Navmesh + Dragon = Corrupt model?

Post » Sat Aug 10, 2013 9:52 pm

I'm having trouble creating a working navmesh, its a new Worldspace I've created and somehow animals look as they should, but dragons are very strange... I haven't seen any dragon with his feet on his back..
There is no visible difference among a very detailed navmesh or just the simple recast-based navmesh, it just looks the same.. what can I do to fix it?

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Dina Boudreau
 
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