them.
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Robert Jr
 
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Post » Mon Nov 28, 2011 11:10 pm

UC Nature has been updated to v1.3
-Vurt's West Gash update has been integrated, his new .esp is now merged into the .esm
-The .esm has new tree placement fixes for the Grazelands to fix cases of floating trees or trees that otherwise looked strange in their old locations

Planned for the future
-Still haven't done flora alpha fixes. Flora alphas do look fine in XE, however, so I recommend updating to XE if this is a sore spot for you. I'll fix them eventually either way
-The next update will surely come the same day Taddeus releases his latest shore rocks module for On the Rocks
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roxxii lenaghan
 
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Post » Mon Nov 28, 2011 4:45 pm

-The next update will surely come the same day Taddeus releases his latest shore rocks module for On the Rocks


I can make a new .esm then. Guess I'll wait with the update until then
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Gill Mackin
 
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Post » Mon Nov 28, 2011 1:57 pm

UC Nature has been updated to 1.3.1
-Forgot to add Vurt's solstheim update. This was actually live last night, just check your readme for the version number, you might already have it.
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Lillian Cawfield
 
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Post » Mon Nov 28, 2011 11:30 pm

I haven't said it before, but I appreciate a lot the amount of work that's being put in to this compilation Knots. Vurt's been running you through hoops for a while now also, must be tiring. :wacko:
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Matt Fletcher
 
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Post » Mon Nov 28, 2011 11:20 am

I'm looking to slim down my load order a little, and I noticed that a lot of the mods I use separately are incorporated in this pack. I have a question, though. Besides Signy Signposts, Bloodmoon Overhaul, Texture Fix, and Diverse Ore Veins, just what in the pack is the .esm required to use?
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Jay Baby
 
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Post » Mon Nov 28, 2011 2:03 pm

If it has an .esp and it's listed in the credits, then it's in the .esm. Basically besides the things you mentioned, Vurt's Grazelands and Bitter Coast tree placement fixes (for his new models) are also in the .esm. Might be other stuff, I really don't recall. :x

I need to update this for Vurt & Taddeus' latest, by the way. I will be doing that soon. I have been a little preoccupied with Skyrim.
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meg knight
 
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Post » Mon Nov 28, 2011 12:56 pm

[...] I have been a little preoccupied with Skyrim.

Who isn't :P?
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Adam
 
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