» Wed Aug 11, 2010 10:52 pm
Ok! I did my tests. I used my own follower for faster testing (its a simple follow package, in a token). He follows, guards or sandboxes switched per dialogue.
I had no troubles with the nonbroken version. The follower was able to follow after my fasttravels and jumping.
After wacthing the video i made the cover edges and finalized the navmesh of the broken version (to be sure) before i tested it. The bug was there (i tried follower sandboxing and guard) after the fasttraveling, follow me and jumping the follower stucked.
Then i edited the nonbroken version in geck and added 6 more triangles. Made cover edges, finalized, closed the navmesh editor and saved in geck (my daily navmesh routine).
Result in game: (i tried follower sandboxing and guard) After the fasttraveling, follow me and jumping the follower stucked.
To make sure i optimized the navmesh of the now broken version in geck (this has helped a lot with strange navmesh errors in my own cells in the past) made cover edges, finalized, closed the navmesh editor and saved.
Result in game: (i tried follower sandboxing and guard) After the fasttraveling, follow me and jumping the followers stucked.
I think with this files it should be possible for a programmer to find the error.