Navmesh test not working?

Post » Tue Nov 30, 2010 2:49 am

Hi.
I am trying to test the path finding on my Navmesh.
I followed the instructions on the wiki...

1) Finalise Mesh
2) Make sure "Select Triangles" is on
3) Right click start and end points

Nothing happens.
Am I doing something wrong?

Thanks,
Dan
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Andrew
 
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Post » Tue Nov 30, 2010 2:37 am

Man, this is driving me nuts!
I've tried...
  • Right clicking
  • Double clicking
  • Clicking the start and double clicking the end
  • Double right clicking
  • Waiting a few seconds between clicks


AAAAAAARRRRGH!

Is nobody else seeing the same issue?

Thanks,
Dan
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BRIANNA
 
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Post » Tue Nov 30, 2010 3:33 am

Be more accurate, are you testing it in Geck or in game ? How are you testing it ? What do you want your Navmesh to do ingame ?
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Floor Punch
 
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Post » Tue Nov 30, 2010 3:22 pm

Hi, Ssucresalesucre,
Thanks for chipping in.

I am testing in the GECK.
I am testing it by finalising it, checking Select Triangles, checking Test Navmesh and clicking on two points in the mesh, expecting a path to be drawn between the clicks.
In the game, I just want my Navmesh to not make my NPCs spaz out. My room is multilevel and tehy seem to be taking umbrage to the layout.

Thanks,
Dan
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Stacy Hope
 
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Joined: Thu Jun 22, 2006 6:23 am

Post » Tue Nov 30, 2010 6:42 am

Hi, Ssucresalesucre,
Thanks for chipping in.

I am testing in the GECK.
I am testing it by finalising it, checking Select Triangles, checking Test Navmesh and clicking on two points in the mesh, expecting a path to be drawn between the clicks.
In the game, I just want my Navmesh to not make my NPCs spaz out. My room is multilevel and tehy seem to be taking umbrage to the layout.

Thanks,
Dan


I probably do things the dumb way, but I always have just run the finalize feature, then filled up my level with followers with a multi-follower mod and let them sandbox and follow them around until I'm pretty sure the navmesh is working properly.
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Racheal Robertson
 
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Post » Tue Nov 30, 2010 3:45 am

To test a Navmesh:

1. Open the Navmesh feature.

2. Select the Path Test button, which looks like a little path with 3 dots (in the middle).

3. Double click two spots in your cell (give a second between the two spots), and you should see a big Green line showing you where the game will path the NPC. If it's not green, then the path was too-long to be efficient for the game engine.

4. Be very careful with this, as you can very easily crash the GECK if you hit Esc or try to do something else while Path Testing. When your done with a path-test, click the Path-testing button to turn off the feature safely.

I use this all the time with my cells to make sure my Navmesh is correct. This is also where you can really see the difference between Optimized and non-Optimized cells.

Luck,

Miax
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vanuza
 
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Post » Tue Nov 30, 2010 8:08 am

To test a Navmesh:

1. Open the Navmesh feature.

2. Select the Path Test button, which looks like a little path with 3 dots (in the middle).

3. Double click two spots in your cell (give a second between the two spots), and you should see a big Green line showing you where the game will path the NPC. If it's not green, then the path was too-long to be efficient for the game engine.

4. Be very careful with this, as you can very easily crash the GECK if you hit Esc or try to do something else while Path Testing. When your done with a path-test, click the Path-testing button to turn off the feature safely.

I use this all the time with my cells to make sure my Navmesh is correct. This is also where you can really see the difference between Optimized and non-Optimized cells.

Luck,

Miax


That's exactly what I'm doing!
No green line appears.
Is this a Windows 7 64 thing?
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Nina Mccormick
 
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Post » Tue Nov 30, 2010 1:03 pm

That's exactly what I'm doing!
No green line appears.
Is this a Windows 7 64 thing?

Sigh...

It may be, I just tried it on my Win 7/64 box and it doesn't work for me either in the NV-GECK. Re-confirmed it works under Fallout 3.

I'll play around with it and see if there is another keystroke they added, or some other click-pattern.

Bleh!

Miax
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Jesus Duran
 
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Post » Tue Nov 30, 2010 3:29 am

Sigh...

It may be, I just tried it on my Win 7/64 box and it doesn't work for me either in the NV-GECK. Re-confirmed it works under Fallout 3.

I'll play around with it and see if there is another keystroke they added, or some other click-pattern.

Bleh!

Miax


Thanks for the confirmation, Miax, I was beginning to think I was crazy! :drool:
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Jade Payton
 
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