[RELz] UC: Nature

Post » Mon Nov 28, 2011 4:18 pm

-UC Navigation: Nature | http://www.gamesas.com/index.php?/topic/1241522-relz-uc-armory/
UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Baldurian, Biont, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug

SCREENS:
http://img13.imageshack.us/img13/7199/mgescreenshot1l.jpg, http://img401.imageshack.us/img401/8317/mgescreenshot4.jpg, http://img132.imageshack.us/img132/9812/mgescreenshot6.jpg, http://img190.imageshack.us/img190/4337/mgescreenshot7k.jpg, http://img510.imageshack.us/img510/412/mgescreenshot8.jpg, http://img248.imageshack.us/img248/7718/mgescreenshot10.jpg, http://img98.imageshack.us/img98/2316/mgescreenshot11b.jpg, http://img217.imageshack.us/img217/4826/mgescreenshot12.jpg, http://img3.imageshack.us/img3/642/mgescreenshot13.jpg, http://img834.imageshack.us/img834/3376/mgescreenshot14.jpg, http://img97.imageshack.us/img97/1912/mgescreenshot17.jpg, http://img408.imageshack.us/img408/9421/mgescreenshot18.jpg, http://img829.imageshack.us/img829/4595/mgescreenshot19.jpg, http://img714.imageshack.us/img714/3093/mgescreenshot20.jpg, http://img41.imageshack.us/img41/6792/mgescreenshot21.jpg, http://img265.imageshack.us/img265/1286/mgescreenshot22.jpg, http://img809.imageshack.us/img809/3069/mgescreenshot23.jpg

These screens are slightly out of date. Slightly!

FEATURES:
-Replacement high res textures for all ground textures
-Replacement high-poly meshes and high-res textures for all trees and most rocks & plants
-Signy Signposts, Diverse Ore Veins, Texture Fix and Bloodmoon Landscape Overhaul built in!

:ahhh: NOTE: Many of these enhancements DEPEND on the Morrowind Code Patch to look their best! Get it http://www.tesnexus.com/downloads/file.php?id=19510, and make sure http://img651.imageshack.us/img651/310/mcpl.jpg when installing. :ahhh:

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best landscape replacers/retextures for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every single region on Vvardenfell and Solstheim gets a facelift with high resolution textures and high poly mesh replacers for most trees, rocks, and plantlife.

While most of the mods included in this pack are pluginless by definition, it is still heavily recommended that you use the included plugin file. The .ESM includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth_Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly.

This is the second of several packs in a series called "Unification Compilation". You can follow my progress on the various packs http://www.somethingfornobody.com/forum/viewtopic.php?f=9&t=95. For a complete overhaul of the game's presentation, I recommend following my http://www.somethingfornobody.com/2011/morrowind-modding-guide/, which is written with UC in mind.

You can find a complete list of credits http://pastebin.com/Q93qg5CA. If you would like to read the complete Readme, it can be found http://pastebin.com/bHTgfkHD.

DOWNLOAD:
Always the most up-to-date version:
http://www.voodooshader.com/sfn/nature.7z
http://www2.voodooshader.com/sfn/nature.7z
Thanks again to Peachykeen for hosting!

MOD SITES:
Rate it up for me? :3
http://download.fliggerty.com/download-56-568

WISH LIST:
Not exactly a to-do list per-se, but more of an ideas bin for anyone looking to improve MW's landscapes further.
-High poly Emperor Parasol Mushrooms in the same style as the Vanilla game
-Higher res textures for everything. x2048 plz? :3
-Taller Red Mountain (Dohoho)
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NAtIVe GOddess
 
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Post » Mon Nov 28, 2011 8:41 pm

Is it the download counter you mean?

Rate it up for me? :3
http://download.fliggerty.com/download-56-568

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Julia Schwalbe
 
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Post » Mon Nov 28, 2011 11:33 am

Is it the download counter you mean?
Oh, no. That note is there for Nexus and PES.

Still workin' on those. I always up to GHF first because GHF is awesome. <3
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Nina Mccormick
 
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Post » Tue Nov 29, 2011 2:59 am

Oh, no. That note is there for Nexus and PES.

Still workin' on those. I always up to GHF first because GHF is awesome. <3

Ah I got it and that makes sense. Thanks for the information. :)
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D IV
 
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Post » Mon Nov 28, 2011 10:40 pm

Knots => for the grounds landscape textures have you compare every textures with the vanilla one?
To have the best high rez textures which look like the most like the vanilla ones?
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Symone Velez
 
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Post » Mon Nov 28, 2011 8:37 pm

Knots => for the grounds landscape textures have you compare every textures with the vanilla one?
To have the best high rez textures which look like the most like the vanilla ones?
I tried my best. I did not compare them side by side with vanilla, though. In most cases it was more about looking best with Vurt's trees/grass and Taddeus' rocks.

I actually didn't get a chance to look at your Ashlands or West Gash, Papill6n. I will do that when I get a chance, however. I did notice you did a very good job with color matching to the original textures in the packs of yours I did look at. I ended up using your Bitter Coast and that Cobblestone ground texture you made.
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Czar Kahchi
 
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Post » Tue Nov 29, 2011 1:24 am

If you want I can send you all the ground landscape textures thta I have matched to be the most close of the vanilla textures ;)
Because since the last time I have improved again the textures included in MGSO french version.
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tiffany Royal
 
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Post » Tue Nov 29, 2011 12:31 am

Another amazing compilation from you!

Some things that caught my attention:
http://img13.imageshack.us/img13/7199/mgescreenshot1l.jpg
http://img401.imageshack.us/img401/8317/mgescreenshot4.jpg

The textures don't blend well with the grass mod. You might want to consider choosing different textures or redoing the grass (which is a pain, I have tried)

http://img834.imageshack.us/img834/3376/mgescreenshot14.jpg

The texture on the hill looks a little empty. It might be very detailed, but it doesn't work from a distance. Also, it again doesn't blend in with the grass meshes.

Apart from these points, your shots look amazing. I'm downloading this.
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Quick Draw
 
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Post » Mon Nov 28, 2011 11:17 pm

@Papill6n
As always, I would love to take a look. Go ahead!

@Biont
I know. It's not really a problem with the ground textures matching the grass as much as it is the grass matching the ground textures. I tried a million different grazelands textures and none of them match Vurt's 2.1 Grazelands grass particularly well. Older versions of Vurt's grass http://img7.imageshack.us/img7/6940/mgescreenshot82.jpg and blend well with the various replacers out there, but it seems as though Vurt has gotten rid of the older version I was using.

The Grazelands grass in 2.1 is just so dark while the ground textures are much brighter.

I prefer the older Ashlands grass as well, but again I could not find a dl for it. The Ashlands grass isn't meant to match the ash texture, but instead is supposed to look like dead grass in tufts in various patches.

To be clear, Vurt's grass isn't included with the DL. If you're using Vurt's Groundcover 1.2 (I think that was the version number) you should notice much better blending in the grazelands between grass meshes and ground textures.
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sexy zara
 
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Post » Mon Nov 28, 2011 5:28 pm

Good stuff. :goodjob:
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Quick draw II
 
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Post » Tue Nov 29, 2011 12:52 am

good job, bro.
:celebration:
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Lexy Corpsey
 
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Post » Mon Nov 28, 2011 5:59 pm

Thank you so much Knots, just gorgeous :)
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laila hassan
 
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Post » Mon Nov 28, 2011 10:12 pm

I like it!

While I won't use it as a whole, I pick textures to my liking.. strange is that I've found lots of things that I previously have forgotten to replace :P

Thanks!
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Flesh Tunnel
 
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Post » Mon Nov 28, 2011 11:36 am

Thanks, everyone.

@trancemaster
Totally know where you're coming from, homie. Pretty sure we all do. Glad you found some stuff in UC Nature you like, and feel free to post your suggestions if you've got any.

@Wolli
No u
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Emily Martell
 
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Post » Mon Nov 28, 2011 3:31 pm

Pretty awesome! :foodndrink:
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James Shaw
 
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Post » Mon Nov 28, 2011 11:41 am

wow that looks amazing! :goodjob:
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Victoria Bartel
 
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Post » Mon Nov 28, 2011 6:38 pm

http://img834.imageshack.us/img834/3376/mgescreenshot14.jpg

The yellow colored plant looks out of place. The grass also doesn't blend well I think, but I assume that's optional.
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Lilit Ager
 
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Post » Mon Nov 28, 2011 4:13 pm

Downloaded it and restarted a game but with my eyes I have to be honest and say it doesn't really make me want to play any more than I already did. Some great textures though but a lot of them feel out of place and a little too sharp for Morrowind.

It does bring it more up to date though but then again looking at my sons x-box games I really think a good PC makes vanilla look just as good as the crap he has!


Good work and by the looks of things, hard work.
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David Chambers
 
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Post » Mon Nov 28, 2011 9:39 pm

http://img834.imageshack.us/img834/3376/mgescreenshot14.jpg

The yellow colored plant looks out of place. The grass also doesn't blend well I think, but I assume that's optional.
Grass isn't even included in the pack, should put that in the OP. Vurt's 1.1 ashlands blends a lot better, I'm going to redo these shots I think to give everyone a much better idea of how things look at their best.

The plant there is all throughout Vvardenfell and not specifically the Ashlands, so that's probably why it looks weird. The plant is greenish in the Vanilla game if I'm not mistaken, so I wouldn't be surprised if it just had always looked out of place there.

Downloaded it and restarted a game but with my eyes I have to be honest and say it doesn't really make me want to play any more than I already did.
That's sort of the nature of graphics enhancements I'd say.
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Holli Dillon
 
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Post » Mon Nov 28, 2011 8:01 pm

Hi Knots,

Why haven't you included vurt/vality tree replacers for WG, AI and BC?

I would love a pack of these to be recommended to use with my mod.
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Casey
 
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Post » Mon Nov 28, 2011 9:19 pm

Hi Knots,

Why haven't you included vurt/vality tree replacers for WG, AI and BC?

I would love a pack of these to be recommended to use with my mod.
Vurt's trees are included. What do you mean?

The following Vurt tree replacers are included in UC: Nature...
-Vurt's Bitter Coast v2
-Vurt's West Gash v2
-Vurt's Ascadian Isles v2
-Vurt's Grazelands
-Vurt's Grazelands v2 (optional, replaces the above)
-Vurt's Solstheim v2
-Vurt's Mournhold

That is every region of the game except Aslands. Vurt's ashlands trees are very imposing and impressive looking, but I feel they are too much of a departure from the original game. It has nothing to do with his workmanship on the Ashlands trees, just a style choice.

If you mean "why have I not included Vality's two mods that add more trees to Bitter Coast and Ascadian Isles?", that's because I asked Vality and he told me he didn't want me including his tree mods. The reason for that is he does not feel his tree mods are good enough for a pack like this and he feels they reflect poorly on him; he has been working on and off on a very impressive mod that makes MW's landscape look more like a volcanic island by adding jagged rocks to the landscape. His current opinion on trees is that "less is more".

I've seen screens of the project, it is very impressive stuff.
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Sammi Jones
 
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Post » Tue Nov 29, 2011 2:03 am

Vurt's trees are included. What do you mean?

The following Vurt tree replacers are included in UC: Nature...
-Vurt's Bitter Coast v2
-Vurt's West Gash v2
-Vurt's Ascadian Isles v2
-Vurt's Grazelands
-Vurt's Grazelands v2 (optional, replaces the above)
-Vurt's Solstheim v2
-Vurt's Mournhold

That is every region of the game except Aslands. Vurt's ashlands trees are very imposing and impressive looking, but I feel they are too much of a departure from the original game. It has nothing to do with his workmanship on the Ashlands trees, just a style choice.


I must have missed them, my bad sorry. I thought I had looked everywhere in the download, obviously not.
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Destinyscharm
 
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Post » Mon Nov 28, 2011 1:37 pm

but I feel they are too much of a departure from the original game.


The version 2 ashtrees i did some months ago are probably closer to the vanilla trees than the other mods you seem to have included, at least the "less branchy" version of that mod :)
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Shaylee Shaw
 
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Post » Mon Nov 28, 2011 7:55 pm

The version 2 ashtrees i did some months ago are probably closer to the vanilla trees than the other mods you seem to have included, at least the "less branchy" version of that mod :)

I remember looking at them in passing maybe two months ago. Right now UC: Nature has no Ashlands tree replacer, it's just the vanilla meshes retextured. I'll look at your AL v2 trees in game anyway to see how I like 'em.

Hey Vurt, what's up with grazelands grass blending on Groundcover 2.x, maaan?! :P I really like the new BC, AI and WG grass, but the GL grass is definitely too dark, at least that's how it seems to me.
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joseluis perez
 
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Post » Mon Nov 28, 2011 3:26 pm

I think i did that grass to look good with the Morrowind Sounds & Graphics Mod, which imo is the best texture replacer compilation for MW, and it was the replacer i used at the time.. At least if remember it correctly hehe
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Samantha Wood
 
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